Birgit Schmitz

Orcid: 0000-0003-2881-3049

According to our database1, Birgit Schmitz authored at least 20 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Engage me: Learners' expectancies and teachers' efforts in designing effective online classes.
J. Comput. Assist. Learn., 2023

2015
Acceptance and Use of Game-Based Learning in Vocational Education and Training: An International Survey.
Int. J. Game Based Learn., 2015

Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour.
Comput. Educ., 2015

Attuning a mobile simulation game for school children using a design-based research approach.
Comput. Educ., 2015

2014
The impact of coupled games on the learning experience of learners at-risk: An empirical study.
Pervasive Mob. Comput., 2014

Exploring support mechanisms for learners at-risk through a coupled game environment.
Int. J. Learn. Technol., 2014

In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning.
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014

Immersive Multi-user Decision Training Games with ARLearn.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Creating and understanding mobile game simulations for school children.
Proceedings of BIIML 2014 Symposium, Bristol, United Kingdom, March 6-7, 2014., 2014

2013
A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information.
Int. J. Mob. Blended Learn., 2013

Design of a Game-Based Pre-hospital Resuscitation Training for First Responders.
Proceedings of the Human Factors in Computing and Informatics, 2013

Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

ARLearn - Open Source Mobile Application Platform for Learning.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

2012
An Analysis of the Educational Potential of Augmented Reality Games for Learning.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

Developing a Mobile Game Environment to Support Disadvantaged Learners.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game.
Proceedings of the Towards Ubiquitous Learning, 2011

Game based learning for computer science education.
Proceedings of the Computer Science Education Research Conference, 2011

2010
Supporting Knowledge Construction with Mobile Learning Games.
Proceedings of the 5th Doctoral Consortium at the European Conference on Technology Enhanced Learning, 2010

2009
Interoperability Issues for Formal Authoring Processes, Community Efforts, and the Creation of Mashup PLE.
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009


  Loading...