Veysi Isler

Orcid: 0000-0003-0174-7600

According to our database1, Veysi Isler authored at least 31 papers between 1991 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Applying virtual reality to teach the software development process to novice software engineers.
IET Softw., 2021

2019
Phaneros: Visibility-based framework for massive peer-to-peer virtual environments.
Comput. Animat. Virtual Worlds, 2019

Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers.
IET Softw., 2019

A 3D virtual environment for training soccer referees.
Comput. Stand. Interfaces, 2019

2018
Adopting virtual reality as a medium for software development process education.
Proceedings of the 2018 International Conference on Software and System Process, 2018

2017
A Literature Survey: Is it Necessary to Develop a New Software Development Methodology for Virtual Reality Projects?
J. Univers. Comput. Sci., 2017

2016
Simulating business processes of manufacturing SMEs on the cloud.
PeerJ Prepr., 2016

Ensemble adaptive tile prefetching using fuzzy logic.
Int. J. Geogr. Inf. Sci., 2016

2013
Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect <sup>TM</sup>.
Comput. Animat. Virtual Worlds, 2013

How Does Software Visualization Contribute to Software Comprehension? A Grounded Theory Approach.
Int. J. Hum. Comput. Interact., 2013

2012
Network modeling and simulation of massively multiplayer online games.
Simul., 2012

Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes.
J. Vis., 2012

Retrospective adaptive prefetching for interactive Web GIS applications.
GeoInformatica, 2012

Efficient visibility masking for crowd rendering with shadows.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Evaluation of UAS Camera Operator Interfaces in a Simulated Task Environment: An Optical Brain Imaging Approach.
Proceedings of the Advances in Brain Inspired Cognitive Systems, 2012

2011
A Parallel Algorithm for UAV Flight Route Planning on GPU.
Int. J. Parallel Program., 2011

Realistic modeling of spectator behavior for soccer videogames with CUDA.
Comput. Graph., 2011

2010
Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention.
Presence Teleoperators Virtual Environ., 2010

2009
The Virtual Marathon: Parallel Computing Supports Crowd Simulations.
IEEE Computer Graphics and Applications, 2009

Developing a Validation Methodology for Educational Driving Simulators and a Case Study.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

2008
Prefetching Optimization for Distributed Urban Environments.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Acceleration of direct volume rendering with programmable graphics hardware.
Vis. Comput., 2007

Accelerated regular grid traversals using extended anisotropic chessboard distance fields on a parallel stream processor.
J. Parallel Distributed Comput., 2007

Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

An Artificial Immune System Approach for B-Spline Surface Approximation Problem.
Proceedings of the Computational Science - ICCS 2007, 7th International Conference, Beijing, China, May 27, 2007

2006
Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2005
Acceleration of regular grid traversals using extended chessboard distance transformation on GPU.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

1996
Real-time multi-resolution modeling for complex virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

1995
Spatial subdivision for parallel ray casting/tracing (Paralel ışın düşürme/izleme için uzaysal bölümleme)
PhD thesis, 1995

1994
Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing.
Comput. Aided Des., 1994

1991
Fast ray tracing 3D models.
Comput. Graph., 1991


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