Antonio J. Rueda Ruiz

Orcid: 0000-0001-7692-454X

Affiliations:
  • University of Jaén, Spain


According to our database1, Antonio J. Rueda Ruiz authored at least 43 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Change Detection in Point Clouds Using 3D Fractal Dimension.
Remote. Sens., March, 2024

2023
A Version Control System for Point Clouds.
Remote. Sens., September, 2023

Flexible evaluation of electrotherapy treatments for learning purposes.
Expert Syst. Appl., June, 2023

A First Approach to the Generation of Linguistic Summaries from Glucose Sensors Using GPT-4.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

IberianVoxel: Automatic Completion of Iberian Ceramics for Cultural Heritage Studies.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

2022
New Linguistic Description Approach for Time Series and Its Application to Bed Restlessness Monitoring for Eldercare.
IEEE Trans. Fuzzy Syst., 2022

Strategies for the Storage of Large LiDAR Datasets - A Performance Comparison.
Remote. Sens., 2022

SPSLiDAR: towards a multi-purpose repository for large scale LiDAR datasets.
Int. J. Geogr. Inf. Sci., 2022

Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

2021
QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets.
IEEE Trans. Vis. Comput. Graph., 2021

Robust and efficient object reconstructions from closed loop sequences.
Mach. Vis. Appl., 2021

2020
VR-OCKS: A virtual reality game for learning the basic concepts of programming.
Comput. Appl. Eng. Educ., 2020

A GPU-Based Framework for Generating Implicit Datasets of Voxelized Polygonal Models for the Training of 3D Convolutional Neural Networks.
IEEE Access, 2020

A Proposal to Improve Voice-based Interfaces for Elders using Daily-living Activity Identification.
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020

2018
A System for the Measurement of the Subjective Visual Vertical using a Virtual Reality Device.
J. Medical Syst., 2018

A formal framework for the representation of stack-based terrains.
Int. J. Geogr. Inf. Sci., 2018

Real-time visualization of 3D terrains and subsurface geological structures.
Adv. Eng. Softw., 2018

A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Towards a hybrid framework for the visualization and analysis of 3D spatial data.
Proceedings of the 3rd ACM SIGSPATIAL Workshop on Smart Cities and Urban Analytics, 2017

Direct Volume Rendering of Stack-Based Terrains.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
A comparison of native GPU computing versus OpenACC for implementing flow-routing algorithms in hydrological applications.
Comput. Geosci., 2016

2015
A 3DWeb Application for Weather Forecast Based on WebGL.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

2014
Optimized Generation of Stereoscopic CGI Films by 3D Image Warping.
Comput. Graph. Forum, 2014

2013
A flooding algorithm for extracting drainage networks from unprocessed digital elevation models.
Comput. Geosci., 2013

A simple algorithm for Boolean operations on polygons.
Adv. Eng. Softw., 2013

2011
EL-REP: A New 2D Geometric Decomposition Scheme and Its Applications.
IEEE Trans. Vis. Comput. Graph., 2011

2010
The multi-LREP decomposition of solids and its application to a point-in-polyhedron inclusion test.
Vis. Comput., 2010

A solution to the Path Planning problem using angle preprocessing.
Robotics Auton. Syst., 2010

Parallel drainage network computation on CUDA.
Comput. Geosci., 2010

2009
A new algorithm for computing Boolean operations on polygons.
Comput. Geosci., 2009

Tests de inclusión punto en objeto basados en árboles de intervalos.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
GPU-based rendering of curved polygons using simplicial coverings.
Comput. Graph., 2008

Geometric Algorithms on CUDA.
Proceedings of the GRAPP 2008, 2008

Voxelización de Sólidos Mediante Instanciación de Geometría.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Fast and simple hardware accelerated voxelizations using simplicial coverings.
Vis. Comput., 2007

A simple and fast hardware-accelerated point-in-polygon test.
Proceedings of the GRAPP 2007, 2007

2006
The multi-L-REP decomposition and its application to a point-in-polygon inclusion test.
Comput. Graph., 2006

2005
Layer-based decomposition of solids and its applications.
Vis. Comput., 2005

Constructing the Layer Representation of Polygons in Parallel.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

2004
Rasterizing complex polygons without tessellations.
Graph. Model., 2004

Voxelization of Solids Using Simplicial Coverings.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2002
A triangle-based representation for polygons and its applications.
Comput. Graph., 2002

1997
SIGOO: Prototipo SIG sobre una Base de Datos Orientada a Objetos.
Proceedings of the II Jornadas de Investigación y Docencia en Bases de Datos, 1997


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