Wu-Yuin Hwang

Orcid: 0000-0001-5684-3590

According to our database1, Wu-Yuin Hwang authored at least 120 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2023
Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments.
IEEE Trans. Learn. Technol., October, 2023

English learning enhanced by collaborative contextual drama in an authentic context.
Interact. Learn. Environ., October, 2023

Investigation of Facilitating English Speaking of Elementary School Students in Authentic Contexts with UEnglish.
Hum. Centric Intell. Syst., September, 2023

Evaluation of fraction learning in authentic context using Ubiquitous Fraction App.
Educ. Inf. Technol., June, 2023

Developing and validating an authentic contextual learning framework: promoting healthy learning through learning by applying.
Interact. Learn. Environ., May, 2023

Collaboration and interaction with smart mechanisms in flipped classrooms.
Data Technol. Appl., 2023

Development of a mobile Web library application for an institutional repository and investigation of its influences on learning.
Electron. Libr., 2023

The Combination of Recognition Technology and Artificial Intelligence for Questioning and Clarification Mechanisms to Facilitate Meaningful EFL Writing in Authentic Contexts.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Improving Students' Self-awareness by Analyzing Course Discussion Forum Data.
Proceedings of the Adaptive Instructional Systems, 2023

2022
Facilitating Physics Learning Using Ubiquitous-Physics App With Learning Guided Map (gMap) in Authentic Contexts.
IEEE Trans. Learn. Technol., 2022

Systematic survey of anything-to-text recognition and constructing its framework in language learning.
Educ. Inf. Technol., 2022

Investigation of Multiple Recognitions Used for EFL Writing in Authentic Contexts.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

Facilitating Geometry Learning Through Real-Time Collaborative Activities with Augmented Reality in Authentic Context.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

2021
Smart mechanisms and their influence on geometry learning of elementary school students in authentic contexts.
J. Comput. Assist. Learn., 2021

Investigation of the Physical Learning Environment of Distance Learning Under COVID-19 and Its Influence on Students' Health and Learning Satisfaction.
Int. J. Distance Educ. Technol., 2021

Facilitating cognitive processes during EFL smartwatch-supported learning activities in authentic contexts.
Br. J. Educ. Technol., 2021

Facilitating 3D Geometry Learning with Augmented Reality in Authentic Contexts.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021

Investigation of students' understanding of speech with smart mechanisms and scaffolding in flipped classrooms.
Proceedings of the IEEE Intl Conf on Dependable, 2021

2020
Effect of Ubiquitous Fraction App on Mathematics Learning Achievements and Learning Behaviors of Taiwanese Students in Authentic Contexts.
IEEE Trans. Learn. Technol., 2020

Review of research on mobile-assisted language learning in familiar, authentic environments.
Br. J. Educ. Technol., 2020

A Study on the Factors Influencing the Participation of Face-to-Face Discussion and Online Synchronous Discussion in Class.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

2019
An Investigation of the Effects of Measuring Authentic Contexts on Geometry Learning Achievement.
IEEE Trans. Learn. Technol., 2019

Implementing On-Call-Tutor System for Facilitating Peer-Help Activities.
IEEE Trans. Learn. Technol., 2019

Investigation of Inquiry Behaviors and Learning Achievement in Authentic Contexts with the Ubiquitous-Physics App.
J. Educ. Technol. Soc., 2019

Perception of MOOC Pedagogical Tools and Learners' Learning Styles in MOOC Blended Teaching: a Case Study.
Proceedings of the 2019 3rd International Conference on E-Education, 2019

2018
Facilitating application of language skills in authentic environments with a mobile learning system.
J. Comput. Assist. Learn., 2018

A Study of the Use of Wearable Devices for Healthy and Enjoyable English as a Foreign Language Learning in Authentic Contexts.
J. Educ. Technol. Soc., 2018

Authentic Edutainment with Advanced Technologies.
J. Educ. Technol. Soc., 2018

User-Oriented EFL Speaking through Application and Exercise: Instant Speech Translation and Shadowing in Authentic Context.
J. Educ. Technol. Soc., 2018

Enhanced Agility of E-Learning Adoption in High Schools.
J. Educ. Technol. Soc., 2018

Learning Behavior Analysis of a Ubiquitous Situated Reflective Learning System with Application to Life Science and Technology Teaching.
J. Educ. Technol. Soc., 2018

Exploring effects of discussion on visual attention, learning performance, and perceptions of students learning with STR-support.
Comput. Educ., 2018

WASS: Web-Based Annotation and Search System to Facilitate English Vocabulary Learning in Vocational High School.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

Exploring the Effects of Ubiquitous Geometry Learning in Real Situations.
Proceedings of the 2nd International Conference on Digital Technology in Education, 2018

An Evaluation Study of Learning Behaviors and Achievements with Ubiquitous Fraction (u-Fraction) for Elementary School Student.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
Cognitive Diffusion Model: Facilitating EFL Learning in an Authentic Environment.
IEEE Trans. Learn. Technol., 2017

Synchronized Pair Configuration in Virtualization-Based Lab for Learning Computer Networks.
J. Educ. Technol. Soc., 2017

Investigation of Learning Behaviors and Their Effects to Learning Achievement Using Ubiquitous-Physics App.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall.
Comput. Educ., 2016

Investigating the effectiveness of speech-to-text recognition applications on learning performance and cognitive load.
Comput. Educ., 2016

Effects of Push Notifications on Learner Engagement in a Mobile Learning App.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
Employing self-assessment, journaling, and peer sharing to enhance learning from an online course.
J. Comput. High. Educ., 2015

Investigating an application of speech-to-text recognition: a study on visual attention and learning behaviour.
J. Comput. Assist. Learn., 2015

A Kinect-Based Assessment System for Smart Classroom.
Int. J. Distance Educ. Technol., 2015

The Impact of Supported and Annotated Mobile Learning on Achievement and Cognitive Load.
J. Educ. Technol. Soc., 2015

The Factors and Impacts of Large-Scale Digital Content Accreditations.
J. Educ. Technol. Soc., 2015

Exploring Effects of Multi-Touch Tabletop on Collaborative Fraction Learning and the Relationship of Learning Behavior and Interaction with Learning Achievement.
J. Educ. Technol. Soc., 2015

Role of Parents and Annotation Sharing in Children's Learning Behavior and Achievement using E-Readers.
J. Educ. Technol. Soc., 2015

The effects of gender differences on the use of annotatable multimedia e-readers.
Electron. Libr., 2015

Study of using a multi-touch tabletop technology to facilitate collaboration, interaction, and awareness in co-located environment.
Behav. Inf. Technol., 2015

Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross-Cultural Project.
Proceedings of the Advances in Web-Based Learning - ICWL 2015, 2015

Investigating the Effectiveness of Speech-to-Text Recognition Application on Learning Performance in Traditional Learning Environment.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Guest Editorial.
Interact. Comput., 2014

A case study of collaboration with multi-robots and its effect on children's interaction.
Interact. Learn. Environ., 2014

Investigating Applications of Speech-to-Text Recognition to Assist Learning in Online and Traditional Classrooms.
Int. J. Humanit. Arts Comput., 2014

Review of Speech-to-Text Recognition Technology for Enhancing Learning.
J. Educ. Technol. Soc., 2014

Recognition-Based Physical Response to Facilitate EFL Learning.
J. Educ. Technol. Soc., 2014

The Effect of Intrapsychology Learning Before and After Interpsychology Activities with a Web-based Sharing Mechanism.
J. Educ. Technol. Soc., 2014

Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy.
Br. J. Educ. Technol., 2014

Facilitating Listening and Speaking with Game-Based Learning Activities in Situational Context.
Proceedings of the Emerging Issues in Smart Learning, 2014

Investigating Visual Attention of Students with Different Learning Ability on Texts Generated by Speech-to-Text Recognition.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Study of co-located and distant collaboration with symbolic support via a haptics-enhanced virtual reality task.
Interact. Learn. Environ., 2013

The disruptive power of virtual reality (VR) and serious games for education.
Interact. Learn. Environ., 2013

Effects of drag-and-response interaction mechanism of multi-touch operated tabletop technology on users' awareness and collaborative performance.
Comput. Educ., 2013

Analysis of peer learning behaviors using multiple representations in virtual reality and their impacts on geometry problem solving.
Comput. Educ., 2013

Using Kinect for Holodeck Classroom: A Framework for Presentation and Assessment.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

Preliminary Investigation of Interactive Behaviors in Distant Collaborative Exergame.
Proceedings of the Advances in Web-Based Learning - ICWL 2013 Workshops, 2013

An Interactive 3D Social Graphs for Social Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2013 Workshops, 2013

Investigating multi-touch tabletop technology: Facilitating collaboration, interaction and awareness.
Proceedings of the International Joint Conference on Awareness Science and Technology & Ubi-Media Computing, 2013

Applying Unidirectional versus Reciprocal Teaching Strategies in Web-Based Environment and Their Effects on Computer Programming Learning.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Cognitive Diffusion Model with User-Oriented Context-to-Text Recognition for Learning to Promote High Level Cognitive Processes.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

Displaying digital annotations on physical material: An application of augmented reality.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

2012
Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative Task.
Trans. Edutainment, 2012

The study of surface computer supported cooperative work and its design, efficiency, and challenges.
Interact. Learn. Environ., 2012

Effects of Speech-to-Text Recognition Application on Learning Performance in Synchronous Cyber Classrooms.
J. Educ. Technol. Soc., 2012

The success of ePortfolio-based programming learning style diagnosis: Exploring the role of a heuristic fuzzy knowledge fusion.
Expert Syst. Appl., 2012

Effects of applying STR for group learning activities on learning performance in a synchronous cyber classroom.
Comput. Educ., 2012

A pilot study of cooperative programming learning behavior and its relationship with students' learning performance.
Comput. Educ., 2012

Digital game-based after-school-assisted learning system in English.
Proceedings of the International Symposium on Intelligent Signal Processing and Communications Systems, 2012

Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

The Study of Self-Assessment with Prompts, Learning Journal and Referencing through Sharing for Regulation of Cognition and Their Effect on Web-Based Programming Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

A lower limb fracture postoperative-guided interactive rehabilitation training system and its effectiveness analysis.
Proceedings of the IEEE 14th International Conference on e-Health Networking, 2012

2011
A study of a multimedia web annotation system and its effect on the efl writing and speaking performance of junior high school students.
ReCALL, 2011

The effect of an MSN agent on learning community and achievement.
Interact. Learn. Environ., 2011

Online Behavior in Virtual Space: An Empirical Study on Helping.
J. Educ. Technol. Soc., 2011

Effects of reviewing annotations and homework solutions on math learning achievement.
Br. J. Educ. Technol., 2011

Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

U-healthcare System Deployment.
Proceedings of the 11th IEEE International Conference on Bioinformatics and Bioengineering, 2011

2010
A study on ubiquitous computer supported collaborative learning with hybrid mobile discussion forum.
Int. J. Mob. Learn. Organisation, 2010

Guest Editorial - Innovations in Designing Mobile Learning Applications.
J. Educ. Technol. Soc., 2010

A Mobile Device and Online System with Contextual Familiarity and its Effects on English Learning on Campus.
J. Educ. Technol. Soc., 2010

A Web 2.0-based collaborative annotation system for enhancing knowledge sharing in collaborative learning environments.
Comput. Educ., 2010

Children's Interactive Behavior and Strategy in a Multi-robots' Collaborative Environment.
Proceedings of the ICALT 2010, 2010

Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
A Study of Multi-Representation of Geometry Problem Solving with Virtual Manipulatives and Whiteboard System.
J. Educ. Technol. Soc., 2009

Intra-action, Interaction and Outeraction in Blended Learning Environments.
J. Educ. Technol. Soc., 2009

A Markov-based Recommendation Model for Exploring the Transfer of Learning on the Web.
J. Educ. Technol. Soc., 2009

A Study of Collaboration and Conflicts Using Multi-robots.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
A web-based programming learning environment to support cognitive development.
Interact. Comput., 2008

A Two-Dimension Process in Explaining Learners' Collaborative Behaviors in CSCL.
J. Educ. Technol. Soc., 2008

A Study of Listening Diversity and Speaking for English Learning with Mobile Device Supports.
Proceedings of the Advances in Multimedia Information Processing, 2008

A Study of Intra-action and its Influence on Learning.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Investigating the Effect of Taking and Reviewing Annotations and Homework to Math Learning.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

The Effect of MSN Robot on Learning Community and Achievement.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

ROBOKID: Let Children Construct Their Own Emotional Kids - Learning by Construction.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
Multiple Representation Skills and Creativity Effects on Mathematical Problem Solving using a Multimedia Whiteboard System.
J. Educ. Technol. Soc., 2007

A study of multimedia annotation of Web-based materials.
Comput. Educ., 2007

A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Development and evaluation of multimedia whiteboard system for improving mathematical problem solving.
Comput. Educ., 2006

Improving Creativity for Mathematical Problem Solving Using Web-based Multimedia Whiteboard System.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

2004
A study of learning time patterns in asynchronous learning environments.
J. Comput. Assist. Learn., 2004

The relationship of learning traits, motivation and performance-learning response dynamics.
Comput. Educ., 2004

Development and Evaluation of Multimedia Blackboard System for Improving Mathematical Problem Solving.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2002
What the user log shows based on learning time distribution.
J. Comput. Assist. Learn., 2002

2000
An efficient cell-scheduling algorithm for multicast ATM switching systems.
IEEE/ACM Trans. Netw., 2000

1997
A high-performance priority scheme for ATM switching systems.
J. High Speed Networks, 1997

A High-Performance ATM Switch with Completely and Fairly Shared Buffers.
Proceedings of the 1997 International Conference on Parallel and Distributed Systems (ICPADS '97), 1997


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