Tek-Jin Nam

Orcid: 0000-0002-7942-0766

According to our database1, Tek-Jin Nam authored at least 68 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Coherent visual design through attribute-specific feedback: a hybrid approach to intelligent design agents.
Digit. Creativity, October, 2023

AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary Learning.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ARECA: A Design Speculation on Everyday Products Having Minds.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Exploration on Everyday Objects as an IoT Control Interface.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
IoTIZER: A Versatile Mechanical Hijacking Device for Creating Internet of Old Things.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
HapLinkage: Prototyping Haptic Proxies for Virtual Hand Tools Using Linkage Mechanism.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

WIKA: A Projected Augmented Reality Workbench for Interactive Kinetic Art.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2019
HeyTeddy: Conversational Test-Driven Development for Physical Computing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

2018
Thermal Interaction with a Voice-based Intelligent Agent.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Mechanism Perfboard: An Augmented Reality Environment for Linkage Mechanism Design and Fabrication.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SketchStudio: Rapid Prototyping Tool for 2.5D Animated Design Scenarios.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

SketchStudio: Experience Prototyping with 2.5-Dimensional Animated Design Scenarios.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Flower-Pop: Facilitating Casual Group Conversations With Multiple Mobile Devices.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Tele-Handwriter: Affective Digital Text Communication Using Physical Handwriting.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

TransPoint: Real-Time Remote Lecturing via Adaptive Transparency.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
M.Sketch: Prototyping Tool for Linkage-Based Mechanism Design.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

DooBoo: Pet-Like Interactive Dashboard towards Emotional Electric Vehicle.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Exploring the Layered Use of Transparent Display on a Large Tabletop Display.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Sonic-Badminton: Audio-Augmented Badminton Game for Blind People.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

M.Gesture: An Acceleration-Based Gesture Authoring System on Multiple Handheld and Wearable Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

miniStudio: Designers' Tool for Prototyping Ubicomp Space with Interactive Miniature.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Patina-inspired Personalization: Personalizing Products with Traces of Daily Use.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Interactions in Asia.
Interactions, 2015

HCI in Korea: where imagination becomes reality.
Interactions, 2015

Impact of digital traces on the appreciation of movie contents.
Digit. Creativity, 2015

BreathingFrame: An Inflatable Frame for Remote Breath Signal Sharing.
Proceedings of the Ninth International Conference on Tangible, 2015

Bendi: Shape-Changing Mobile Device for a Tactile-Visual Phone Conversation.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

The Trial of Bendi in a Coffeehouse: Use of a Shape-Changing Device for a Tactile-Visual Phone Conversation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Augmented Miniature Prototyping Toolkit for UX in Interactive Space.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

G-raff: An Elevating Tangible Block for Spatial Tabletop Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
G-raffe: an elevating tangible block supporting 2.5D interaction in a tabletop computing environment.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

M-gesture: geometric gesture authoring framework for multi-device gestures using wearable devices.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

CAMY: applying a pet dog analogy to everyday ubicomp products.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Wrigglo: shape-changing peripheral for interpersonal mobile communication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Biosignal sharing for affective connectedness.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Muzlog: instant music transcribing system for acoustic guitarists.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Let's giggle!: design principles for humorous products.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Dive into the sea of inspiration.
Interactions, 2013

POKE: a new way of sharing emotional touches during phone conversations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The roles of touch during phone conversations: long-distance couples' use of POKE in their homes.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Xtempo: music polaroid for printing real-time acoustic guitar performance.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Understanding impacts of hidden interfaces on mobile phone user experience.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

How do couples use CheekTouch over phone calls?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Knoby: pet-like interactive door knob.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Poke: emotional touch delivery through an inflatable surface over interpersonal mobile communications.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Effect of levels of automation on emotional experience in intelligent products.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
CheekTouch: an affective interaction technique while speaking on the mobile phone.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

A method to get rich feedbacks from users in an interview for design concept decision.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

'STEPS': walking on the music, moving with light breathing.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Designing with unconscious human behaviors for eco-friendly interaction.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Talkative cushion: a phatic audio device to support family communication.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The ténéré: design for supporting energy conservation behaviors.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Through the time tunnel.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Creating social value of interactive media installation: case study of designing "wish spark".
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Dynamic design elements for the peripheral interaction of ambient media.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Disposition of Information Entities and Adequate Level of Information Presentation in an In-Car Augmented Reality Navigation System.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances.
Proceedings of the Virtual Reality, 2007

Emotional Interaction Through Physical Movement.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

2006
Supporting telepresence by visual and physical cues in distributed 3D collaborative design environments.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Designing an immersive tour experience system for cultural tour sites.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Sketch-based rapid prototyping platform for hardware-software integrated interactive products.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Developing tangible interaction and augmented reality in director.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Integrating hardware and software: augmented reality based prototyping method for digital products.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003


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