Cristina Hava Muntean

Orcid: 0000-0001-5082-9253

According to our database1, Cristina Hava Muntean authored at least 59 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Improved Quality of Online Education Using Prioritized Multi-Agent Reinforcement Learning for Video Traffic Scheduling.
IEEE Trans. Broadcast., June, 2023

A Novel Hybrid Machine Learning Framework to Recommend E-Commerce Products.
Proceedings of the 2023 5th International Conference on Information Technology and Computer Communications, 2023

Academic Support 360 Framework in Higher Education.
Proceedings of the IEEE Frontiers in Education Conference, 2023

A Machine Learning Framework for Shuttlecock Tracking and Player Service Fault Detection.
Proceedings of the Deep Learning Theory and Applications - 4th International Conference, 2023

Honey2Fish - A Hybrid Encryption Approach for Improved Password and Message Security.
Proceedings of the 9th Intl Conference on Big Data Security on Cloud, 2023

2022
Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.
IEEE Trans. Educ., 2022

Breast Cancer Detection from Histopathological Images using Deep Learning and Transfer Learning.
Proceedings of the ICMLT 2022: 7th International Conference on Machine Learning Technologies, Rome, Italy, March 11, 2022

Benefits and Limitations of Using Modern Technologies for Teaching STEM Subjects to Students with Intellectual Disabilities.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

A Framework for Managing the Transition from Second Level to Higher Education in Response to the COVID19 Emergency Restrictions.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Flexible Tiles in Adaptive Viewing Window: Enabling Bandwidth-Efficient and Quality-Oriented 360°VR Video Streaming.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2022

2021
Learner Attitude, Educational Background, and Gender Influence on Knowledge Gain in a Serious Games-Enhanced Programming Course.
IEEE Trans. Educ., 2021

DQAMLearn: Device and QoE-Aware Adaptive Multimedia Mobile Learning Framework.
IEEE Trans. Broadcast., 2021

A Machine Learning Resource Allocation Solution to Improve Video Quality in Remote Education.
IEEE Trans. Broadcast., 2021

2019
Interactive Personalised STEM Virtual Lab Based on Self-Directed Learning and Self-Efficacy.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Improving Learning Satisfaction in a Programming Course by Using Course-Level Personalisation with NEWTELP.
Proceedings of the 14th International Workshop on Semantic and Social Media Adaptation and Personalization, 2019

A Mobile Quality-oriented Cooperative Multimedia Delivery Solution.
Proceedings of the 15th International Wireless Communications & Mobile Computing Conference, 2019

The Effect of Educational Game on Children Learning Experience in a Slovakian School.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Evaluation of an Interactive Personalised Virtual Lab in Secondary Schools.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

Atomic Structure Interactive Personalised Virtual Lab: Results from an Evaluation Study in Secondary Schools.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course.
J. Educ. Technol. Soc., 2018

Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Improving STEM Learning Experience in Primary School by Using NEWTON Project Innovative Technologies.
Proceedings of the Computer Supported Education - 10th International Conference, 2018

Final Frontier Game: A Case Study on Learner Experience.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Mobile Multi-Source High Quality Multimedia Delivery Scheme.
IEEE Trans. Broadcast., 2017

A NETworking scheme for an Internet of Things Integration Platform.
Proceedings of the 2017 IEEE International Conference on Communications Workshops, 2017

Final Frontier: An Educational Game on Solar System Concepts Acquisition for Primary Schools.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Analysis of Learner Interest, QoE and EEG-Based Affective States in Multimedia Mobile Learning.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

QoE-aware video resolution thresholds computation for adaptive multimedia.
Proceedings of the 2017 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2017

2016
VQAMap: A Novel Mechanism for Mapping Objective Video Quality Metrics to Subjective MOS Scale.
IEEE Trans. Broadcast., 2016

ToTCompute: A Novel EEG-Based TimeOnTask Threshold Computation Mechanism for Engagement Modelling and Monitoring.
Int. J. Artif. Intell. Educ., 2016

User QoE assessment on mobile devices for natural and non-natural multimedia clips.
Proceedings of the 23rd International Conference on Telecommunications, 2016

2015
Assessing Learning Achievements when Reducing Mobile Video Quality.
J. Univers. Comput. Sci., 2015

What can people risk attitude tell us about people preference for multimedia quality?
Inf. Technol. People, 2015

Performance evaluation of EMOS model for mapping-based Video Quality estimation.
Proceedings of the 9th International Symposium on Image and Signal Processing and Analysis, 2015

Energy consumption analysis of cloud-based video games streaming to mobile devices.
Proceedings of the 2015 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2015

2014
Guest Editorial.
Interact. Comput., 2014

A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning.
Interact. Comput., 2014

Motivation Monitoring and Assessment Extension for Input-Process-Outcome Game Model.
Int. J. Game Based Learn., 2014

Energy-Aware Mobile Learning: Opportunities and Challenges.
IEEE Commun. Surv. Tutorials, 2014

An analysis of flip-classroom pedagogy in first year undergraduate mathematics for computing.
Proceedings of the IEEE Frontiers in Education Conference, 2014

A novel methodology for mapping objective video quality metrics to the subjective MOS scale.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2014

Energy-aware Adaptive Multimedia for Game-based e-learning.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2014

2013
Cost-Oriented Adaptive Multimedia Delivery.
IEEE Trans. Broadcast., 2013

COMEDY: Viewer trade off between multimedia quality and monetary benefits.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

User-centered EEG-based multimedia quality assessment.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

2012
Subjective Assessment of BitDetect - A Mechanism for Energy-Aware Multimedia Content Adaptation.
IEEE Trans. Broadcast., 2012

Consumer' risk attitude based personalisation for content delivery.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

Quality Utility modelling for multimedia applications for Android Mobile devices.
Proceedings of the IEEE international Symposium on Broadband Multimedia Systems and Broadcasting, 2012

2010
Performance analysis of real-time multimedia transmission in 802.11p based multihop hybrid vehicular networks.
Proceedings of the 6th International Wireless Communications and Mobile Computing Conference, 2010

Educational content delivery: An experimental study assessing student preference for multimedia content when monetary cost is involved.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010

2009
Open corpus architecture for personalised ubiquitous e-learning.
Pers. Ubiquitous Comput., 2009

2008
Improving learner quality of experience by content adaptation based on network conditions.
Comput. Hum. Behav., 2008

2007
Quality of Experience-LAOS: create once, use many, use anywhere.
Int. J. Learn. Technol., 2007

2006
End-User Quality of Experience Oriented Adaptive E-learning System.
J. Digit. Inf., 2006

Fine grained content-based adaptation mechanism for providing high end-user quality of experience with adaptive hypermedia systems.
Proceedings of the 15th international conference on World Wide Web, 2006

Performance Enhancement for Open Corpus Adaptive Hypermedia Systems.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006

The Value of QoE-Based Adaptation Approach in Educational Hypermedia: Empirical Evaluation.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006

2004
A QoS-aware adaptive Web-based system.
Proceedings of IEEE International Conference on Communications, 2004

2001
The Influence of Web Page Images on the Performance of Web Servers.
Proceedings of the Networking, 2001


  Loading...