Thiago Rocha Silva

Orcid: 0000-0001-8961-4663

According to our database1, Thiago Rocha Silva authored at least 27 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
End-User Programming of Robot-Assisted Physical Training Activities through Behaviour-Driven Development.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Towards a Domain-Specific Language for Behaviour-Driven Development.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

Towards a Low-Code Programming Environment for Robot-Assisted Physical Training Activities.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

Leveraging Historical Data to Support User Story Estimation.
Proceedings of the Product-Focused Software Process Improvement, 2023

Towards Formal Verification of Behaviour-Driven Development Scenarios Using Timed Automata.
Proceedings of the 30th Asia-Pacific Software Engineering Conference, 2023

2022
Assessing User Interface Design Artifacts: A Tool-Supported Behavior-Based Approach.
CoRR, 2022

Towards a Domain-Specific Language to Specify Interaction Scenarios for Web-Based Graphical User Interfaces.
Proceedings of the EICS '22: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Sophia Antipolis, France, June 21, 2022

On Identifying Similar User Stories to Support Agile Estimation based on Historical Data.
Proceedings of the Short Paper Proceedings of the First International Workshop on Agile Methods for Information Systems Engineering (Agil-ISE 2022) co-located with the 34th International Conference on Advanced Information Systems Engineering (CAiSE 2022), 2022

2021
Empirical Findings on BDD Story Parsing to Support Consistency Assurance between Requirements and Artifacts.
Proceedings of the EASE 2021: Evaluation and Assessment in Software Engineering, 2021

2020
Ensuring the Consistency between User Requirements and Task Models: A Behavior-Based Automated Approach.
Proc. ACM Hum. Comput. Interact., 2020

Parsing BDD Stories for Automated Verification of Software Artefacts.
Electron. Commun. Eur. Assoc. Softw. Sci. Technol., 2020

Evaluating the usage of predefined interactive behaviors for writing user stories: an empirical study with potential product owners.
Cogn. Technol. Work., 2020

2019
A Comparative Study of Milestones for Featuring GUI Prototyping Tools.
CoRR, 2019

Extending Behavior-Driven Development for Assessing User Interface Design Artifacts (S).
Proceedings of the 31st International Conference on Software Engineering and Knowledge Engineering, 2019

Ensuring the Consistency Between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Ensuring the Consistency Between User Requirements and Graphical User Interfaces: A Behavior-Based Automated Approach.
Proceedings of the Computational Science and Its Applications - ICCSA 2019, 2019

2018
A behavior-driven approach for specifying and testing user requirements in interactive systems. (Une approche dirigée par le comportement pour la spécification et le test des exigences utilisateur dans les systèmes interactifs).
PhD thesis, 2018

2017
A Formal Ontology for Describing Interactive Behaviors and Supporting Automated Testing on User Interfaces.
Int. J. Semantic Comput., 2017

A Behavior-Based Ontology for Supporting Automated Assessment of Interactive Systems.
Proceedings of the 11th IEEE International Conference on Semantic Computing, 2017

A Scenario-Based Approach for Checking Consistency in User Interface Design Artifacts.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

2016
An Approach for Multi-Artifact Testing Through an Ontological Perspective for Behavior-Driven Development.
Complex Syst. Informatics Model. Q., 2016

Bridging Enterprise and Software Engineering Through an User-Centered Design Perspective.
Proceedings of the Web Information Systems Engineering - WISE 2016, 2016

Towards Automated Requirements Checking Throughout Development Processes of Interactive Systems.
Proceedings of the Joint Proceedings of REFSQ-2016 Workshops, 2016

Definition of a Behavior-Driven Model for Requirements Specification and Testing of Interactive Systems.
Proceedings of the 24th IEEE International Requirements Engineering Conference, 2016

The Goals Approach: Agile Enterprise Driven Software Development.
Proceedings of the Information Systems Development: Complexity in Information Systems Development, 2016

The Goals Approach: Enterprise Model-Driven Agile Human-Centered Software Engineering.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016

Testing Prototypes and Final User Interfaces Through an Ontological Perspective for Behavior-Driven Development.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016


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