Iliyan Georgiev

Orcid: 0000-0002-9655-2138

According to our database1, Iliyan Georgiev authored at least 51 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Discontinuity-Aware 2D Neural Fields.
ACM Trans. Graph., December, 2023

Efficient Gradient Estimation via Adaptive Sampling and Importance Sampling.
CoRR, 2023

RMIP: Displacement ray tracing via inversion and oblong bounding.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Perceptual error optimization for Monte Carlo animation rendering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

NeuSample: Importance Sampling for Neural Materials.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport.
ACM Trans. Graph., 2022

Unbiased and consistent rendering using biased estimators.
ACM Trans. Graph., 2022

Efficiency-aware multiple importance sampling for bidirectional rendering algorithms.
ACM Trans. Graph., 2022

Perceptual Error Optimization for Monte Carlo Rendering.
ACM Trans. Graph., 2022

Single-pass stratified importance resampling.
Comput. Graph. Forum, 2022

Marginal Multiple Importance Sampling.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

2021
Monte Carlo estimators for differential light transport.
ACM Trans. Graph., 2021

Correlation-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms.
Comput. Graph. Forum, 2021

Practical Product Sampling for Single Scattering in Media.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
Specular manifold sampling for rendering high-frequency caustics and glints.
ACM Trans. Graph., 2020

Continuous multiple importance sampling.
ACM Trans. Graph., 2020

Physically based shading in theory and practice.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Advances in Monte Carlo rendering: the legacy of Jaroslav Křivánek.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
A null-scattering path integral formulation of light transport.
ACM Trans. Graph., 2019

Variance-aware multiple importance sampling.
ACM Trans. Graph., 2019

Integral formulations of volumetric transmittance.
ACM Trans. Graph., 2019

My favorite samples.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Arnold: A Brute-Force Production Path Tracer.
ACM Trans. Graph., 2018

Stratified Sampling of Projected Spherical Caps.
Comput. Graph. Forum, 2018

Monte Carlo Methods for Volumetric Light Transport Simulation.
Comput. Graph. Forum, 2018

Production ray tracing of feature lines.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

Monte Carlo methods for physically based volume rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Unbiased Light Transport Estimators for Inhomogeneous Participating Media.
Comput. Graph. Forum, 2017

Area-Preserving Parameterizations for Spherical Ellipses.
Comput. Graph. Forum, 2017

Extended Path Integral Formulation for Volumetric Transport.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
Projective Blue-Noise Sampling.
Comput. Graph. Forum, 2016

Blue-noise dithered sampling.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Path sampling techniques for efficient light transport simulation.
PhD thesis, 2015

The path tracing revolution in the movie industry.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Unifying points, beams, and paths in volumetric light transport simulation.
ACM Trans. Graph., 2014

Recent advances in light transport simulation: some theory and a lot of practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Path Integral Methods for Light Transport Simulation: Theory and Practice.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Joint importance sampling of low-order volumetric scattering.
ACM Trans. Graph., 2013

Adaptive Quantization Visibility Caching.
Comput. Graph. Forum, 2013

Recent advances in light transport simulation: theory & practice.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

State of the art in photon density estimation.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

2012
Light transport simulation with vertex connection and merging.
ACM Trans. Graph., 2012

Importance Caching for Complex Illumination.
Comput. Graph. Forum, 2012

Progressive Lightcuts for GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

3D rasterization: a bridge between rasterization and ray casting.
Proceedings of the Graphics Interface 2012 Conference, 2012

2011
Bidirectional light transport with vertex merging.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

2010
Real-Time Ray Tracing of Complex Molecular Scenes.
Proceedings of the 14th International Conference on Information Visualisation, 2010

Measuring properties of molecular surfaces using ray casting.
Proceedings of the 24th IEEE International Symposium on Parallel and Distributed Processing, 2010

Simple and Robust Iterative Importance Sampling of Virtual Point Lights.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
RTSG: ray tracing for X3D via a flexible rendering framework.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

Object partitioning considered harmful: space subdivision for BVHs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009


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