Francisco Morán

Orcid: 0000-0003-3837-692X

According to our database1, Francisco Morán authored at least 52 papers between 1996 and 2024.

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Bibliography

2024
Untethered Real-Time Immersive Free Viewpoint Video.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024

2023
Real-Time Layered View Synthesis for Free-Viewpoint Video from Unreliable Depth Information.
Proceedings of the 15th International Workshop on Immersive Mixed and Virtual Environment Systems, 2023

2022
FVV Live: A Real-Time Free-Viewpoint Video System With Consumer Electronics Hardware.
IEEE Trans. Multim., 2022

Live Free-Viewpoint Video in Immersive Media Production Over 5G Networks.
IEEE Trans. Broadcast., 2022

2020
FVV Live: Real-Time, Low-Cost, Free Viewpoint Video.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

2019
Congestion Control for Cloud Gaming Over UDP Based on Round-Trip Video Latency.
IEEE Access, 2019

2018
Real-time nonparametric background subtraction with tracking-based foreground update.
Pattern Recognit., 2018

2017
Erratum to: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering.
Vis. Comput., 2017

MultiView Perceptual Disparity Model for Super MultiView Video.
IEEE J. Sel. Top. Signal Process., 2017

2016
Optimal Piecewise Linear Function Approximation for GPU-Based Applications.
IEEE Trans. Cybern., 2016

Fast feature matching for detailed point cloud generation.
Proceedings of the Sixth International Conference on Image Processing Theory, 2016

2015
Seamless, Static Multi-Texturing of 3D Meshes.
Comput. Graph. Forum, 2015

SPLASH: a hybrid 3D modeling/rendering approach mixing splats and meshes.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Textured splat-based point clouds for rendering in handheld devices.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Making Second Screen Sustainable in Media Production: the BRIDGET Approach.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Subjective evaluation of super multiview video in consumer 3D displays.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Automatic video to point cloud registration in a structure-from-motion framework.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

2014
Region-based moving object detection using spatially conditioned nonparametric models in a GPU.
Proceedings of the IEEE International Conference on Consumer Electronics, 2014

2013
GPU-based implementation of an optimized nonparametric background modeling for real-time moving object detection.
IEEE Trans. Consumer Electron., 2013

Introduction to the special issue on MPEG-V.
Signal Process. Image Commun., 2013

Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement.
Signal Process. Image Commun., 2013

Objective and subjective evaluation of static 3D mesh compression.
Signal Process. Image Commun., 2013

GPGPU implementation of an improved nonparametric background modeling for moving object detection strategies.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

Real-time RGB-D data processing on GPU architecture.
Proceedings of the 2013 Conference on Design and Architectures for Signal and Image Processing, 2013

2012
Moving object detection for real-time augmented reality applications in a GPGPU.
IEEE Trans. Consumer Electron., 2012

Moving object detection strategy for augmented-reality applications in a GPGPU by using CUDA.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

3D facial merging for virtual human reconstruction.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

Refined facial disparity maps for automatic creation of 3D avatars.
Proceedings of the Three-Dimensional Image Processing (3DIP) and Applications II, 2012

Fast human pose estimation using 3D Zernike descriptors.
Proceedings of the Three-Dimensional Image Processing (3DIP) and Applications II, 2012

2011
ITEM: inter-texture error measurement for 3D meshes.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Multi-resolution texture coding for multi-resolution 3D meshes.
Proceedings of the 2011 IEEE Visual Communications and Image Processing, 2011

A parallel implementation of 3D Zernike moment analysis.
Proceedings of the Conference on Parallel Processing for Imaging Applications 2011, 2011

Evaluation of backward mapping DIBR for FVV applications.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Face Lift Surgery for Reconstructed Virtual Humans.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

2010
COLLADA + MPEG-4 OR X3D + MPEG-4.
IEEE Veh. Technol. Mag., 2010

Efficient error control in 3D mesh coding.
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010

Composition of Texture Atlases for 3D Mesh Multi-texturing.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

2008
A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering.
Vis. Comput., 2008

Static 3D triangle mesh compression overview.
Proceedings of the International Conference on Image Processing, 2008

2007
3D Game Content Distributed Adaptation in Heterogeneous Environments.
EURASIP J. Adv. Signal Process., 2007

Adaptive 3D Content for Multi-Platform On-Line Games.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
High-Level Description Tools for Humanoids.
Proceedings of the Multimedia Content Representation, 2006

2005
Progressive Lower Trees of Wavelet Coefficients: Efficient Spatial and SNR Scalable Coding of 3D Models.
Proceedings of the Advances in Multimedia Information Processing, 2005

Efficient Architecture for Low-Cost Adaptive 3D Graphics-Based E-Learning Applications.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Comparison of wavelet-based three-dimensional model coding techniques.
IEEE Trans. Circuits Syst. Video Technol., 2004

Introduction to the Special Issue on MPEG-4's Animation Framework eXtension (AFX).
IEEE Trans. Circuits Syst. Video Technol., 2004

3D graphics rendering time modeling and control for mobile terminals.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004

2003
Authoring 744: Writing Descriptions to Create Content.
IEEE Multim., 2003

2002
Authoring 744: first results.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

Subdivision surfaces in MPEG-4.
Proceedings of the 2002 International Conference on Image Processing, 2002

2000
Hierarchical Coding of 3D Models with Subdivision Surfaces.
Proceedings of the 2000 International Conference on Image Processing, 2000

1996
Catalog: A WWW gateway for DBMSs.
Proceedings of WebNet 96, 1996


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