Michael Gervautz

According to our database1, Michael Gervautz authored at least 30 papers between 1986 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


On csauthors.net:


Anywhere Interfaces Using Handheld Augmented Reality.
Computer, 2012

Supporting configurability in a mixed-media environment for design students.
Pers. Ubiquitous Comput., 2004

Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

The <i>Studierstube</i> Augmented Reality Project.
Presence Teleoperators Virtual Environ., 2002

Construction of an Open Geometry Server for Client-Server Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

A work-flow and data model for reconstruction, management, and visualization of archaeological sites.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Die 'Invisible Person' im Technischen Museum Wien.
Künstliche Intell., 2000

R-trees for organizing and visualizing 3D GIS databases.
Comput. Animat. Virtual Worlds, 2000

Occlusion in collaborative augmented environments.
Comput. Graph., 1999

"Studierstube": An environment for collaboration in augmented reality.
Virtual Real., 1998

Collaborative Visualization in Augmented Reality.
IEEE Computer Graphics and Applications, 1998

Collaborative gaming in augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998

The Styria Flyover - LoD Management for Huge Textured Terrain Models.
Proceedings of the Computer Graphics International Conference, 1998

The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality.
Comput. Graph. Forum, 1997

Modeling and rendering of outdoor scenes for distributed virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Representation and realistic rendering of natural phenomena with cyclic CSG graphs.
Vis. Comput., 1996

Demand-Driven Geometry Transmission for Distributed Virtual Environments.
Comput. Graph. Forum, 1996

CCD-Camera Based Optical Beacon Tracking for Virtual and Augmented Reality.
Comput. Graph. Forum, 1996

An Image based Measurement System for Anisotropic Reflection.
Comput. Graph. Forum, 1996

Camera based beacon tracking: accuracy and applications.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

Two-Step Prediction and Image Deflectionfor Exact Head Tracking in Virtual Environments.
Comput. Graph. Forum, 1995

Animation and Visualization - Current Status and Trends.
Proceedings of the EUROSIM'96, 1995

Integrating a scripting language into an interactive animation system.
Proceedings of the Computer Animation 1994, 1994

XOR-Drawing with Guaranteed Contrast.
Proceedings of the Graphics Gems, 1994

Volume Rendering of Tetrahedral Data.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

Consistent Schemes for Addressing Surfaces when Ray Tracing Transparent CSG Objects.
Comput. Graph. Forum, 1992

RISS - Ein Entwicklungssystem zur Generierung realistischer Bilder.
Proceedings of the Visualisierungstechniken und Algorithmen, 1988

Three improvements of the ray tracing algorithm for CSG trees.
Comput. Graph., 1986