Carlos J. Ogáyar

Orcid: 0000-0003-0958-990X

According to our database1, Carlos J. Ogáyar authored at least 44 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Classification of grapevine varieties using UAV hyperspectral imaging.
CoRR, 2024

2023
Modeling of the 3D Tree Skeleton Using Real-World Data: A Survey.
IEEE Trans. Vis. Comput. Graph., December, 2023

LiDAR attribute based point cloud labeling using CNNs with 3D convolution layers.
Comput. Geosci., November, 2023

A Version Control System for Point Clouds.
Remote. Sens., September, 2023

Efficient generation of occlusion-aware multispectral and thermographic point clouds.
Comput. Electron. Agric., April, 2023

IberianVoxel: Automatic Completion of Iberian Ceramics for Cultural Heritage Studies.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

2022
A GPU-Accelerated Framework for Simulating LiDAR Scanning.
IEEE Trans. Geosci. Remote. Sens., 2022

Strategies for the Storage of Large LiDAR Datasets - A Performance Comparison.
Remote. Sens., 2022

SPSLiDAR: towards a multi-purpose repository for large scale LiDAR datasets.
Int. J. Geogr. Inf. Sci., 2022

GPU-based Mapping of Thermal Imagery for Generating 3D Occlusion-Aware Point Clouds.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2022

Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

2021
A framework for registering UAV-based imagery for crop-tracking in Precision Agriculture.
Int. J. Appl. Earth Obs. Geoinformation, 2021

Comparison of GPU-based Methods for Handling Point Cloud Occlusion.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

A GPU-accelerated LiDAR Sensor for Generating Labelled Datasets.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

2020
Semantic Segmentation of Natural Materials on a Point Cloud Using Spatial and Multispectral Features.
Sensors, 2020

VR-OCKS: A virtual reality game for learning the basic concepts of programming.
Comput. Appl. Eng. Educ., 2020

A GPU-Based Framework for Generating Implicit Datasets of Voxelized Polygonal Models for the Training of 3D Convolutional Neural Networks.
IEEE Access, 2020

2019
Accurate Plant Modeling based on the Real Light Incidence.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Multispectral Registration, Undistortion and Tree Detection for Precision Agriculture.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

A Voxel-based Deep Learning Approach for Point Cloud Semantic Segmentation.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2018
A System for the Measurement of the Subjective Visual Vertical using a Virtual Reality Device.
J. Medical Syst., 2018

A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

Experiences From the Development of a Prototype of an Spatial Augmented Reality System.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Unsupervised Framework for People Counting Using a Stereo-based Camera.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
Controlador de aforo.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

2015
Deferred boundary evaluation of complex CSG models.
Adv. Eng. Softw., 2015

Developing a flexible web-based system for documenting archaeological excavations.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
Performance Analysis for GPU-based Ray-triangle Algorithms.
Proceedings of the GRAPP 2014, 2014

2013
A scalable architecture for 3D map navigation on mobile devices.
Pers. Ubiquitous Comput., 2013

Fast and accurate evaluation of regularized Boolean operations on triangulated solids.
Comput. Aided Des., 2013

A simple algorithm for Boolean operations on polygons.
Adv. Eng. Softw., 2013

2012
A Comparative Study of Implemented Collision Detection Strategies.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Volume Rendering Strategies on Mobile Devices.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Navigating large terrains using commodity mobile devices.
Comput. Geosci., 2011

2008
Evaluación Optimizada de Arboles CSG de Sólidos Triangulados de Forma Libre.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Voxelización de Sólidos Mediante Instanciación de Geometría.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Fast and simple hardware accelerated voxelizations using simplicial coverings.
Vis. Comput., 2007

2006
Particle Oriented Collision Detection using Simplicial Coverings and Tetra-Trees.
Comput. Graph. Forum, 2006

Collision Detection between a Complex Solid and a Particle Cloud assisted by Programmable GPU.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

GPU-based Evaluation of Boolean Operations on Triangulated Solids.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

2005
An Efficient Point Classification Algorithm for Triangle Meshes.
J. Graph. Tools, 2005

Point in solid strategies.
Comput. Graph., 2005

2004
Voxelization of Solids Using Simplicial Coverings.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
Point in Solid Tests for Triangle Meshes. Comparative Study.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003


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