Dan Mikami

Orcid: 0000-0002-6738-4761

According to our database1, Dan Mikami authored at least 48 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Pose Estimation for Human Wearing Loose-Fitting Clothes: Obtaining Ground Truth Posture Using HFR Camera and Blinking LEDs.
CoRR, 2022

Silhouette-Based 3D Human Pose Estimation Using a Single Wrist-Mounted 360° Camera.
IEEE Access, 2022

Motor Learning based on Presentation of a Tentative Goal.
Proceedings of the ICMR '22: International Conference on Multimedia Retrieval, Newark, NJ, USA, June 27, 2022

2021
Depth Range Control in Visually Equivalent Light Field 3D.
IEICE Trans. Electron., 2021

Spatiotemporal Motion Synchronization for Snowboard Big Air.
CoRR, 2021

Silhouette-Based Synthetic Data Generation For 3D Human Pose Estimation With A Single Wrist-Mounted 360° Camera.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

2019
Image quality assessment for inpainted images via learning to rank.
Multim. Tools Appl., 2019

Which is the Better Inpainted Image?Training Data Generation Without Any Manual Operations.
Int. J. Comput. Vis., 2019

VR-based Batter Training System with Motion Sensing and Performance Visualization.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Easy Extrinsic Calibration of VR System and Multi-camera Based Marker-Less Motion Capture System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Extrinsic Camera Calibration Without Visible Corresponding Points Using Omnidirectional Cameras.
IEEE Trans. Circuits Syst. Video Technol., 2018

Extrinsic Camera Calibration of Display-Camera System with Cornea Reflections.
IEICE Trans. Inf. Syst., 2018

Mask Optimization for Image Inpainting.
IEEE Access, 2018

What Can VR Systems Tell Sports Players? Reaction-Based Analysis of Baseball Batters in Virtual and Real Worlds.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Jerk-Aware Video Acceleration Magnification.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Human Pose As Calibration Pattern; 3D Human Pose Estimation With Multiple Unsynchronized and Uncalibrated Cameras.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

Estimation of Center of Mass for Sports Scene Using Weighted Visual Hull.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

2017
Image and video completion via feature reduction and compensation.
Multim. Tools Appl., 2017

Virtual Reality Technologies in Telecommunication Services.
J. Inf. Process., 2017

Fine-grained event timing detection method using quasi-high frame generation for single camera image sequence.
Proceedings of the Fifteenth IAPR International Conference on Machine Vision Applications, 2017

Ball 3D Trajectory Reconstruction without Preliminary Temporal and Geometrical Camera Calibration.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

Which is the better inpainted image? Learning without subjective annotation.
Proceedings of the British Machine Vision Conference 2017, 2017

MuscleVR: detecting muscle shape deformation using a full body suit.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Extrinsic Camera Calibration with Minimal Configuration Using Cornea Model and Equidistance Constraint.
IPSJ Trans. Comput. Vis. Appl., 2016

Cornea-reflection-based Extrinsic Camera Calibration without a Direct View.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Eye gaze analysis and learning-to-rank to obtain the most preferred result in image inpainting.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

2015
Analyzing Interpersonal Empathy via Collective Impressions.
IEEE Trans. Affect. Comput., 2015

Automatic Visual Feedback from Multiple Views for Motor Learning.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Toward Enhancing Robustness of DSystem: Ranking Model for Background Inpainting.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Content Completion in Lower Dimensional Feature Space through Feature Reduction and Compensation.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Virtual Omnidirectional Video Synthesis with Multiple Cameras for Sports Training.
Proceedings of the 3rd International Congress on Sport Sciences Research and Technology Support, 2015

2013
Human Motion Analysis under Actual Sports Game Situations - Sequential Multi-decay Motion History Image Matching.
Proceedings of the VISAPP 2013, 2013

Convex object surface mapping for wide field of view video representation.
Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices, 2013

Proficiency Estimation by Motion Variability obtained from Single Camera Input.
Proceedings of the International Congress on Sports Science Research and Technology Support, 2013

2012
Low-Latency Real-Time Meeting Recognition and Understanding Using Distant Microphones and Omni-Directional Camera.
IEEE Trans. Speech Audio Process., 2012

Enhancing Memory-Based Particle Filter with Detection-Based Memory Acquisition for Robustness under Severe Occlusion.
IEICE Trans. Inf. Syst., 2012

Reconstructing multiparty conversation field by augmenting human head motions via dynamic displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Understanding communicative emotions from collective external observations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Early facial expression recognition with high-frame rate 3D sensing.
Proceedings of the IEEE International Conference on Systems, 2011

A system for reconstructing multiparty conversation field based on augmented head motion by dynamic projection.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Analyzing empathetic interactions based on the probabilistic modeling of the co-occurrence patterns of facial expressions in group meetings.
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011

2010
Real-time meeting recognition and understanding using distant microphones and omni-directional camera.
Proceedings of the 2010 IEEE Spoken Language Technology Workshop, 2010

Memory-Based Particle Filter for Tracking Objects with Large Variation in Pose and Appearance.
Proceedings of the Computer Vision, 2010

2009
Realtime meeting analysis and 3D meeting viewer based on omnidirectional multimodal sensors.
Proceedings of the 11th International Conference on Multimodal Interfaces, 2009

Recognizing communicative facial expressions for discovering interpersonal emotions in group meetings.
Proceedings of the 11th International Conference on Multimodal Interfaces, 2009

Memory-based Particle Filter for face pose tracking robust under complex dynamics.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2006
Videopot: Indexing-Based Desktop Video Search System.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

2000
Self-growing learning vector quantization with additional learning and rule extraction abilities.
Proceedings of the IEEE International Conference on Systems, 2000


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