Stefano Masneri

Orcid: 0000-0003-1965-5704

According to our database1, Stefano Masneri authored at least 24 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
A collaborative AR application for education: from architecture design to user evaluation.
Virtual Real., March, 2024

2023
Correction: cleAR: an interoperable architecture for multi-user AR-based school curricula.
Virtual Real., September, 2023

cleAR: an interoperable architecture for multi-user AR-based school curricula.
Virtual Real., September, 2023

A CNN-Based Framework for Enhancing 360° VR Experiences With Multisensorial Effects.
IEEE Trans. Multim., 2023

2022
Interactive, Collaborative and Multi-user Augmented Reality Applications in Primary and Secondary Education. A Systematic Review.
J. Univers. Comput. Sci., 2022

Collaborative Augmented Reality Tools for Behavioral Lessons.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

The Co-Creation Space: Supporting Asynchronous Artistic Co-creation Dynamics.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

Experimenting with distributed participatory performing art experiences.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2022

2021
Predictive CDN Selection for Video Delivery Based on LSTM Network Performance Forecasts and Cost-Effective Trade-Offs.
IEEE Trans. Broadcast., 2021

A Model for User Interface Adaptation of Multi-Device Media Services.
IEEE Trans. Broadcast., 2021

Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Workshop-Authoring Tools for XR Applications in Education.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Collaborative Multi-user Augmented Reality Solutions in the Classroom.
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021

2020
A Methodology for User Interface Adaptation of Multi-Device Broadcast-Broadband Services.
IEEE Access, 2020

Work-in-progress - ARETE - An Interactive Educational System using Augmented Reality.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

A Multi-modal Audience Engagement Measurement System.
Proceedings of the Agents and Artificial Intelligence, 12th International Conference, 2020

Combining Video and Wireless Signals for Enhanced Audience Analysis.
Proceedings of the 12th International Conference on Agents and Artificial Intelligence, 2020

2019
Methods for device characterisation in media services.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

2014
SVM-based Video Segmentation and Annotation of Lectures and Conferences.
Proceedings of the VISAPP 2014, 2014

Diarizing large corpora using multi-modal speaker linking.
Proceedings of the INTERSPEECH 2014, 2014

2013
Multi-factor segmentation for topic visualization and recommendation: the MUST-VIS system.
Proceedings of the ACM Multimedia Conference, 2013

2012
AVATecH - automated annotation through audio and video analysis.
Proceedings of the Eighth International Conference on Language Resources and Evaluation, 2012

2011
Application of Audio and Video Processing Methods for Language Research and Documentation: The AVATecH Project.
Proceedings of the Human Language Technology Challenges for Computer Science and Linguistics, 2011

2008
Inter-modal selective 3D coding of PET-CT datasets.
Proceedings of the 2008 16th European Signal Processing Conference, 2008


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