Andreea Molnar

Orcid: 0000-0001-6107-9881

According to our database1, Andreea Molnar authored at least 44 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Diversity Initiatives for Women in IT: Friends or Enemies?
IEEE Technol. Soc. Mag., September, 2023

Improved Quality of Online Education Using Prioritized Multi-Agent Reinforcement Learning for Video Traffic Scheduling.
IEEE Trans. Broadcast., June, 2023

Digital technologies: students' expectations and experiences during their transition from high school to university.
Educ. Inf. Technol., January, 2023

GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

2022
STEM Programs at Primary School: Teachers Views and Concerns About Teaching "Digital Technologies".
Proceedings of the Towards a Collaborative Society Through Creative Learning, 2022

2021
Knowledge co-creation in participatory policy and practice: Building community through data-driven direct democracy.
Big Data Soc., January, 2021

Smart cities education: An insight into existing drawbacks.
Telematics Informatics, 2021

A Machine Learning Resource Allocation Solution to Improve Video Quality in Remote Education.
IEEE Trans. Broadcast., 2021

Educational interventions and female enrollment in IT degrees.
Commun. ACM, 2021

2019
A case analysis of E-government service delivery through a service chain dimension.
Int. J. Inf. Manag., 2019

LIVE: the Human Role in Learning in Immersive Virtual Environments.
Proceedings of the Symposium on Spatial User Interaction, 2019

Session details: DPH 2019 Poster and Demo Presentations.
Proceedings of the 9th International Conference on Digital Public Health, 2019

Serious Games and Participatory Research in Public Health.
Proceedings of the 9th International Conference on Digital Public Health, 2019

GADSA: Decision Support App for Antibiotics Prescribing in Nigeria.
Proceedings of the 9th International Conference on Digital Public Health, 2019

2018
The Effect of Content-Type and Video Adaptation on Information Assimilation.
Proceedings of the 16th International Conference on Advances in Mobile Computing and Multimedia, 2018

A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness.
Proceedings of the 2018 International Conference on Digital Health, 2018

2017
Content type and perceived multimedia quality in mobile learning.
Multim. Tools Appl., 2017

2016
Video quality vs. mobile data billing plans.
Telematics Informatics, 2016

Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework.
Trans. Edutainment, 2016

Factors affecting user preference for mobile video quality.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2016

Ubiquitous Bugs and Drugs Education for Children Through Mobile Games.
Proceedings of the 6th International Conference on Digital Health Conference, 2016

2015
Assessing Learning Achievements when Reducing Mobile Video Quality.
J. Univers. Comput. Sci., 2015

What can people risk attitude tell us about people preference for multimedia quality?
Inf. Technol. People, 2015

A User Satisfaction Study of London's Congestion Charge e-Service: A Citizen Perspective.
Int. J. Electron. Gov. Res., 2015

Using Visualization to Derive Insights from Research Funding Portfolios.
IEEE Computer Graphics and Applications, 2015

Mind the Gap: From Desktop to App.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

e-government theories and challenges: findings from a plenary expert panel.
Proceedings of the 16th Annual International Conference on Digital Government Research, 2015

2014
Gaming to master the game - Game usability and game mechanics.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Promoting ICT Skills through Online Services: Case Study of Video Use for Adult Education in Municipalities.
Proceedings of the Artificial Intelligence Applications and Innovations, 2014

Indicators for Measuring the Success of Video Usage in Public Services: The Case of Education.
Proceedings of the 20th Americas Conference on Information Systems, 2014

A User Satisfaction Study of the London Congestion Charging e-Service.
Proceedings of the 20th Americas Conference on Information Systems, 2014

2013
Cost-Oriented Adaptive Multimedia Delivery.
IEEE Trans. Broadcast., 2013

A Framework of Reference for Evaluating User Experience When Using High Definition Video to Video to Facilitate Public Services.
Proceedings of the Grand Successes and Failures in IT. Public and Private Sectors, 2013

Defining Key Performance Indicators for Evaluating the Use of High Definition Video-to-Video Services in eHealth.
Proceedings of the Artificial Intelligence Applications and Innovations, 2013

On Effective Integration of Educational Content in Serious Games: Text vs. Game Mechanics.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Seamless evaluation integration into IDS educational games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Complementing E-Government Services through the Use of Video: The LiveCity Project.
Proceedings of the Electronic Government and Electronic Participation: Joint Proceedings of Ongoing Research of IFIP EGOV and IFIP ePart 2013, 2013

Diffusing Public Sector Services Through High Definition Video.
Proceedings of the 21st European Conference on Information Systems, 2013

COMEDY: Viewer trade off between multimedia quality and monetary benefits.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

Facilitating the Adoption of Public Services Using High Definition Video: The Case of Primary Education.
Proceedings of the 19th Americas Conference on Information Systems, 2013

2012
Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytelling.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Consumer' risk attitude based personalisation for content delivery.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

2010
Educational content delivery: An experimental study assessing student preference for multimedia content when monetary cost is involved.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010


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