Santiago Ontañón

According to our database1, Santiago Ontañón authored at least 161 papers between 2001 and 2019.

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Bibliography

2019
RTS AI Problems and Techniques.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

StarCraft Bots and Competitions.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Extracting Policies from Replays to Improve MCTS in Real Time Strategy Games.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

Extracting CCGs for Plan Recognition in RTS Games.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2018
Combat Models for RTS Games.
IEEE Trans. Games, 2018

Refinement operators for directed labeled graphs with applications to instance-based learning.
Knowl.-Based Syst., 2018

The First microRTS Artificial Intelligence Competition.
AI Magazine, 2018

The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Magazine, 2018

Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Autonomous Swarm Agents Using Case-Based Reasoning.
Proceedings of the Artificial Intelligence XXXV, 2018

Machine Learning from Observation to Detect Abnormal Driving Behavior in Humans.
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018

Learning Behavior from Limited Demonstrations in the Context of Games.
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018

Predictive Modeling with Vehicle Sensor Data and IoT for Injury Prevention.
Proceedings of the 4th IEEE International Conference on Collaboration and Internet Computing, 2018

Learning Map-Independent Evaluation Functions for Real-Time Strategy Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

μCCG, a CCG-based Game-Playing Agent for μRTS.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

A User Study on Learning from Human Demonstration.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

SHRDLU: A Game Prototype Inspired by Winograd's Natural Language Understanding Work.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Tracing Player Knowledge in a Parallel Programming Educational Game.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Error Analysis in an Automated Narrative Information Extraction Pipeline.
IEEE Trans. Comput. Intellig. and AI in Games, 2017

Learning to Generate Video Game Maps Using Markov Models.
IEEE Trans. Comput. Intellig. and AI in Games, 2017

Combinatorial Multi-armed Bandits for Real-Time Strategy Games.
J. Artif. Intell. Res., 2017

Structural plan similarity based on refinements in the space of partial plans.
Computational Intelligence, 2017

Reports on the 2017 AAAI Spring Symposium Series.
AI Magazine, 2017

Player Movement Models for Video Game Level Generation.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Feature Selection for Learning from Demonstration in Minecraft.
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017

From computational narrative analysis to generation: a preliminary review.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Graph grammar-based controllable generation of puzzles for a learning game about parallel programming.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Understanding mario: an evaluation of design metrics for platformers.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Single believe state generation for partially observable real-time strategy games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Procedural level generation using multi-layer level representations with MdMCs.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Designing Visual Metaphors for an Educational Game for Parallel Programming.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Policies for Active Learning from Demonstration.
Proceedings of the 2017 AAAI Spring Symposia, 2017

Learning to Predict Driver Behavior from Observation.
Proceedings of the 2017 AAAI Spring Symposia, 2017

Towards Automatically Extracting Story Graphs from Natural Language Stories.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

Bridging the Gap Between Computational Narrative and Natural Language Processing.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Guest Editorial Real-Time Strategy Games.
IEEE Trans. Comput. Intellig. and AI in Games, 2016

Behavioral Modeling Based on Probabilistic Finite Automata: An Empirical Study.
Sensors, 2016

Using a novel clumpiness measure to unite data with metadata: Finding common sequence patterns in immune receptor germline V genes.
Pattern Recognition Letters, 2016

Measuring similarity of individuals in description logics over the refinement space of conjunctive queries.
J. Intell. Inf. Syst., 2016

The AIIDE 2015 Workshop Program.
AI Magazine, 2016

Controllable Procedural Content Generation via Constrained Multi-Dimensional Markov Chain Sampling.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Efficient approximation of labeling problems with applications to immune repertoire analysis.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016

Refinement-Based Similarity Measures for Directed Labeled Graphs.
Proceedings of the Case-Based Reasoning Research and Development, 2016

Informed Monte Carlo Tree Search for Real-Time Strategy games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Predicting Proppian Narrative Functions from Stories in Natural Language.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
A semantic network-based evolutionary algorithm for computational creativity.
Evolutionary Intelligence, 2015

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Magazine, 2015

Refinement-based disintegration: An approach to re-representation in relational learning.
AI Commun., 2015

Speeding up operations on feature terms using constraint programming and variable symmetry.
Artif. Intell., 2015

Coordinated inductive learning using argumentation-based communication.
Autonomous Agents and Multi-Agent Systems, 2015

Teaching a Virtual Robot to Perform Tasks by Learning from Observation.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information, 2015

Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

Adversarial Hierarchical-Task Network Planning for Complex Real-Time Games.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

Argument-Based Case Revision in CBR for Story Generation.
Proceedings of the Case-Based Reasoning Research and Development, 2015

Learning Behavior form Demonstration in Minecraft via Symbolic Similarity Measures.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Exploring Player Trace Segmentation for Dynamic Play Style Prediction.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

Automatic Learning of Combat Models for RTS Games.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

A Hierarchical MdMC Approach to 2D Video Game Map Generation.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Shall I Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation.
IEEE Trans. Comput. Intellig. and AI in Games, 2014

A Dynamic-Bayesian Network framework for modeling and evaluating learning from observation.
Expert Syst. Appl., 2014

Least Common Subsumer Trees for Plan Retrieval.
Proceedings of the Case-Based Reasoning Research and Development, 2014

Case-Based Prediction of Teen Driver Behavior and Skill.
Proceedings of the Case-Based Reasoning Research and Development, 2014

Experiments in map generation using Markov chains.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Toward Automatic Role Identification in Unannotated Folk Tales.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Game-Tree Search over High-Level Game States in RTS Games.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

A Hierarchical Approach to Generating Maps Using Markov Chains.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Walling in Strategy Games via Constraint Optimization.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft.
IEEE Trans. Comput. Intellig. and AI in Games, 2013

The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Magazine, 2013

Report on the 21st International Conference on Case-Based Reasoning.
AI Magazine, 2013

Refinement-Based Similarity Measure over DL Conjunctive Queries.
Proceedings of the Case-Based Reasoning Research and Development, 2013

A Comparison of Case Acquisition Strategies for Learning from Observations of State-Based Experts.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

Special Track on Case-Based Reasoning.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

Towards story-based content generation: From plot-points to maps.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

PSMAGE: Balanced map generation for StarCraft.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

An Approach to Re-Representation in Relational Learning.
Proceedings of the Artificial Intelligence Research and Development, 2013

A Dynamic Bayesian Network Framework for Learning from Observation.
Proceedings of the Advances in Artificial Intelligence, 2013

Evaluating Analogy-Based Story Generation: An Empirical Study.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Toward Character Role Assignment for Natural Language Stories.
Proceedings of the Intelligent Narrative Technologies VI, 2013

The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
An Ensemble Architecture for Learning Complex Problem-Solving Techniques from Demonstration.
ACM TIST, 2012

Similarity measures over refinement graphs.
Machine Learning, 2012

A defeasible reasoning model of inductive concept learning from examples and communication.
Artif. Intell., 2012

Automated Generation of Cross-Domain Analogies via Evolutionary Computation.
Proceedings of the Third International Conference on Computational Creativity, Dublin, Ireland, May 30, 2012

Natural Language Generation through Case-Based Text Modification.
Proceedings of the Case-Based Reasoning Research and Development, 2012

On Knowledge Transfer in Case-Based Inference.
Proceedings of the Case-Based Reasoning Research and Development, 2012

GENA: A Case-Based Approach to the Generation of Audio-Visual Narratives.
Proceedings of the Case-Based Reasoning Research and Development, 2012

A Case-Based Approach to Mutual Adaptation of Taxonomic Ontologies.
Proceedings of the Case-Based Reasoning Research and Development, 2012

Toward a Knowledge Transfer Model of Case-Based Inference.
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012

Case Acquisition Strategies for Case-Based Reasoning in Real-Time Strategy Games.
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012

Feature Term Subsumption Using Constraint Programming with Basic Variable Symmetry.
Proceedings of the Principles and Practice of Constraint Programming, 2012

2011
An argumentation framework for learning, information exchange, and joint-deliberation in multi-agent systems.
Multiagent and Grid Systems, 2011

Efficient Operations in Feature Terms Using Constraint Programming.
Proceedings of the Inductive Logic Programming - 21st International Conference, 2011

On the Role of Domain Knowledge in Analogy-Based Story Generation.
Proceedings of the IJCAI 2011, 2011

Measuring Similarity in Description Logics Using Refinement Operators.
Proceedings of the Case-Based Reasoning Research and Development, 2011

Amalgam-Based Reuse for Multiagent Case-Based Reasoning.
Proceedings of the Case-Based Reasoning Research and Development, 2011

A Case-Based Approach to Open-Ended Collective Agreement with Rational Ignorance.
Proceedings of the Case-Based Reasoning Research and Development, 2011

Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Learning Opponent Strategies through First Order Induction.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Representing game characters' inner worlds through narrative perspectives.
Proceedings of the Foundations of Digital Games, 2011

Towards a computational model of character status in interactive storytelling.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

The SAM Algorithm for Analogy-Based Story Generation.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Drama Management and Player Modeling for Interactive Fiction Games.
Computational Intelligence, 2010

On-Line Case-Based Planning.
Computational Intelligence, 2010

A Software Framework for Multi Player Robot Games.
Proceedings of the Social Robotics - Second International Conference on Social Robotics, 2010

Multiagent Inductive Learning: an Argumentation-based Approach.
Proceedings of the 27th International Conference on Machine Learning (ICML-10), 2010

Textual vs. Graphical Interaction in an Interactive Fiction Game.
Proceedings of the Interactive Storytelling, 2010

Towards Analogy-Based Story Generation.
Proceedings of the International Conference on Computational Creativity, 2010

Amalgams: A Formal Approach for Combining Multiple Case Solutions.
Proceedings of the Case-Based Reasoning. Research and Development, 2010

Towards Argumentation-based Multiagent Induction.
Proceedings of the ECAI 2010, 2010

Concept Convergence in Empirical Domains.
Proceedings of the Discovery Science - 13th International Conference, 2010

Story representation in analogy-based story generation in Riu.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Argumentation-based Example Interchange for Multiagent Induction.
Proceedings of the Artificial Intelligence Research and Development, 2010

Towards a Logical Model of Induction from Examples and Communication.
Proceedings of the Artificial Intelligence Research and Development, 2010

Empirical Argumentation: Integrating Induction and Argumentation in MAS.
Proceedings of the Argumentation in Multi-Agent Systems - 7th International Workshop, 2010

Story and Text Generation through Computational Analogy in the Riu System.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Goal-Driven Learning in the GILA Integrated Intelligence Architecture.
Proceedings of the IJCAI 2009, 2009

Evaluation of a Drama Manager Agent for an Interactive Story-Based Game.
Proceedings of the Interactive Storytelling, 2009

On Similarity Measures Based on a Refinement Lattice.
Proceedings of the Case-Based Reasoning Research and Development, 2009

Using Meta-reasoning to Improve the Performance of Case-Based Planning.
Proceedings of the Case-Based Reasoning Research and Development, 2009

Evaluating a Drama Management Approach in an Interactive Fiction Game.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2009


Special Track on Case-Based Reasoning.
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009

Argumentation-based Distributed Induction.
Proceedings of the Second Workshop on Agreement Technologies, 2009

2008
Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games.
Proceedings of the Soft Computing Applications in Industry, 2008

Learning, Information Exchange, and Joint-Deliberation through Argumentation in Multi-agent Systems.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops, 2008

Developing a Drama Management Architecture for Interactive Fiction Games.
Proceedings of the Interactive Storytelling, 2008

Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008

Situation Assessment for Plan Retrieval in Real-Time Strategy Games.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008

Argumentation-Based Information Exchange in Prediction Markets.
Proceedings of the Argumentation in Multi-Agent Systems, Fifth International Workshop, 2008

An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

Stochastic Plan Optimization in Real-Time Strategy Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

On-Line Case-Based Plan Adaptation for Real-Time Strategy Games.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Case-based Learning from Proactive Communication.
Proceedings of the IJCAI 2007, 2007

Case-Based Planning and Execution for Real-Time Strategy Games.
Proceedings of the Case-Based Reasoning Research and Development, 2007

Towards Player Preference Modeling for Drama Management in Interactive Stories.
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007

Artificial Intelligence for Adaptive Computer Games.
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007

An Argumentation Based Approach to Multi-Agent Learning.
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007

Learning and joint deliberation through argumentation in multiagent systems.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

An Argumentation-Based Framework for Deliberation in Multi-agent Systems.
Proceedings of the Argumentation in Multi-Agent Systems, 4th International Workshop, 2007

Drama Management Evaluation for Interactive Fiction Games.
Proceedings of the Intelligent Narrative Technologies, 2007

Driving Interactive Drama Research through Building Complete Systems.
Proceedings of the Intelligent Narrative Technologies, 2007

2006
Learning collaboration strategies for committees of learning agents.
Autonomous Agents and Multi-Agent Systems, 2006

Arguments and Counterexamples in Case-Based Joint Deliberation.
Proceedings of the Argumentation in Multi-Agent Systems, Third International Workshop, 2006

2005
The Explanatory Power of Symbolic Similarity in Case-Based Reasoning.
Artif. Intell. Rev., 2005

Recycling data for multi-agent learning.
Proceedings of the Machine Learning, 2005

Classification Algorithms for Biomedical Volume Datasets.
Proceedings of the Current Topics in Artificial Intelligence, 2005

2004
Justification-Based Case Retention.
Proceedings of the Advances in Case-Based Reasoning, 7th European Conference, 2004

Justification-Based Selection of Training Examples for Case Base Reduction.
Proceedings of the Machine Learning: ECML 2004, 2004

2003
Justification-based Multiagent Learning.
Proceedings of the Machine Learning, 2003

Collaborative Case Retention Strategies for CBR Agents.
Proceedings of the Case-Based Reasoning Research and Development, 2003

Learning to form dynamic committees.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

2002
Case Exchange Strategies in Multiagent Learning.
Proceedings of the Machine Learning: ECML 2002, 2002

Cooperative Case Bartering for Case-Based Reasoning Agents.
Proceedings of the Topics in Artificial Intelligence, 5th Catalonian Conference on AI, 2002

A bartering approach to improve multiagent learning.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

Cooperative Multiagent Learning.
Proceedings of the Adaptive Agents and Multi-Agent Systems: Adaptation and Multi-Agent Learning, 2002

2001
Ensemble Case-Based Reasoning: Collaboration Policies for Multiagent Cooperative CBR.
Proceedings of the Case-Based Reasoning Research and Development, 2001

Learning When to Collaborate among Learning Agents.
Proceedings of the Machine Learning: EMCL 2001, 2001


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