Francisco R. Feito-Higueruela

According to our database1, Francisco R. Feito-Higueruela authored at least 75 papers between 1995 and 2018.

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Bibliography

2018
A formal framework for the representation of stack-based terrains.
International Journal of Geographical Information Science, 2018

Real-time visualization of 3D terrains and subsurface geological structures.
Advances in Engineering Software, 2018

2017
A comprehensive framework for modeling heterogeneous objects.
The Visual Computer, 2017

Efficient Visibility Determination in Urban Scenes Considering Terrain Information.
ACM Trans. Spatial Algorithms and Systems, 2017

Web-based GIS application for real-time interaction of underground infrastructure through virtual reality.
Proceedings of the 25th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, 2017

Towards a hybrid framework for the visualization and analysis of 3D spatial data.
Proceedings of the 3rd ACM SIGSPATIAL Workshop on Smart Cities and Urban Analytics, 2017

2016
Improvement of the Prediction of Drugs Demand Using Spatial Data Mining Tools.
J. Medical Systems, 2016

Out-of-core real-time haptic interaction on very large models.
Computer-Aided Design, 2016

2015
Deferred boundary evaluation of complex CSG models.
Advances in Engineering Software, 2015

Use of meteorological, environmental and spatial variables to predict drug use.
Proceedings of the Digital Healthcare Empowering Europeans, 2015

Using geographic information systems to improve the accuracy of data mining models to predict the flow of patients to the health centers.
Proceedings of the Digital Healthcare Empowering Europeans, 2015

A 3DWeb Application for Weather Forecast Based on WebGL.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

2014
An Improvement in the Appointment Scheduling in Primary Health Care Centers Using Data Mining.
J. Medical Systems, 2014

From theoretical graphic objects to real free-form solids.
Inf. Sci., 2014

2013
A new approach to create textured urban models through genetic algorithms.
Inf. Sci., 2013

Fast and accurate evaluation of regularized Boolean operations on triangulated solids.
Computer-Aided Design, 2013

2012
Software for detecting 3D movements: The case of olive tree displacements in an olive grove located on sloping land.
Computers & Geosciences, 2012

Semiautomatic detection of floor topology from CAD architectural drawings.
Computer-Aided Design, 2012

Navigation and Interaction in Urban Environments using WebGL.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Semantic and Topological Representation of Building Interiors - An Overview.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Locating Companies in 3D Urban Environments on the Internet.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Evaluation of Boolean operations between free-form solids using extended simplicial chains and PN triangles.
The Visual Computer, 2011

EL-REP: A New 2D Geometric Decomposition Scheme and Its Applications.
IEEE Trans. Vis. Comput. Graph., 2011

Tetra-trees properties in graphic interaction.
Graphical Models, 2011

2010
The multi-LREP decomposition of solids and its application to a point-in-polyhedron inclusion test.
The Visual Computer, 2010

A solution to the Path Planning problem using angle preprocessing.
Robotics and Autonomous Systems, 2010

A robust segment/triangle intersection algorithm for interference tests. Efficiency study.
Comput. Geom., 2010

2009
A new algorithm for computing Boolean operations on polygons.
Computers & Geosciences, 2009

A new hierarchical triangle-based point-in-polygon data structure.
Computers & Geosciences, 2009

Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing.
Comput. Graph. Forum, 2009

Texturización automática en Entornos urbanos utilizando Algoritmos Genéticos.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Tests de inclusión punto en objeto basados en árboles de intervalos.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Diseño de descomposiciones espaciales jerárquicas para mallas de triángulos utilizando Geometry Shaders.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
GPU-based rendering of curved polygons using simplicial coverings.
Computers & Graphics, 2008

Introduction to this special issue.
Computers & Graphics, 2008

Localization in an Interactive System.
Proceedings of the GRAPP 2008, 2008

Evaluación Optimizada de Arboles CSG de Sólidos Triangulados de Forma Libre.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Simplificación de Mallas con Tetra-trees aplicado a Entornos de Interacción con Dispositivos Hápticos.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Fast and simple hardware accelerated voxelizations using simplicial coverings.
The Visual Computer, 2007

A simple and fast hardware-accelerated point-in-polygon test.
Proceedings of the GRAPP 2007, 2007

2006
Particle Oriented Collision Detection using Simplicial Coverings and Tetra-Trees.
Comput. Graph. Forum, 2006

The multi-L-REP decomposition and its application to a point-in-polygon inclusion test.
Computers & Graphics, 2006

Collision Detection between a Complex Solid and a Particle Cloud assisted by Programmable GPU.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

GPU-based Evaluation of Boolean Operations on Triangulated Solids.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

Adaptive trimming of cubic triangular Bézier patches.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

2005
Layer-based decomposition of solids and its applications.
The Visual Computer, 2005

An Efficient Point Classification Algorithm for Triangle Meshes.
J. Graphics Tools, 2005

Collision detection using polar diagrams.
Computers & Graphics, 2005

Point in solid strategies.
Computers & Graphics, 2005

Constructing the Layer Representation of Polygons in Parallel.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Algebraic Representation of CSG Solids Built from Free-Form Primitives.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

2004
Point in solid test for free-form solids defined with triangular Bézier patches.
The Visual Computer, 2004

Rasterizing complex polygons without tessellations.
Graphical Models, 2004

Non-evaluated Manipulation of Complex CSG Solids.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Voxelization of Solids Using Simplicial Coverings.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Towards High Precission Digital Elevation Model.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Collision Detection Using Polar Diagrams.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Efficient Collision Detection between 2D Polygons.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
Free-form solid modelling based on extended simplicial chains using triangular Bézier patches.
Computers & Graphics, 2003

2002
A triangle-based representation for polygons and its applications.
Computers & Graphics, 2002

A method for testing anisotropy and quantifying its direction in digital images.
Computers & Graphics, 2002

Direct and Robust Voxelization and Polygonization of Free-Form CSG Solids.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
Algorithms to Test Ray-Triangle Intersection. Comparative Study.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

An Optimized Ray-Tracing for Complex Solids.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

2000
Boolean operations on general planar polygons.
Computers & Graphics, 2000

1999
Inclusion test for free-form solids.
Computers & Graphics, 1999

1998
An algorithm for determining intersection segment-polygon in 3D.
Computers & Graphics, 1998

Geometric modelling based on simplicial chains.
Computers & Graphics, 1998

Design of Anisotropic Functions within Spatial Analysis of Data.
Proceedings of the Computer Graphics International Conference, 1998

1997
Boundary representation of polyhedral heterogeneous solids in the context of a graphic object algebra.
The Visual Computer, 1997

Inclusion test for curved-edge polygons.
Computers & Graphics, 1997

Inclusion test for general polyhedra.
Computers & Graphics, 1997

SIGOO: Prototipo SIG sobre una Base de Datos Orientada a Objetos.
Proceedings of the II Jornadas de Investigación y Docencia en Bases de Datos, 1997

1996
Las Bases de Datos en los estudios de Geodesia y Cartografia.
Proceedings of the I Jornadas de Investigación y Docencia en Bases de Datos, 1996

1995
Orientation, simplicity, and inclusion test for planar polygons.
Computers & Graphics, 1995


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