Werner Purgathofer

Affiliations:
  • Vienna University of Technology, Autria


According to our database1, Werner Purgathofer authored at least 99 papers between 1982 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2018
Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art.
ACM Trans. Access. Comput., 2018

2016
Spaghetti, Sink and Sarcophagus: Design Explorations of Tactile Artworks for Visually Impaired People.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

A Concept for Re-useable Interactive Tactile Reliefs.
Proceedings of the Computers Helping People with Special Needs, 2016

Gesture-Based Interactive Audio Guide on Tactile Reliefs.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2014
Attractive Flicker - Guiding Attention in Dynamic Narrative Visualizations.
IEEE Trans. Vis. Comput. Graph., 2014

Visual Analytics for Complex Engineering Systems: Hybrid Visual Steering of Simulation Ensembles.
IEEE Trans. Vis. Comput. Graph., 2014

2013
A Survey of Urban Reconstruction.
Comput. Graph. Forum, 2013

Reconstructing shape boundaries with multimodal constraints.
Comput. Graph., 2013

VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH, Vienna, Austria.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

The Institute of Computer Graphics and Algorithms, Vienna, Austria.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
GPU-Based Multi-resolution Image Analysis for Synthesis of Tileable Textures.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Computer-Aided Design of Tactile Models - Taxonomy and Case Studies.
Proceedings of the Computers Helping People with Special Needs, 2012

Interactive Visual Analysis of Intensive Care Unit Data - Relationship between Serum Sodium Concentration, its Rate of Change and Survival Outcome.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
High-quality tactile paintings.
ACM Journal on Computing and Cultural Heritage, 2011

A Survey of Real-Time Hard Shadow Mapping Methods.
Comput. Graph. Forum, 2011

Adaptive camera-based color mapping for mixed-reality applications.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Interactive Multi-View Facade Image Editing.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Event Line View: Interactive Visual Analysis of Irregular Time-Dependent Data.
Proceedings of the Smart Graphics, 2010

Interactive reconstruction of industrial sites using parametric models.
Proceedings of the Spring Conference on Computer Graphics, 2010

Tiling of ortho-rectified facade images.
Proceedings of the Spring Conference on Computer Graphics, 2010

Procedural skeletons: kinematic extensions to CGA-shape grammars.
Proceedings of the Spring Conference on Computer Graphics, 2010

3D Camera Pose Estimation Using Line Correspondences and 1D Homographies.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

Differential Instant Radiosity for mixed reality.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
Guest Editor's Introduction: Special Section on VRST.
IEEE Trans. Vis. Comput. Graph., 2009

Symmetry-Based Façade Repair.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

Generating predictable and convincing folds for leather seat design.
Proceedings of the Spring Conference on Computer Graphics, 2009

2006
Verification of Physically Based Rendering Algorithms.
Comput. Graph. Forum, 2006

Speed-up Technique for a Local Automatic Colour Equalization Model.
Comput. Graph. Forum, 2006

A reflectance model for diffuse fluorescent surfaces.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

06221 Dagstuhl Report - Computational Aesthetics in Graphics, Visualization and Imaging.
Proceedings of the Computational Aesthetics in Graphics, Visualization and Imaging, 28.05., 2006

06221 Abstracts Collection - Computational Aestethics in Graphics, Visualization and Imaging.
Proceedings of the Computational Aesthetics in Graphics, Visualization and Imaging, 28.05., 2006

2005
Approximating Real-World Luminaires with OpenGL Lights.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Automatic impostor placement for guaranteed frame rates and low memory requirements.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

On cross-validation and resampling of BRDF data measurements.
Proceedings of the Spring Conference on Computer Graphics, 2005

Image-based Representations for Accelerated Rendering of Complex Scenes.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Spectral Colour Order Systems and Appearance Metrics for Fluorescent Solid Colours.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

Global Contrast Factor - a New Approach to Image Contrast.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

2004
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful.
Comput. Graph. Forum, 2004

Tangible Image Query.
Proceedings of the 4th International Symposium, 2004

Light Space Perspective Shadow Maps.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

An Analytical Model for Skylight Polarization.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

An interactive perception-based model for characterization of display devices.
Proceedings of the Color Imaging IX: Processing, Hardcopy, and Applications, San Jose, 2004

2003
Open Issues in Photo-realistic Rendering.
Comput. Graph. Forum, 2003

On comparing ray shooting algorithms.
Comput. Graph., 2003

2002
The <i>Studierstube</i> Augmented Reality Project.
Presence Teleoperators Virtual Environ., 2002

Advanced Radiance Estimation For Photon Map Global Illumination.
Comput. Graph. Forum, 2002

Optimal ray shooting in Monte Carlo radiosity.
Comput. Graph., 2002

Modeling with General Subdivision Meshes.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Christmas Tree Case Study: Computed Tomography as a Tool for Mastering Complex Real World Objects with Applications in Computer Graphics.
Proceedings of the 13th IEEE Visualization Conference, 2002

Visual image query.
Proceedings of the 2nd International Symposium on Smart Graphics, 2002

Importance sampling with hemispherical particle footprints.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Tone Reproduction and Physically Based Spectral Rendering.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Towards Real-Time Tone Mapping.
Proceedings of the First European Conference on Colour in Graphics, Imaging, and Vision, 2002

2001
Orientation lightmaps for photon tracing in complex environments.
Vis. Comput., 2001

Interactive content for presentations in virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Construction of an Open Geometry Server for Client-Server Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

Combined Rendering of Polarization and Fluorescence Effects.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Real-Time Occlusion Culling with a Lazy Occlusion Grid.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Studierstube: An Application Environment for Multi-User Games in Virtual Reality.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

Occlusion Culling Methods.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Priority Scheduling for Networked Virtual Environments.
IEEE Computer Graphics and Applications, 2000

Raytracing of Dispersion Effects in Transparent Materials.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Importance-Driven Hierarchical Stochastic Ray Radiosity.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Priority Round-Robin Scheduling for Very Large Virtual Environments.
Proceedings of the Virtual Reality 2000 Conference, 2000

Practical Calibration Procedures for Augmented Reality.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities.
Proceedings of the 4th International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2000), 2000

1999
Global ray-bundle tracing with infinite number of rays.
Comput. Graph., 1999

Importance driven quasi-random walk solution of the rendering equation.
Comput. Graph., 1999

Distributed Open Inventor: a practical approach to distributed 3D graphics.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Fast calibration for augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Radiosity for Large Vegetation Scenes.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
Perception Based Color Image Difference.
Comput. Graph. Forum, 1998

Incident Light Metering in Computer Graphics.
Comput. Graph. Forum, 1998

A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Global Ray-Bundle Tracing with Hardware Acceleration.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

State of the Art in Perceptually Driven Radiosity.
Proceedings of the 19th Annual Conference of the European Association for Computer Graphics, 1998

Automatic Exposure in Computer Graphics Based on the Minimum Information Loss Principle.
Proceedings of the Computer Graphics International Conference, 1998

1997
Stream arrows: enhancing the use of stream surfaces for the visualization of dynamical systems.
Vis. Comput., 1997

Visualizing the Dynamical Behavior of Wonderland.
IEEE Computer Graphics and Applications, 1997

A Hierarchcal Subdivision Algorithm for Stochastic Radiosity.
Proceedings of the Rendering Techniques '97, 1997

Animating Flow Fields: Rendering of Oriented Line Integral Convolution.
Proceedings of the Computer Animation 1997, 1997

1996
Global multipath Monte Carlo algorithms for radiosity.
Vis. Comput., 1996

Importance-Driven Stochastic Ray Radiosity.
Proceedings of the Rendering Techniques '96, 1996

1995
The Stochastic Ray Method for Radiosity.
Proceedings of the Rendering Techniques '95, 1995

1994
A Median Cut Algorithm for Efficient Sampling of Radiosity Functions.
Comput. Graph. Forum, 1994

Forced Random Dithering: Improved Threshold Matrices for Ordered Dithering.
Proceedings of the Proceedings 1994 International Conference on Image Processing, 1994

A Comparison of Techniques for the Transformation of Radiosity Values to Monitor Colors.
Proceedings of the Proceedings 1994 International Conference on Image Processing, 1994

1993
CSG Based Collison Detection.
Proceedings of the Graphics and Robotics, Dagstuhl Castle, 1993

1991
Using temporal and spatial coherence for accelerating the calculation of animation sequences.
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991

1990
Picture files for hierarchically structured pictures.
Comput. Graph., 1990

1989
Deformation of Solids with Trivariate B-Splines.
Proceedings of the 10th European Computer Graphics Conference and Exhibition, 1989

1988
RISS - Ein Entwicklungssystem zur Generierung realistischer Bilder.
Proceedings of the Visualisierungstechniken und Algorithmen, 1988

1987
A statistical method for adaptive stochastic sampling.
Comput. Graph., 1987

Identification in a high-level graphics programming language.
Comput. Graph., 1987

1986
Erweiterung von Modula-2 um höhere graphische Sprachelemente.
Proceedings of the Software-Architektur und modulare Programmierung, 1986

1985
Ein allgemeiner graphischer Editor.
Angew. Inform., 1985

Eine neue Methode in der garphischen Datenverarbeitung: Stochastisches Sampling.
Proceedings of the GI/OCG/ÖGI-Jahrestagung 1985, 1985

1982
The high-level graphics programming language PASCAL/Graph.
Comput. Graph., 1982

Die Implementierung von PASCAL/BILD.
Proceedings of the Implementierung PASCAL-artiger Programmiersprachen, 1982


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