Julien Bruneau

Affiliations:
  • INRIA Rennes, France
  • University Rennes 1, IRISA, France


According to our database1, Julien Bruneau authored at least 13 papers between 2014 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Toward Virtual Reality-based Evaluation of Robot Navigation among People.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Generalized Microscropic Crowd Simulation using Costs in Velocity Space.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions.
Proceedings of the Virtual Reality and Augmented Reality, 2020

2019
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments.
IEEE Trans. Vis. Comput. Graph., 2018

Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Group Modeling: A Unified Velocity-Based Approach.
Comput. Graph. Forum, 2017

EACS: Effective Avoidance Combination Strategy.
Comput. Graph. Forum, 2017

2016
Studying and modeling complex interactions for crowd simulation. (Etude et modélisation d'interactions complexes pour la simulation de foule).
PhD thesis, 2016

2015
Going Through, Going Around: A Study on Individual Avoidance of Groups.
IEEE Trans. Vis. Comput. Graph., 2015

Energy-efficient mid-term strategies for collision avoidance in crowd simulation.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Following behaviors: a model for computing following distances based on prediction.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014


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