Rafael Pagés

Orcid: 0000-0002-5691-9580

According to our database1, Rafael Pagés authored at least 23 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
RGB-D-Fusion: Image Conditioned Depth Diffusion of Humanoid Subjects.
IEEE Access, 2023

2022
VoloGAN: Adversarial Domain Adaptation for Synthetic Depth Data.
CoRR, 2022

2021
Autonomous Tracking For Volumetric Video Sequences.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2021

2019
2DToonShade: A stroke based toon shading system.
Comput. Graph. X, 2019

Spatio-temporal Upsampling for Free Viewpoint Video Point Clouds.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

A Self-regulating Spatio-Temporal Filter for Volumetric Video Point Clouds.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019

2018
Affordable content creation for free-viewpoint video and VR/AR applications.
J. Vis. Commun. Image Represent., 2018

Beckett in VR: exploring narrative using free viewpoint video.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2D shading for cel animation.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room.
Proceedings of the Interactive Storytelling, 2018

Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018

2017
Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
Fast feature matching for detailed point cloud generation.
Proceedings of the Sixth International Conference on Image Processing Theory, 2016

2015
Seamless, Static Multi-Texturing of 3D Meshes.
Comput. Graph. Forum, 2015

SPLASH: a hybrid 3D modeling/rendering approach mixing splats and meshes.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Textured splat-based point clouds for rendering in handheld devices.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

2013
Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement.
Signal Process. Image Commun., 2013

2012
3D facial merging for virtual human reconstruction.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

Refined facial disparity maps for automatic creation of 3D avatars.
Proceedings of the Three-Dimensional Image Processing (3DIP) and Applications II, 2012

2011
ITEM: inter-texture error measurement for 3D meshes.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Multi-resolution texture coding for multi-resolution 3D meshes.
Proceedings of the 2011 IEEE Visual Communications and Image Processing, 2011

Face Lift Surgery for Reconstructed Virtual Humans.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

2010
Composition of Texture Atlases for 3D Mesh Multi-texturing.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010


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