Craig S. Kaplan

Orcid: 0000-0002-3168-6805

Affiliations:
  • University of Waterloo, Canada


According to our database1, Craig S. Kaplan authored at least 64 papers between 1998 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
A chiral aperiodic monotile.
CoRR, 2023

An aperiodic monotile.
CoRR, 2023

Freeform Islamic Geometric Patterns.
CoRR, 2023

A Preliminary Study of World Customizability for Virtual Reality Co-Play.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
A Simple, Stroke-Based Method for Gesture Drawing.
Virtual Real. Intell. Hardw., 2022

A Primitive for Manual Hatching.
ACM Trans. Graph., 2022

The Colour of Horror.
Proceedings of the European Conference on Visual Media Production, 2022

2021
Improved Deformation-Driven Element Packing with RepulsionPak.
IEEE Trans. Vis. Comput. Graph., 2021

Heesch Numbers of Unmarked Polyforms.
CoRR, 2021

2020
A Frameless 2-Coloring of the Plane Lattice.
CoRR, 2020

Foreword to the Special Section on the 8th ACM/EG Expressive symposium (Expressive 2019).
Comput. Graph., 2020

AnimationPak: Packing Elements with Scripted Animations.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

2019
Depth-aware image vectorization and editing.
Vis. Comput., 2019

An ultra-stable gold-coordinated protein cage displaying reversible assembly.
Nat., 2019

Quasiperiodic bobbin lace patterns.
CoRR, 2019

Defining Hatching in Art.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

2018
Stylized stereoscopic 3D line drawings from 3D images.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

RepulsionPak: Deformation-Driven Element Packing with Repulsion Forces.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

2017
Marbling-based creative modelling.
Vis. Comput., 2017

FLOWPAK: Flow-based Ornamental Element Packing.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

2016
Layer-based disparity adjustment in stereoscopic 3D media.
Proceedings of the 13th European Conference on Visual Media Production, 2016

2014
The monumental geometry of E Pluribus Unum.
Proceedings of the 10th International Symposium on Computational Aesthetics in Graphics, 2014

Occlusion aware digital colouring for comics.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Stereoscopic 3D image stylization.
Comput. Graph., 2013

Adjusting the disparity of stereoscopic 3D media in post production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Rasterizing and antialiasing vector line art in the pixel art style.
Proceedings of the 11th International Symposium on Non-Photorealistic Animation and Rendering, 2013

Towards effective evaluation of geometric texture synthesis algorithms.
Proceedings of the 11th International Symposium on Non-Photorealistic Animation and Rendering, 2013

Patch-Based Geometric Texture Synthesis.
Proceedings of the 9th International Symposium on Computational Aesthetics in Graphics, 2013

Depiction Using Geometric Constraints.
Proceedings of the Image and Video-Based Artistic Stylisation, 2013

2012
Op Art rendering with lines and curves.
Comput. Graph., 2012

A collaborative real time previsualization tool for video games and film.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Consistent stylization of stereoscopic 3D images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Pixelating vector line art.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Consistent stylization and painterly rendering of stereoscopic 3D images.
Proceedings of the 10th International Symposium on Non-Photorealistic Animation and Rendering, 2012

2011
Rendering Op Art lines.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Towards ground truth in geometric textures.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

RTFX: On-Set Previs with UnrealEngine3.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Generating Op Art Lines.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011

2010
Computational Symmetry in Computer Vision and Computer Graphics.
Found. Trends Comput. Graph. Vis., 2010

Artistic sketching with a painterly rendering algorithm.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Planned programming problem gotchas as lessons in requirements engineering.
Proceedings of the 5th International Workshop on Requirements Engineering Education and Training, 2010

Brush Stroke Ordering Techniques for Painterly Rendering.
Proceedings of the 6th International Symposium on Computational Aesthetics in Graphics, 2010

Procedural Generation of Surface Detail for Science Fiction Spaceships.
Proceedings of the 6th International Symposium on Computational Aesthetics in Graphics, 2010

2009
Introductory Tiling Theory for Computer Graphics
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79543-5, 2009

Automated Landscape Painting in the Style of Bob Ross.
Proceedings of the 5th International Symposium on Computational Aesthetics in Graphics, 2009

2008
Tile-based methods for interactive applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Islamic patterns.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Precise vector textures for real-time 3D rendering.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Artistic thresholding.
Proceedings of the 6th International Symposium on Non-Photorealistic Animation and Rendering, 2008

Cut-out image mosaics.
Proceedings of the 6th International Symposium on Non-Photorealistic Animation and Rendering, 2008

2007
Image-guided maze construction.
ACM Trans. Graph., 2007

Semiregular patterns on surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Computer-Generated Papercutting.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Calligraphic packing.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Real-time texture-mapped vector glyphs.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

symTone: two-handed manipulation of tone reproduction curves.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

symSpline: symmetric two-handed spline manipulation.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Bimanual and unimanual image alignment: an evaluation of mouse-based techniques.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

Islamic star patterns from polygons in contact.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
Islamic star patterns in absolute geometry.
ACM Trans. Graph., 2004

Dihedral Escherization.
Proceedings of the Graphics Interface 2004 Conference, 2004

2001
Polygons cuttable by a circular saw.
Comput. Geom., 2001

2000
Escherization.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1998
Predicate Dispatching: A Unified Theory of Dispatch.
Proceedings of the ECOOP'98, 1998


  Loading...