Olivier Christmann

Orcid: 0000-0001-8652-5630

Affiliations:
  • Arts et Metiers ParisTech, Angers, France


According to our database1, Olivier Christmann authored at least 41 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality.
CoRR, 2024

2023
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance.
IEEE Trans. Vis. Comput. Graph., November, 2023

2022
Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air.
Inf. Vis., 2022

Effects of continuous and discontinuous non-relevant stimulus on creativity.
Digit. Creativity, 2022

Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication.
Adv. Hum. Comput. Interact., 2022

Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments.
Proceedings of the 19th International Conference on Human-Computer Interaction, 2022

REC: A Unity Tool to Replay, Export and Capture Tracked Movements for 3D and Virtual Reality Applications.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments.
Presence Teleoperators Virtual Environ., December, 2021

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments.
Comput. Graph., 2021

Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game.
Virtual Real., 2020

Usefulness and needs construction process in innovative artefacts: an exploratory study of designers' viewpoints.
Int. J. Virtual Real., 2020

Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation.
Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications, 2020

2019
Editorial - IJVR 19(3).
Int. J. Virtual Real., 2019

From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments.
Frontiers Robotics AI, 2019

Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Towards a Model of User Experience in Immersive Virtual Environments.
Adv. Hum. Comput. Interact., 2018

Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment.
Int. J. Virtual Real., 2017

Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments.
Int. J. Virtual Real., 2017

First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users.
Frontiers Robotics AI, 2017

ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD.
Proceedings of the European Conference on Cognitive Ergonomics, 2017

2016
Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments.
Int. J. Virtual Real., 2016

A questionnaire to measure the user experience in immersive virtual environments.
Proceedings of the 2016 Virtual Reality International Conference, 2016

2015
A seamless solution for 3D real-time interaction: design and evaluation.
Virtual Real., 2015

Towards a user experience in immersive virtual environment model: a review.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

2014
Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software.
Inf. Softw. Technol., 2014

Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform.
Proceedings of the 2014 Virtual Reality International Conference, 2014

2013
Augmented sport: exploring collective user experience.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Designing a Virtual Reality Software: What Is the Real Contribution of End-Users to the Requirements Prioritization?
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2013

Requirements Prioritization by End-users and Consequences on Design of a Virtual Reality Software - An Exploratory Study.
Proceedings of the ENASE 2013, 2013

2012
E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configurator.
Proceedings of the Virtual Reality International Conference, 2012

2010
Visual search in dynamic 3D visualisations of unstructured picture collections.
Interact. Comput., 2010

2008
Navigation dans de grands ensembles non structurés de documents visuels. (Navigation in large unstructured collections of visual data).
PhD thesis, 2008

Navigation and Search in 3D Visualizations of Large Unstructured Photo Collections: An Empirical Study.
Proceedings of the Visual Information Systems. Web-Based Visual Information Search and Management, 2008

2006
Browsing through 3D representations of unstructured picture collections: an empirical study.
Proceedings of the working conference on Advanced visual interfaces, 2006


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