Daniel López-Fernández
According to our database1,
Daniel López-Fernández
authored at least 16 papers
between 2015 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2022
Entertain. Comput., 2022
YoungRes: A Serious Game-Based Intervention to Increase Youngsters Resilience Against Extremist Ideologies.
IEEE Access, 2022
2021
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.
IEEE Trans. Educ., 2021
CF4J 2.0: Adapting Collaborative Filtering for Java to new challenges of collaborative filtering based recommender systems.
Knowl. Based Syst., 2021
Empir. Softw. Eng., 2021
IEEE Computer Graphics and Applications, 2021
2020
Inter-Coder Agreement for Improving Reliability in Software Engineering Qualitative Research.
CoRR, 2020
CoRR, 2020
Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering.
IEEE Access, 2020
Entornos parcialmente no euclidianos en realidad virtual(Partially non-Euclidean environments in virtual reality).
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
2019
Proceedings of the IEEE Frontiers in Education Conference, 2019
Motivation of Computer Science Students at Universities Organized around Small Groups.
Proceedings of the IEEE Global Engineering Education Conference, 2019
2016
Assessment and development of transversal competences based on student's autonomous learning.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
2015
Motivation in engineering education a framework supported by evaluation instruments and enhancement resources.
Proceedings of the IEEE Global Engineering Education Conference, 2015