Crispino Tosto

Orcid: 0000-0002-0389-2804

According to our database1, Crispino Tosto authored at least 10 papers between 2018 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
The Potential of AR Solutions for Behavioral Learning: A Scoping Review.
Comput., 2022

Collaborative Augmented Reality Tools for Behavioral Lessons.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

The ARETE Ecosystem for the Creation and Delivery of Open Augmented Reality Educational Resources: The PBIS Case Study.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2022

Combining Augmented Reality and Fairy Tales to Teach Science to Primary School Students: Teachers' Experience from the Fairy Tale Science Augmented (FAnTASIA) Project.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2022

An Augmented Reality Solution for the Positive Behaviour Intervention and Support.
Proceedings of the Virtual Reality and Mixed Reality, 2022

2021
Exploring the effect of an augmented reality literacy programme for reading and spelling difficulties for children diagnosed with ADHD.
Virtual Real., 2021

Integrating xAPI in AR applications for Positive Behaviour Intervention and Support.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2019
Educational Robotics in Primary School: Measuring the Development of Computational Thinking Skills with the Bebras Tasks.
Informatics, 2019

2018
Exploring the Effect of a Robotics Laboratory on Computational Thinking Skills in Primary School Children Using the Bebras Tasks.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

The AHA Project: An Evidence-Based Augmented Reality Intervention for the Improvement of Reading and Spelling Skills in Children with ADHD.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018


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