Anton L. Fuhrmann

According to our database1, Anton L. Fuhrmann authored at least 33 papers between 1997 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2022
The Potential of VR-based Tactical Resource Planning on Spatial Data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
Tactical and Strategical Analysis in Virtual Geographical Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2018
Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art.
ACM Trans. Access. Comput., 2018

2016
A Concept for Re-useable Interactive Tactile Reliefs.
Proceedings of the Computers Helping People with Special Needs, 2016

Gesture-Based Interactive Audio Guide on Tactile Reliefs.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Web-based Visualization Platform for Geospatial Data.
Proceedings of the IVAPP 2015, 2015

2014
Reverse Engineering Animal Vision with Virtual Reality and Genetics.
Computer, 2014

2013
Multi Sensor Tracking for Live Sound Transformation.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Multi Sensor tracking for Live sound Transformation.
Proceedings of the 39th International Computer Music Conference, 2013

2012
GPU-Based Multi-resolution Image Analysis for Synthesis of Tileable Textures.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

2010
Interactive reconstruction of industrial sites using parametric models.
Proceedings of the Spring Conference on Computer Graphics, 2010

2009
Generating predictable and convincing folds for leather seat design.
Proceedings of the Spring Conference on Computer Graphics, 2009

2006
Wheelie - Using a Scroll-Wheel Pen in Complex Virtual Environment Applications.
J. WSCG, 2006

2005
Extreme Model Simplification for Forest Rendering.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

Distributed Software-Based Volume Visualization in a Virtual Environment.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

2004
Point Based Rendering for Massive Data Sets: A Case Study.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Real-time glossy reflections on planar surfaces.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
Extending the Working Volume of Projection-based Mixed Reality Systems.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Fast Approximate Visible Set Determination for Point Sample Clouds.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
The <i>Studierstube</i> Augmented Reality Project.
Presence Teleoperators Virtual Environ., 2002

2001
Interactive content for presentations in virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Studierstube: An Application Environment for Multi-User Games in Virtual Reality.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

Comprehensive Calibration and Registration Procedures for Augmented Reality.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
Bridging multiple user interface dimensions with augmented reality.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

Practical Calibration Procedures for Augmented Reality.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

1999
Occlusion in collaborative augmented environments.
Comput. Graph., 1999

Distributed Open Inventor: a practical approach to distributed 3D graphics.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Fast calibration for augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

1998
"Studierstube": An environment for collaboration in augmented reality.
Virtual Real., 1998

Collaborative Visualization in Augmented Reality.
IEEE Computer Graphics and Applications, 1998

Real-time techniques for 3D flow visualization.
Proceedings of the 9th IEEE Visualization Conference, 1998

Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998

1997
Collaborative augmented reality: exploring dynamical systems.
Proceedings of the 8th IEEE Visualization Conference, 1997


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