Anissa All
Orcid: 0000-0002-9255-2827
  According to our database1,
  Anissa All
  authored at least 18 papers
  between 2012 and 2023.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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    on orcid.org
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Bibliography
  2023
    Appl. Intell., November, 2023
    
  
  2022
    J. Ambient Intell. Smart Environ., 2022
    
  
  2021
What did you expect?: Modelling quality of experience for virtual reality using the repertory grid technique.
    
  
    Qual. User Exp., 2021
    
  
    Comput. Educ., 2021
    
  
  2020
Exploratory Study on User's Dynamic Visual Acuity and Quality Perception of Impaired Images.
    
  
    CoRR, 2020
    
  
Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study.
    
  
    Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
    
  
  2019
Short on Time? Context-Aware Shopping Lists to the Rescue: an Experimental Evaluation of a Smart Shopping Cart.
    
  
    Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
    
  
  2018
    Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
    
  
Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces.
    
  
    Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018
    
  
Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming.
    
  
    Proceedings of the Augmented Cognition: Intelligent Technologies, 2018
    
  
  2017
Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game.
    
  
    Comput. Educ., 2017
    
  
  2016
    Comput. Educ., 2016
    
  
  2015
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises.
    
  
    Comput. Educ., 2015
    
  
Towards a conceptual framework for assessing the effectiveness of digital game-based learning.
    
  
    Comput. Educ., 2015
    
  
  2014
    Int. J. Serious Games, 2014
    
  
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
  
    Int. J. Serious Games, 2014
    
  
  2013
An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety.
    
  
    Int. J. Game Based Learn., 2013
    
  
  2012
    Cyberpsychology Behav. Soc. Netw., 2012