Rina R. Wehbe

Orcid: 0000-0003-3677-5185

According to our database1, Rina R. Wehbe authored at least 29 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2023
Research Methodologies across the Physical - Virtual Reality Spectrum.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

ThermalPen: Adding Thermal Haptic Feedback to 3D Sketching.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

How can we can create an equitable CHI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens.
Proc. ACM Hum. Comput. Interact., 2021

2020
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC).
Proceedings of the 45th Graphics Interface Conference 2019, 2019

The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Crushed it!: Interactive Floor Demonstration.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Towards a Trait Model of Video Game Preferences.
Int. J. Hum. Comput. Interact., 2018

Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
A Framework and Taxonomy of Videogame Playing Preferences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Testing Incremental Difficulty Design in Platformer Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
ABOVE WATER: Extending the Play Space for Health.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

CHI PLAYGUE: A Mobile Conference Networking Game.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

ABOVE WATER: An Educational Game for Anxiety.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

The Gamification User Types Hexad Scale.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Tackling User Research Challenges within the Finance Industry.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Towards Understanding the Importance of Co-Located Gameplay.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Understanding Player Attitudes Towards Digital Game Objects.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

CHI PLAYGUE: A Networking Game of Emergent Sociality.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Understanding difficulty, your brain and challenge.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Time's up: studying leaderboards for engaging punctual behaviour.
Proceedings of the First International Conference on Gameful Design, 2013

An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

EEG-based assessment of video and in-game learning.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Exploring social interaction in co-located multiplayer games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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