Robert F. Tobler

According to our database1, Robert F. Tobler authored at least 32 papers between 1994 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Attribute Grammars for Incremental Scene Graph Rendering.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2017
Forced Random Sampling: fast generation of importance-guided blue-noise samples.
Vis. Comput., 2017

2015
An incremental rendering VM.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

2014
Real-time rendering of glossy materials with regular sampling.
Vis. Comput., 2014

Semantic Composition of Language-Integrated Shaders.
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2014

CoSMo: Intent-based Composition of Shader Modules.
Proceedings of the GRAPP 2014, 2014

2013
Fast light-map computation with virtual polygon lights.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Lazy Incremental Computation for Efficient Scene Graph Rendering.
Proceedings of the High-Performance Graphics 2013, 2013

2011
Separating semantics from rendering: a scene graph based architecture for graphics applications.
Vis. Comput., 2011

2009
Interactive person path analysis in reconstructed public buildings.
Proceedings of the Spring Conference on Computer Graphics, 2009

2007
Multiresolution geometric details on subdivision surfaces.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
A flexible real-time framework for pre-calculated global illumination solutions.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

2004
An Analytical Model for Skylight Polarization.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Real-time glossy reflections on planar surfaces.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2002
Mesh-Based Parametrized L-Systems and Generalized Subdivision for Generating Complex Geometry.
Int. J. Shape Model., 2002

Optimal ray shooting in Monte Carlo radiosity.
Comput. Graph., 2002

A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry (color plates 1, 2, 3, 4, 5, and 6).
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

2001
Orientation lightmaps for photon tracing in complex environments.
Vis. Comput., 2001

Interactive content for presentations in virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Combined Rendering of Polarization and Fluorescence Effects.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Real-Time Occlusion Culling with a Lazy Occlusion Grid.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Raytracing of Dispersion Effects in Transparent Materials.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

The Multi-Dimensional Hartley Transform as a Basis for Volume Rendering.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

1999
Fast Projected Area Computation for Three-Dimensional Bounding Boxes.
J. Graphics, GPU, & Game Tools, 1999

Radiosity for Large Vegetation Scenes.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
Exploiting coherence in 2.5-D visibility computation.
Comput. Graph., 1997

A Hierarchcal Subdivision Algorithm for Stochastic Radiosity.
Proceedings of the Rendering Techniques '97, 1997

1995
The Constant Radiosity Step.
Proceedings of the Rendering Techniques '95, 1995

The Stochastic Ray Method for Radiosity.
Proceedings of the Rendering Techniques '95, 1995

1994
Forced Random Dithering: Improved Threshold Matrices for Ordered Dithering.
Proceedings of the Proceedings 1994 International Conference on Image Processing, 1994


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