Benjamin Hatscher

According to our database1, Benjamin Hatscher authored at least 13 papers between 2013 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
Multimodal human-computer interaction in interventional radiology and surgery: a systematic literature review.
Int. J. Comput. Assist. Radiol. Surg., April, 2025

2020
Touchless, direct input methods for human-computer interaction to support image-guided interventions
PhD thesis, 2020

Touchless scanner control to support MRI-guided interventions.
Int. J. Comput. Assist. Radiol. Surg., 2020

Lean-Interaction: passive image manipulation in concurrent multitasking.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

2019
Influence of augmented reality interaction on a primary task for the medical domain.
Proceedings of the Mensch und Computer 2019, 2019

Crushed it!: Interactive Floor Demonstration.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Plantar pressure-based gestures for medical image manipulation.
Proceedings of the Mensch und Computer 2018, 2018

Hand, Foot or Voice: Alternative Input Modalities for Touchless Interaction in the Medical Domain.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

2017
Foot Interaction Concepts to Support Radiological Interventions.
Proceedings of the Mensch und Computer 2017, 2017

GazeTap: towards hands-free interaction in the operating room.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

2016
Partikel- oder Wellensimulation? Zwei Ansätze zur Indoor-Lokalisierung auf Basis passiver RFID-Technik.
Proceedings of the Multikonferenz Wirtschaftsinformatik, 2016

Navigation in medizinischen Bilddaten mittels eines taktilen Fußbodens.
Proceedings of the 15. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, September 29, 2016

2013
Computerspiele zum Anfassen ein digital-analoger Baukasten für Brettspiel.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013


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