Beaumie Kim

Orcid: 0000-0001-6726-0040

According to our database1, Beaumie Kim authored at least 26 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
How ChatGPT can inspire and improve serious board game design.
Int. J. Serious Games, November, 2023

2022
Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space.
Virtual Real., 2022

2020
A Game Design Plot: Exploring the Educational Potential of History-Based Video Games.
IEEE Trans. Games, 2020

Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Learners' Emergent Designs for Play: Game Design as Mathematical Modeling Practices.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2018
The Minecraft Aesthetics: Interactions for Reflective Practices.
Int. J. Gaming Comput. Mediat. Simulations, 2018

Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay.
Int. J. Child Comput. Interact., 2018

Game Design Literacy as a Problem-Solving Disposition.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2015
Learner-generated designs in participatory culture: what they are and how they are shaping learning.
Interact. Learn. Environ., 2015

To guide or not to guide: issues in the sequencing of pedagogical structure in computational model-based learning.
Interact. Learn. Environ., 2015

Playing with Gameful Activities and Assessments: Avatars and Experience Points in a Graduate Course.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

2013
The affordances of informant design in educational game development.
Int. J. Arts Technol., 2013

2012
Finding Voices and Emerging Agency in Classroom Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Learners as Informants of Educational Game Design.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Learning the physics of electricity: A qualitative analysis of collaborative processes involved in productive failure.
Int. J. Comput. Support. Collab. Learn., 2011

Learners' Ideas about Plate Tectonics and Collaborative Game Play.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Agent-Mediated Immersion in Virtual World: The Implications for Science Learning.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2009
Failures and successes in collaborative inquiry: learning the physics of electricity with agent-based models.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Designing with learners for game-based collaborative learning: an account of T-rex group.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
Designing and assessing modeling and visualization technologies (MVT) enhanced learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Research into Learning in an Intelligent Agent Augmented Multi-user Virtual Environment.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2008

2006
Using Satellite Resources for Scientific Inquiry.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

2005
The evolution of the intellectual partnership with a cognitive tool in inquiry-based astronomy laboratory.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

2002
Collaborative network-based virtual reality: the past, the present, and the future of the virtual solar system project.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

2001
Blended Learning: What Do They Use in an Online Introduction to Computers For Teachers Class?
Proceedings of WebNet 2001, 2001


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