Nour El Mawas

Orcid: 0000-0002-0214-9840

Affiliations:
  • University of Lorraine, Metz, France
  • University of Lille, France (2018 - 2023)
  • National College of Ireland, Dublin, Ireland (2017 - 2018)
  • University of Bretagne Occidentale, Brest, France (2015 - 2017)
  • University of Technology of Troyes, ICD, Tech-Cico, France (PhD 2015)


According to our database1, Nour El Mawas authored at least 49 papers between 2012 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Serious Games and Visually Impaired Audiences: A Systematic Literature Review.
Proceedings of the 18th International Conference on Computer Supported Education, 2026

KTBench: A Unified Evaluation Framework for Deep Knowledge Tracing.
Proceedings of the 18th International Conference on Computer Supported Education, 2026

From Ethical Discourse to Empirical Evidence: How Ethical Concerns are Operationalized in Studies on Generative AI in Higher Education.
Proceedings of the Artificial Intelligence in Education - 27th International Conference, 2026

2025
Failure Risk Prediction in a MOOC: A Multivariate Time Series Analysis Approach.
CoRR, July, 2025

Evaluating a GPT-4 and Retrieval-Augmented Generation-Based Conversational Agent to Enhance Learning Experience in a MOOC.
Proceedings of the 17th International Conference on Computer Supported Education, 2025

Learning Game Co-Design by Second-Year Nursing Students and Its Effects on Knowledge.
Proceedings of the 17th International Conference on Computer Supported Education, 2025

Beyond Programming Assistance Towards the Integration of Generative AI into Computer Science Education: A Scoping Review.
Proceedings of the Artificial Intelligence in Education - 26th International Conference, 2025

2024
Detection and Asynchronous Flow Prediction in a MOOC.
SN Comput. Sci., June, 2024

Detecting Flow via a Machine Learning Model in a MOOC Context.
Proceedings of the Deep Learning Theory and Applications, 2024

2023
Modeling Learners to Early Predict Their Performance in Educational Computer Games.
IEEE Access, 2023

2022
Towards a Machine Learning Flow-predicting Model in a MOOC Context.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

A Systematic Literature Review of Game Design Tools.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Existing Machine Learning Techniques for Knowledge Tracing: A Review Using the PRISMA Guidelines.
Proceedings of the Computer Supported Education - 13th International Conference, 2021

Machine Learning Techniques for Knowledge Tracing: A Systematic Literature Review.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Towards Open Learner Models Including the Flow State.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020

Transparent Player Model: Adaptive Visualization of Learner Model in Educational Games.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

Towards a Methodology to Co-design a Learning Game by Nursing Students.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

Effects of Adaptive Educational Games on Adults' Computational Thinking.
Proceedings of the Computer Supported Education - 12th International Conference, 2020

Investigating the Learning Impact of Autothinking Educational Game on Adults: A Case Study of France.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Learner Models for MOOC in a Lifelong Learning Context: A Systematic Literature Review.
Proceedings of the Computer Supported Education - 12th International Conference, 2020

A Literature Review on Learner Models for MOOC to Support Lifelong Learning.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
The Effect of Educational Game on Children Learning Experience in a Slovakian School.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

A Flow Measurement Instrument to Test the Students' Motivation in a Computer Science Course.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Towards a Functional and Technical Architecture for e-Exams.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Improving STEM Learning Experience in Primary School by Using NEWTON Project Innovative Technologies.
Proceedings of the Computer Supported Education - 10th International Conference, 2018

Final Frontier Game: A Case Study on Learner Experience.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

As One Size Doesn't Fit All, Personalized Massive Open Online Courses Are Required.
Proceedings of the Computer Supported Education - 10th International Conference, 2018

Towards Personalized Content in Massive Open Online Courses.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Towards a Self-Regulated Learning in a Lifelong Learning Perspective.
Proceedings of the CSEDU 2017, 2017

2016
Towards Personal infrastructure to manage long term open learner models.
Proceedings of the Late-breaking Results, 2016

2015
Making Explicit the Moodle Instructional Design Language.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Formalization of Recurrent Uses of e-Learning Tools as Reusable Pedagogical Activities.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

A meta-model based approach for identifying and formalizing LMS instructional design languages.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

Identification and Formalization of LMS Instructional Design Languages: Moodle Case Study.
Proceedings of the Computer Supported Education - 7th International Conference, 2015

A Method for Identifying and Formalizing the Underlying Instructional Design Language of Existing LMSs.
Proceedings of the CSEDU 2015, 2015

A Meta-Modeling Approach for Capturing Recurrent Uses of Moodle Tools into Pedagogical Activities.
Proceedings of the Computer Supported Education - 7th International Conference, 2015

Turning Recurrent Uses of E-learning Tools into Reusable Pedagogical Activities - A Meta-modeling Approach Applied to a Moodle Case-study.
Proceedings of the CSEDU 2015, 2015

2014
Design and Operationalization of Learning Situations Based on Patterns for a Public in Professional Development.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Towards the Identification and Formalization of LMS Instructional Design Languages.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

An architecture for co-designing participatory and knowledge-intensive serious games: ARGILE.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

2013
Architecture pour la co-conception des jeux sérieux participatifs et intensifs en connaissances. (architecture to co-design participatory and knowledge-intensive serious games).
PhD thesis, 2013

Towards a knowledge-intensive serious game for training emergency medical services.
Proceedings of the 10th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2013

Designing Collaboratively Crisis Scenarios for Serious Games.
Proceedings of the KDIR/KMIS 2013 - Proceedings of the International Conference on Knowledge Discovery and Information Retrieval and the International Conference on Knowledge Management and Information Sharing, Vilamoura, Algarve, Portugal, 19, 2013

Co-designing a serious game to train Emergency Medical Services.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

2012
Dynamic "Participative Rules" in Serious Games, New Ways for Evaluation?
Proceedings of the Social Informatics, 2012

Towards Participative and Knowledge-Intensive Serious Games.
Proceedings of the Serious Games Development and Applications, 2012

Vers une catégorisation visuelle facilitant le partage de connaissances en mode Web 2.0.
Proceedings of the CORIA (Conférence en Recherche d'Infomations et Applications), 2012

Serious games for expertise training: Rules in questions.
Proceedings of the 17th International Conference on Computer Games, 2012


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