Cédric Courtois

Orcid: 0000-0003-3516-135X

According to our database1, Cédric Courtois authored at least 28 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Online and offline social support deterioration: the effect of financial stress exposure on depressive symptoms.
Behav. Inf. Technol., 2022

2018
From swiping to casual sex and/or committed relationships: Exploring the experiences of Tinder users.
Inf. Soc., 2018

Challenging Google Search filter bubbles in social and political information: Disconforming evidence from a digital methods case study.
Telematics Informatics, 2018

Cracking the Tinder Code: An Experience Sampling Approach to the Dynamics and Impact of Platform Governing Algorithms.
J. Comput. Mediat. Commun., 2018

2016
With a little help from my friends: An analysis of the role of social support in digital inequalities.
New Media Soc., 2016

A user-centric evaluation of context-aware recommendations for a mobile news service.
Multim. Tools Appl., 2016

2015
How to be a gamer! Exploring personal and social indicators of gamer identity.
J. Comput. Mediat. Commun., 2015

2014
Mobile Learning in Secondary Education: Teachers' and Students' Perceptions And Acceptance Of Tablet Computers.
Int. J. Mob. Blended Learn., 2014

Internet Skills, Sources of Support, and Benefiting From Internet Use.
Int. J. Hum. Comput. Interact., 2014

Student acceptance of tablet devices in secondary education: A three-wave longitudinal cross-lagged case study.
Comput. Hum. Behav., 2014

Composition and role of convergent technological repertoires in audiovisual media consumption.
Behav. Inf. Technol., 2014

2013
Uploaders' definition of the networked public on YouTube and their feedback preferences: a multi-method approach.
Behav. Inf. Technol., 2013

2012
The triple articulation of media technologies in teenage media consumption.
New Media Soc., 2012

Communicating Creativity on YouTube: What and for Whom?
Cyberpsychology Behav. Soc. Netw., 2012

Social Network Profiles as Information Sources for Adolescents' Offline Relations.
Cyberpsychology Behav. Soc. Netw., 2012

Everyday life in (front of) the screen: the consumption of multiple screen technologies in the living room context.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Socio-spatial context and the habit-goal interface in audiovisual media consumption: an inter-paradigmatic approach.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Second screen applications and tablet users: constellation, awareness, experience, and interest.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

The composition and role of convergent technology repertoires in audiovisual media consumption.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

2011
New media adoption and usage among Flemish youngsters.
Telematics Informatics, 2011

Users' (Dis)satisfaction with the personalTV application: Combining objective and subjective data.
Comput. Entertain., 2011

Teenage Uploaders on YouTube: Networked Public Expectancies, Online Feedback Preference, and Received On-Platform Feedback.
Cyberpsychology Behav. Soc. Netw., 2011

Audiovisual consumption as the interplay of objects, texts and contexts.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

Triple screen viewing practices: diversification or compartmentalization?
Proceedings of the 9th International Interactive TV&Video Conference, 2011

You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
Player identification in online games: validation of a scale for measuring identification in MMORPGs.
Proceedings of the Fun and Games, 2010

Evaluating a recommendation application for online video content: an interdisciplinary study.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

2009
Gratifications and Seeding Behavior of Online Adolescents.
J. Comput. Mediat. Commun., 2009


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