Anne Collins McLaughlin

Orcid: 0000-0002-1744-085X

Affiliations:
  • North Carolina State University, Raleigh, USA


According to our database1, Anne Collins McLaughlin authored at least 20 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Evaluating Medical Devices Remotely: Current Methods and Potential Innovations.
Hum. Factors, 2020

A Fundamental Cognitive Taxonomy for Cognition Aids.
Hum. Factors, 2020

2017
Predicting computer proficiency in older adults.
Comput. Hum. Behav., 2017

2016
Life-Long Learning.
Proceedings of the Handbook of Science and Technology Convergence, 2016

Veteran developers' contributions and motivations: An open source perspective.
Proceedings of the 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, 2016

2015
The Design of Mobile Technology to Support Diabetes Self-Management in Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

Accessibility in Serious Games for Adults Aging with Disability.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

2014
Modeling and sensing risky user behavior on mobile devices.
Proceedings of the 2014 Symposium and Bootcamp on the Science of Security, 2014

Insecure behaviors on mobile devices under stress.
Proceedings of the 2014 Symposium and Bootcamp on the Science of Security, 2014

Know before you go: feelings of flow for older players depends on game and player characteristics.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Effects of Knowledge and Internal Locus of Control in Groups of Health Care Workers Judging Likelihood of Pathogen Transfer.
Hum. Factors, 2013

Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers.
Comput. Hum. Behav., 2013

Usability an Important Goal for the Design of Therapeutic Games for Older Adults.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Applications and Services, 2013

2012
Individual Differences in the Benefits of Feedback for Learning.
Hum. Factors, 2012

Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults.
Comput. Hum. Behav., 2012

Fear of failure: gender differences in older adult gamers.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2010
Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
Using direct and indirect input devices: Attention demands and age-related differences.
ACM Trans. Comput. Hum. Interact., 2009

2006
Selection and Design of Input Devices for Assistive Technologies.
Proceedings of the Ninth International Conference on Control, 2006

2005
Touch a Screen or Turn a Knob: Choosing the Best Device for the Job.
Hum. Factors, 2005


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