Michael D. McCool

According to our database1, Michael D. McCool authored at least 46 papers between 1995 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
IoT Interoperability with W3C Web of Things.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

2016
Language-Based Hypervisors.
Proceedings of the Cryptology and Network Security - 15th International Conference, 2016

2013
Panel discussions the next step in processor evolution.
Proceedings of the 2013 IEEE Symposium on Low-Power and High-Speed Chips, 2013

Keynote & invited speaker's biography [7 biographies].
Proceedings of the 2013 IEEE Symposium on Low-Power and High-Speed Chips, 2013

2012
Embroidery modeling and rendering.
Proceedings of the Graphics Interface 2012 Conference, 2012

2011
Embroidery modeling and rendering in real time.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Real options for mobile communication management.
Proceedings of the Workshops Proceedings of the Global Communications Conference, 2011

Intel's Array Building Blocks: A retargetable, dynamic compiler and embedded language.
Proceedings of the CGO 2011, 2011

2010
<i>Teaching Case</i>: Outsourcing a High Speed Internet Access Project: An Information Technology Class Case Study in Three Parts.
J. Inf. Syst. Educ., 2010

Multigrid optical flow for deformable medical volume registration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Subseries Join: A Similarity-Based Time Series Match Approach.
Proceedings of the Advances in Knowledge Discovery and Data Mining, 2010

2008
Achieving High Performance by Targeting Multiple Parallelism Mechanisms.
login Usenix Mag., 2008

Scalable Programming Models for Massively Multicore Processors.
Proc. IEEE, 2008

Precise vector textures for real-time 3D rendering.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Layered variance shadow maps.
Proceedings of the Graphics Interface 2008 Conference, 2008

Control Flow Emulation on Tiled SIMD Architectures.
Proceedings of the Compiler Construction, 17th International Conference, 2008

2007
Signal Processing and General-Purpose Computing and GPUs [Exploratory DSP].
IEEE Signal Process. Mag., 2007

Nonuniform Segment-Based Compression of Motion Capture Data.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Programming the Cell BE for High Performance Graphics.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
Real-time texture-mapped vector glyphs.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Poster reception - Performance evaluation of GPUs using the RapidMind development platform.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

M08 - Programming using RapidMind on the Cell BE.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

Compressed Lossless Texture Representation and Caching.
Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, 2006

2005
GPU shading and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Shader algebra.
ACM Trans. Graph., 2004

A Graphical XQuery Language Using Nested Windows.
Proceedings of the Web Information Systems, 2004

Real-time shading.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Worley cellular textures in Sh.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Metaprogramming GPUs with Sh.
A K Peters, ISBN: 978-1-56881-229-8, 2004

2003
Generalized Stratified Sampling Using the Hilbert Curve.
J. Graphics, GPU, & Game Tools, 2003

Fast Extraction of BRDFs and Material Maps from Images.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Factorization of the Ashikhmin BRDF for Real-Time Rendering.
J. Graphics, GPU, & Game Tools, 2002

Efficient Bounded Adaptive Tessellation of Displacement Maps.
Proceedings of the Graphics Interface 2002 Conference, 2002

Low Latency Photon Mapping Using Block Hashing.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

2001
Homomorphic factorization of BRDFs for high-performance rendering.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

2000
Shadow volume reconstruction from depth maps.
ACM Trans. Graph., 2000

Approximation of Glossy Reflection with Prefiltered Environment Maps.
Proceedings of the Graphics Interface 2000 Conference, 2000

1999
Anisotropic diffusion for Monte Carlo noise reduction.
ACM Trans. Graph., 1999

Interactive Rendering with Arbitrary BRDFs using Separable Approximations.
Proceedings of the Rendering Techniques '99, 1999

Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering.
Proceedings of the Graphics Interface 1999 Conference, 1999

Texture Shaders.
Proceedings of the 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1999

1997
Probability Trees.
Proceedings of the Graphics Interface 1997 Conference, 1997

1996
Accelerated Evaluation of Box Splines via a Parallel Inverse FFT.
Comput. Graph. Forum, 1996

1995
Interactive Maximum Projection Volume Rendering.
Proceedings of the 6th IEEE Visualization Conference, 1995

Analytic antialiasing with prism splines.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995


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