Anissa All

Orcid: 0000-0002-9255-2827

According to our database1, Anissa All authored at least 17 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Recipe recommendations for individual users and groups in a cooking assistance app.
Appl. Intell., November, 2023

2022
Enhancing the park experience by giving visitors control over the park's soundscape.
J. Ambient Intell. Smart Environ., 2022

2021
Digital Game-Based Learning effectiveness assessment: Reflections on study design.
Comput. Educ., 2021

2020
Exploratory Study on User's Dynamic Visual Acuity and Quality Perception of Impaired Images.
CoRR, 2020

Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

2019
Short on Time? Context-Aware Shopping Lists to the Rescue: an Experimental Evaluation of a Smart Shopping Cart.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

2018
Evaluating User Experience in Smart Home Contexts: A Methodological Framework.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018

Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018

2017
Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game.
Comput. Educ., 2017

2016
Assessing the effectiveness of digital game-based learning: Best practices.
Comput. Educ., 2016

2015
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises.
Comput. Educ., 2015

Towards a conceptual framework for assessing the effectiveness of digital game-based learning.
Comput. Educ., 2015

2014
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
Int. J. Serious Games, 2014

Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
Int. J. Serious Games, 2014

2013
An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety.
Int. J. Game Based Learn., 2013

2012
Social Network Profiles as Information Sources for Adolescents' Offline Relations.
Cyberpsychology Behav. Soc. Netw., 2012


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