Daniel Vogel

Orcid: 0000-0001-7620-0541

Affiliations:
  • University of Waterloo, Cheriton School of Computer Science, ON, Canada


According to our database1, Daniel Vogel authored at least 122 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models.
CoRR, 2023

Substiports: User-Inserted Ad Hoc Objects as Reusable Structural Support for Unmodified FDM 3D Printers.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Phone Sleight of Hand: Finger-Based Dexterous Gestures for Physical Interaction with Mobile Phones.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Above-Screen Fingertip Tracking with a Phone in Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Preliminary Study of World Customizability for Virtual Reality Co-Play.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Interaction Region Characteristics for Midair Barehand Targeting on a Television.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

In-vehicle Performance and Distraction for Midair and Touch Directional Gestures.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
More than just Software Surprises: Purposes, Processes, and Directions for Software Application Easter Eggs.
Proc. ACM Hum. Comput. Interact., 2022

LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators.
Proc. ACM Hum. Comput. Interact., 2022

Demonstrating Finger-Based Dexterous Phone Gestures.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Investigating the Effect of Superpower Priming and Representation on Virtual Reality Interaction.
Proceedings of the Symposium on Spatial User Interaction, 2022

An Instrumented Office Chair with a Steerable Projector for Personal Spatial Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

Étude de l'influence de la taille des sphères virtuelles de contrôle sur les rotations 3D: Studying the influence of the size of a virtual trackball on 3D rotations.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022

Evaluating Singing for Computer Input Using Pitch, Interval, and Melody.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Terrain Modelling with a Pen & Touch Tablet and Mid-Air Gestures in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Everywhere Cursor: Extending Desktop Mouse Interaction into Spatial Augmented Reality: Extended Abstract.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens.
Proc. ACM Hum. Comput. Interact., 2021

Typealike: Near-Keyboard Hand Postures for Expanded Laptop Interaction.
Proc. ACM Hum. Comput. Interact., 2021

An examination of mobile phone pointing in surface mapped spatial augmented reality.
Int. J. Hum. Comput. Stud., 2021

PocketView: Through-Fabric Information Displays.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Concerned but Ineffective: User Perceptions, Methods, and Challenges when Sanitizing Old Devices for Disposal.
Proceedings of the Seventeenth Symposium on Usable Privacy and Security, 2021

Scrappy: Using Scrap Material as Infill to Make Fabrication More Sustainable.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Longer Delays in Rehearsal-based Interfaces Increase Expert Use.
ACM Trans. Comput. Hum. Interact., 2020

Mimicry Attacks on Smartphone Keystroke Authentication.
ACM Trans. Priv. Secur., 2020

Expanding Side Touch Input on Mobile Phones: Finger Reachability and Two-Dimensional Taps and Flicks using the Index and Thumb.
Proc. ACM Hum. Comput. Interact., 2020

Using Conformity to Probe Interaction Challenges in XR Collaboration.
CoRR, 2020

AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

View-Dependent Effects for 360° Virtual Reality Video.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Sentinel: Understanding Data Systems.
Proceedings of the 2020 International Conference on Management of Data, 2020

Sensing finger input using an RFID transmission line.
Proceedings of the SenSys '20: The 18th ACM Conference on Embedded Networked Sensor Systems, 2020

Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Authentication Beyond Desktops and Smartphones: Novel Approaches for Smart Devices and Environments.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

PenSight: Enhanced Interaction with a Pen-Top Camera.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Manipulation, Learning, and Recall with Tangible Pen-Like Input.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
What Do We Mean by "Interaction"? An Analysis of 35 Years of CHI.
ACM Trans. Comput. Hum. Interact., 2019

Tip-Tap: Battery-free Discrete 2D Fingertip Input.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Eliciting Pen-Holding Postures for General Input with Suitability for EMG Armband Detection.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

GraphWrangler: An Interactive Graph View on Relational Data.
Proceedings of the 2019 International Conference on Management of Data, 2019

WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Holding patterns: detecting handedness with a moving smartphone at pickup.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

Cross-Car, Multiplayer Games for Semi-Autonomous Driving.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Automation Accuracy Is Good, but High Controllability May Be Better.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Automating the Intentional Encoding of Human-Designable Markers.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

An Evaluation of Touch Input at the Edge of a Table.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

RotoSwype: Word-Gesture Typing using a Ring.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

HotStrokes: Word-Gesture Shortcuts on a Trackpad.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
FingerArc and FingerChord: Supporting Novice to Expert Transitions with Guided Finger-Aware Shortcuts.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Unimanual Pen+Touch Input Using Variations of Precision Grip Postures.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Augmented Reality-based Mimicry Attacks on Behaviour-Based Smartphone Authentication.
Proceedings of the 16th Annual International Conference on Mobile Systems, 2018

Multiray: Multi-Finger Raycasting for Large Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

An Evaluation of Mobile Phone Pointing in Spatial Augmented Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Leveraging finger identification to integrate multi-touch command selection and parameter manipulation.
Int. J. Hum. Comput. Stud., 2017

A Modular Smartphone for Lending.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Hand Contact Shape Recognition for Posture-Based Tabletop Widgets and Interaction.
Proceedings of the Interactive Surfaces and Spaces, 2017

Experimental Analysis of Mode Switching Techniques in Touch-based User Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Cito: An Actuated Smartwatch for Extended Interactions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Guided Selfies using Models of Portrait Aesthetics.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Next-Point Prediction Metrics for Perceived Spatial Errors.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Authoring Illustrations of Human Movements by Iterative Physical Demonstration.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Targeted Mimicry Attacks on Touch Input Based Implicit Authentication Schemes.
Proceedings of the 14th Annual International Conference on Mobile Systems, 2016

Finger-Aware Shortcuts.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Tap-Kick-Click: Foot Interaction for a Standing Desk.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts.
CoRR, 2015

Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Gunslinger: Subtle Arms-down Mid-air Interaction.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Usability and Security Perceptions of Implicit Authentication: Convenient, Secure, Sometimes Annoying.
Proceedings of the Eleventh Symposium On Usable Privacy and Security, 2015

The performance of indirect foot pointing using discrete taps and kicks while standing.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Clutching Is Not (Necessarily) the Enemy.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Myopoint: Pointing and Clicking Using Forearm Mounted Electromyography and Inertial Motion Sensors.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
A three-step interaction pattern for improving discoverability in finger identification techniques.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Pinch-to-zoom-plus: an enhanced pinch-to-zoom that reduces clutching and panning.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Effect of Bezel Presence and Width on Visual Search.
Proceedings of The International Symposium on Pervasive Displays, 2014

Adoiraccourcix: multi-touch command selection using finger identification.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

The effect of interior bezel presence and width on magnitude judgement.
Proceedings of the Graphics Interface 2014, 2014

Crossing-based selection with direct touch input.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Rasterizing and antialiasing vector line art in the pixel art style.
Proceedings of the 11th International Symposium on Non-Photorealistic Animation and Rendering, 2013

2012
Giving a hand to the eyes: leveraging input accuracy for subpixel interaction.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Hand occlusion on a multi-touch tabletop.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Evaluating Visual Aesthetics in Photographic Portraiture.
Proceedings of the 8th International Symposium on Computational Aesthetics in Graphics, 2012

Territoriality and behaviour on and around large vertical publicly-shared displays.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Conté: multimodal input inspired by an artist's crayon.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Estimating the Perceived Difficulty of Pen Gestures.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
Direct Pen Input and Hand Occlusion.
PhD thesis, 2010

Direct Pen Interaction With a Conventional Graphical User Interface.
Hum. Comput. Interact., 2010

Occlusion-aware interfaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Hand occlusion with tablet-sized direct pen input.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
The Impact of Control-Display Gain on User Performance in Pointing Tasks.
Hum. Comput. Interact., 2008

RubberEdge: Improved Interaction with Mobile Devices via Elastic-Edged Touchpads.
ERCIM News, 2008

The effect of spring stiffness and control gain with an elastic rate control pointing device.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Specifying label layout style by example.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

RubberEdge: reducing clutching by combining position and rate control with elastic feedback.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Shift: a technique for operating pen-based interfaces using touch.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
HybridPointing: fluid switching between absolute and relative pointing with a direct input device.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

2005
Distant freehand pointing and clicking on very large, high resolution displays.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

2004
Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004


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