Laura M. Levy

Orcid: 0000-0001-8208-9843

According to our database1, Laura M. Levy authored at least 16 papers between 2012 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2021
IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences.
Frontiers Virtual Real., 2021

YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2019
The Digital Drawer: A Crowd-Sourced, Curated, Digital Archive Preserving History and Memory.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations.
Proceedings of the HCI in Games, 2019

2018
Method in the madness: the design of games as valid and reliable scientific tools.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Le Monstré: an interactive participatory performance costume.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

Midtown Buzz: Bridging the Gap Between Concepts and Impact in a Civic Computing Initiative.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2013
Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change.
ACM Trans. Comput. Hum. Interact., 2013

2012
Fear of failure: gender differences in older adult gamers.
Proceedings of the International Conference on the Foundations of Digital Games, 2012


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