Daniel Berjón

According to our database1, Daniel Berjón authored at least 35 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Automatic highlight detection in videos of martial arts tricking.
Multim. Tools Appl., February, 2024

2023
Soccer line mark segmentation and classification with stochastic watershed transform.
Signal Process. Image Commun., October, 2023

Real-Time Monocular Skeleton-Based Hand Gesture Recognition Using 3D-Jointsformer.
Sensors, August, 2023

Real-Time Layered View Synthesis for Free-Viewpoint Video from Unreliable Depth Information.
Proceedings of the 15th International Workshop on Immersive Mixed and Virtual Environment Systems, 2023

2022
FVV Live: A Real-Time Free-Viewpoint Video System With Consumer Electronics Hardware.
IEEE Trans. Multim., 2022

Live Free-Viewpoint Video in Immersive Media Production Over 5G Networks.
IEEE Trans. Broadcast., 2022

Grass band detection in soccer images for improved image registration.
Signal Process. Image Commun., 2022

2021
Soccer line mark segmentation with stochastic watershed transform.
CoRR, 2021

2020
FVV Live: Real-Time, Low-Cost, Free Viewpoint Video.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

2019
Congestion Control for Cloud Gaming Over UDP Based on Round-Trip Video Latency.
IEEE Access, 2019

2018
Real-time nonparametric background subtraction with tracking-based foreground update.
Pattern Recognit., 2018

2017
Detection of Stationary Foreground Objects Using Multiple Nonparametric Background-Foreground Models on a Finite State Machine.
IEEE Trans. Image Process., 2017

2016
Optimal Piecewise Linear Function Approximation for GPU-Based Applications.
IEEE Trans. Cybern., 2016

Fast feature matching for detailed point cloud generation.
Proceedings of the Sixth International Conference on Image Processing Theory, 2016

2015
Seamless, Static Multi-Texturing of 3D Meshes.
Comput. Graph. Forum, 2015

SPLASH: a hybrid 3D modeling/rendering approach mixing splats and meshes.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Textured splat-based point clouds for rendering in handheld devices.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Detection of static moving objects using multiple nonparametric background models.
Proceedings of the International Symposium on Consumer Electronics, 2015

2014
Optimal Polygonal L<sub>1</sub> Linearization and Fast Interpolation of Nonlinear Systems.
IEEE Trans. Circuits Syst. I Regul. Pap., 2014

Region-based moving object detection using spatially conditioned nonparametric models in a GPU.
Proceedings of the IEEE International Conference on Consumer Electronics, 2014

2013
GPU-based implementation of an optimized nonparametric background modeling for real-time moving object detection.
IEEE Trans. Consumer Electron., 2013

Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement.
Signal Process. Image Commun., 2013

Objective and subjective evaluation of static 3D mesh compression.
Signal Process. Image Commun., 2013

Optimal polygonal L1 linearization and fast interpolation of nonlinear systems.
CoRR, 2013

GPGPU implementation of an improved nonparametric background modeling for moving object detection strategies.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

Real-time RGB-D data processing on GPU architecture.
Proceedings of the 2013 Conference on Design and Architectures for Signal and Image Processing, 2013

2012
Moving object detection for real-time augmented reality applications in a GPGPU.
IEEE Trans. Consumer Electron., 2012

Moving object detection strategy for augmented-reality applications in a GPGPU by using CUDA.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

Refined facial disparity maps for automatic creation of 3D avatars.
Proceedings of the Three-Dimensional Image Processing (3DIP) and Applications II, 2012

Fast human pose estimation using 3D Zernike descriptors.
Proceedings of the Three-Dimensional Image Processing (3DIP) and Applications II, 2012

2011
A parallel implementation of 3D Zernike moment analysis.
Proceedings of the Conference on Parallel Processing for Imaging Applications 2011, 2011

Evaluation of backward mapping DIBR for FVV applications.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

2010
Composition of Texture Atlases for 3D Mesh Multi-texturing.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

2006
Schedulability analysis of AR-TP, a Ravenscar compliant communication protocol for high-integrity distributed systems.
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006

The Arbitrated Real-Time Protocol (AR-TP): A Ravenscar Compliant Communication Protocol for High-Integrity Distributed Systems.
Proceedings of the Reliable Software Technologies, 2006


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