Ville Mäkelä

Orcid: 0000-0001-6095-2570

According to our database1, Ville Mäkelä authored at least 43 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
PalmGazer: Unimanual Eye-hand Menus in Augmented Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

How Are Your Participants Feeling Today? Accounting For and Assessing Emotions in Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023

Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicles.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Challenges in Virtual Reality Studies: Ethics and Internal and External Validity.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Understanding Shoulder Surfer Behavior Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Real-World Methods of Autobiographical Recall in Virtual Reality.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

MindPhone: Mindful Reflection at Unlock Can Reduce Absentminded Smartphone Use.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs.
ACM Trans. Comput. Hum. Interact., 2021

Multimodal Warnings in Remote Operation: The Case Study on Remote Driving.
Multimodal Technol. Interact., 2021

Exploring the Design of Companions in Video Games.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

When Friends Become Strangers: Understanding the Influence of Avatar Gender on Interpersonal Distance in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Exploring How Saliency Affects Attention in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Emotion Elicitation Techniques in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Diegetic and Non-diegetic Health Interfaces in VR Shooter Games.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Evaluation in Human-Computer Interaction - Beyond Lab Studies.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
I Don't Care as Long as It's Good: Player Preferences for Real-Time and Turn-Based Combat Systems in Computer RPGs.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

What Are Others Looking at? Exploring 360° Videos on HMDs with Visual Cues about Other Viewers.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Acceptance and perceptions of interactive location-tracking displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Supporting tourism with public interactive displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

2018
Mobile Service Technician 4.0 ? Knowledge-Sharing Solutions for Industrial Field Maintenance.
IxD&A, 2018

CueAuth: Comparing Touch, Mid-Air Gestures, and Gaze for Cue-based Authentication on Situated Displays.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Semi-Automated, Large-Scale Evaluation of Public Displays.
Int. J. Hum. Comput. Interact., 2018

Tools for online tutorials: comparing capture devices, tutorial representations, and access devices.
CoRR, 2018

Hotspot Interaction in Omnidirectional Videos Using Head-Mounted Displays.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
"It's Natural to Grab and Pull": Retrieving Content from Large Displays Using Mid-Air Gestures.
IEEE Pervasive Comput., 2017

Guidelines for Designing Interactive Omnidirectional Video Applications.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Challenges in Public Display Deployments: A Taxonomy of External Factors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Omnidirectional Video in Museums - Authentic, Immersive and Entertaining.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Investigating mid-air gestures and handhelds in motion tracked environments.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Bringing mobile into meetings: enhancing distributed meeting participation on smartwatches and mobile phones.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

MixMeetWear: Live Meetings at a Glance.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

2015
Creating Tutorials with Web-Based Authoring and Heads-Up Capture.
IEEE Pervasive Comput., 2015

Developing Novel Services for the Railway Station Area through Experience-Driven Design.
IxD&A, 2015

2014
Magnetic Cursor: Improving Target Selection in Freehand Pointing Interfaces.
Proceedings of The International Symposium on Pervasive Displays, 2014

Information wall: evaluation of a gesture-controlled public display.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

DYNAMO sound engine: exploring the aesthetics of dynamic sound interactions.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014


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