Mariko Isogawa

Orcid: 0000-0001-9560-0276

According to our database1, Mariko Isogawa authored at least 32 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Importance Rank-Learning of Objects in Urban Scenes for Assisting Visually Impaired People.
IEEE Access, 2023

High-Quality Virtual Single-Viewpoint Surgical Video: Geometric Autocalibration of Multiple Cameras in Surgical Lights.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2023, 2023

Scapegoat Generation for Privacy Protection from Deepfake.
Proceedings of the IEEE International Conference on Image Processing, 2023

Adaptive and Robust Mmwave-Based 3D Human Mesh Estimation for Diverse Poses.
Proceedings of the IEEE International Conference on Image Processing, 2023

Listening Human Behavior: 3D Human Pose Estimation with Acoustic Signals.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Silhouette-Based 3D Human Pose Estimation Using a Single Wrist-Mounted 360° Camera.
IEEE Access, 2022

Bilateral Video Magnification Filter.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Silhouette-Based Synthetic Data Generation For 3D Human Pose Estimation With A Single Wrist-Mounted 360° Camera.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

2020
Efficient Non-Line-of-Sight Imaging from Transient Sinograms.
Proceedings of the Computer Vision - ECCV 2020, 2020

Optical Non-Line-of-Sight Physics-Based 3D Human Pose Estimation.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Image quality assessment for inpainted images via learning to rank.
Multim. Tools Appl., 2019

Which is the Better Inpainted Image?Training Data Generation Without Any Manual Operations.
Int. J. Comput. Vis., 2019

VR-based Batter Training System with Motion Sensing and Performance Visualization.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Easy Extrinsic Calibration of VR System and Multi-camera Based Marker-Less Motion Capture System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Generative Adversarial Network based Image Blur Compensation for Projection-Based Mixed Reality.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2018
Extrinsic Camera Calibration Without Visible Corresponding Points Using Omnidirectional Cameras.
IEEE Trans. Circuits Syst. Video Technol., 2018

Extrinsic Camera Calibration of Display-Camera System with Cornea Reflections.
IEICE Trans. Inf. Syst., 2018

Mask Optimization for Image Inpainting.
IEEE Access, 2018

What Can VR Systems Tell Sports Players? Reaction-Based Analysis of Baseball Batters in Virtual and Real Worlds.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Human Pose As Calibration Pattern; 3D Human Pose Estimation With Multiple Unsynchronized and Uncalibrated Cameras.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

Estimation of Center of Mass for Sports Scene Using Weighted Visual Hull.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

2017
Image and video completion via feature reduction and compensation.
Multim. Tools Appl., 2017

Ball 3D Trajectory Reconstruction without Preliminary Temporal and Geometrical Camera Calibration.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

Which is the better inpainted image? Learning without subjective annotation.
Proceedings of the British Machine Vision Conference 2017, 2017

2016
Extrinsic Camera Calibration with Minimal Configuration Using Cornea Model and Equidistance Constraint.
IPSJ Trans. Comput. Vis. Appl., 2016

Cornea-reflection-based Extrinsic Camera Calibration without a Direct View.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Eye gaze analysis and learning-to-rank to obtain the most preferred result in image inpainting.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

2015
Automatic Visual Feedback from Multiple Views for Motor Learning.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Toward Enhancing Robustness of DSystem: Ranking Model for Background Inpainting.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Content Completion in Lower Dimensional Feature Space through Feature Reduction and Compensation.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Virtual Omnidirectional Video Synthesis with Multiple Cameras for Sports Training.
Proceedings of the 3rd International Congress on Sport Sciences Research and Technology Support, 2015

2014
Making Graphical Information Visible in Real Shadows on Interactive Tabletops.
IEEE Trans. Vis. Comput. Graph., 2014


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