Santiago Ontañón
Affiliations:- Drexel University
- Georgia Institute of Technology, Atlanta, USA (former)
According to our database1,
Santiago Ontañón
authored at least 209 papers
between 2001 and 2022.
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Bibliography
2022
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games.
IEEE Trans. Games, 2022
IEEE Trans. Games, 2022
Detection of driver health condition by monitoring driving behavior through machine learning from observation.
Expert Syst. Appl., 2022
CoRR, 2022
Proceedings of the 2022 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2022
Proceedings of the Findings of the Association for Computational Linguistics: NAACL 2022, 2022
Proceedings of the Thirty-Fifth International Florida Artificial Intelligence Research Society Conference, 2022
Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), 2022
2021
Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity.
Proc. ACM Hum. Comput. Interact., 2021
Identifying On-road Scenarios Predictive of ADHD usingDriving Simulator Time Series Data.
CoRR, 2021
An Empirical Investigation of Early Stopping Optimizations in Proximal Policy Optimization.
IEEE Access, 2021
Mondegreen: A Post-Processing Solution to Speech Recognition Error Correction for Voice Search Queries.
Proceedings of the KDD '21: The 27th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, 2021
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021
Proceedings of the Thirty-Fourth International Florida Artificial Intelligence Research Society Conference, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Gym-µRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Improving Compositional Generalization in Classification Tasks via Structure Annotations.
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing, 2021
2020
Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games.
CoRR, 2020
Understanding Learners' Problem-Solving Strategies in Concurrent and Parallel Programming: A Game-Based Approach.
CoRR, 2020
Artif. Intell. Rev., 2020
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020
Proceedings of the Thirty-Third International Florida Artificial Intelligence Research Society Conference, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Are Strong Policies Also Good Playout Policies? Playout Policy Optimization for RTS Games.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Comparing Observation and Action Representations for Deep Reinforcement Learning in MicroRTS.
CoRR, 2019
Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization, 2019
Programming in game space: how to represent parallel programming concepts in an educational game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019
2018
Refinement operators for directed labeled graphs with applications to instance-based learning.
Knowl. Based Syst., 2018
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2018
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Proceedings of the Artificial Intelligence XXXV, 2018
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018
Proceedings of the 4th IEEE International Conference on Collaboration and Internet Computing, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
IEEE Trans. Comput. Intell. AI Games, 2017
J. Artif. Intell. Res., 2017
Comput. Intell., 2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Graph grammar-based controllable generation of puzzles for a learning game about parallel programming.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the 2017 AAAI Spring Symposia, 2017
Proceedings of the 2017 AAAI Spring Symposia, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
Sensors, 2016
Using a novel clumpiness measure to unite data with metadata: Finding common sequence patterns in immune receptor germline V genes.
Pattern Recognit. Lett., 2016
Measuring similarity of individuals in description logics over the refinement space of conjunctive queries.
J. Intell. Inf. Syst., 2016
Controllable Procedural Content Generation via Constrained Multi-Dimensional Markov Chain Sampling.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Efficient approximation of labeling problems with applications to immune repertoire analysis.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016
Proceedings of the Case-Based Reasoning Research and Development, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Evol. Intell., 2015
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2015
Refinement-based disintegration: An approach to re-representation in relational learning.
AI Commun., 2015
Speeding up operations on feature terms using constraint programming and variable symmetry.
Artif. Intell., 2015
Auton. Agents Multi Agent Syst., 2015
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information, 2015
Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
Proceedings of the Case-Based Reasoning Research and Development, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Shall I Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation.
IEEE Trans. Comput. Intell. AI Games, 2014
A Dynamic-Bayesian Network framework for modeling and evaluating learning from observation.
Expert Syst. Appl., 2014
A semantic network-based evolutionary algorithm for modeling memetic evolution and creativity.
CoRR, 2014
Proceedings of the Case-Based Reasoning Research and Development, 2014
Proceedings of the Case-Based Reasoning Research and Development, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
IEEE Trans. Comput. Intell. AI Games, 2013
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2013
Proceedings of the Case-Based Reasoning Research and Development, 2013
A Comparison of Case Acquisition Strategies for Learning from Observations of State-Based Experts.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the Artificial Intelligence Research and Development, 2013
Proceedings of the Advances in Artificial Intelligence, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
An Ensemble Architecture for Learning Complex Problem-Solving Techniques from Demonstration.
ACM Trans. Intell. Syst. Technol., 2012
A defeasible reasoning model of inductive concept learning from examples and communication.
Artif. Intell., 2012
Proceedings of the Third International Conference on Computational Creativity, 2012
Proceedings of the Case-Based Reasoning Research and Development, 2012
Proceedings of the Case-Based Reasoning Research and Development, 2012
Proceedings of the Case-Based Reasoning Research and Development, 2012
Proceedings of the Case-Based Reasoning Research and Development, 2012
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012
Proceedings of the Principles and Practice of Constraint Programming, 2012
2011
An argumentation framework for learning, information exchange, and joint-deliberation in multi-agent systems.
Multiagent Grid Syst., 2011
Proceedings of the Inductive Logic Programming - 21st International Conference, 2011
Proceedings of the IJCAI 2011, 2011
Proceedings of the Case-Based Reasoning Research and Development, 2011
Proceedings of the Case-Based Reasoning Research and Development, 2011
Proceedings of the Case-Based Reasoning Research and Development, 2011
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
2010
Comput. Intell., 2010
Proceedings of the Social Robotics - Second International Conference on Social Robotics, 2010
Proceedings of the 27th International Conference on Machine Learning (ICML-10), 2010
Proceedings of the Interactive Storytelling, 2010
Proceedings of the International Conference on Computational Creativity, 2010
Proceedings of the Case-Based Reasoning. Research and Development, 2010
Proceedings of the Discovery Science - 13th International Conference, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the Artificial Intelligence Research and Development, 2010
Proceedings of the Artificial Intelligence Research and Development, 2010
Proceedings of the Argumentation in Multi-Agent Systems - 7th International Workshop, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Proceedings of the IJCAI 2009, 2009
Proceedings of the Interactive Storytelling, 2009
Proceedings of the Case-Based Reasoning Research and Development, 2009
Proceedings of the Case-Based Reasoning Research and Development, 2009
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2009
Proceedings of the Twenty-First Conference on Innovative Applications of Artificial Intelligence, 2009
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009
Proceedings of the Second Workshop on Agreement Technologies, 2009
2008
Proceedings of the Soft Computing Applications in Industry, 2008
Learning, Information Exchange, and Joint-Deliberation through Argumentation in Multi-agent Systems.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops, 2008
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008
Proceedings of the Argumentation in Multi-Agent Systems, Fifth International Workshop, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008
2007
Proceedings of the IJCAI 2007, 2007
Proceedings of the Case-Based Reasoning Research and Development, 2007
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007
Proceedings of the Argumentation in Multi-Agent Systems, 4th International Workshop, 2007
Proceedings of the Intelligent Narrative Technologies, 2007
Proceedings of the Intelligent Narrative Technologies, 2007
2006
Auton. Agents Multi Agent Syst., 2006
Proceedings of the Argumentation in Multi-Agent Systems, Third International Workshop, 2006
2005
Artif. Intell. Rev., 2005
Proceedings of the Current Topics in Artificial Intelligence, 2005
2004
Proceedings of the Advances in Case-Based Reasoning, 7th European Conference, 2004
Proceedings of the Machine Learning: ECML 2004, 2004
2003
Proceedings of the Case-Based Reasoning Research and Development, 2003
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003
2002
Proceedings of the Machine Learning: ECML 2002, 2002
Proceedings of the Topics in Artificial Intelligence, 5th Catalonian Conference on AI, 2002
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002
Proceedings of the Adaptive Agents and Multi-Agent Systems: Adaptation and Multi-Agent Learning, 2002
2001
Ensemble Case-Based Reasoning: Collaboration Policies for Multiagent Cooperative CBR.
Proceedings of the Case-Based Reasoning Research and Development, 2001
Proceedings of the Machine Learning: EMCL 2001, 2001