Aldo Gordillo

Orcid: 0000-0001-9785-4827

Affiliations:
  • Technical University of Madrid, Spain


According to our database1, Aldo Gordillo authored at least 37 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?
IEEE Internet Comput., 2024

Empowering Database Learning Through Remote Educational Escape Rooms.
IEEE Internet Comput., 2024

2023
A learning analytics perspective on educational escape rooms.
Interact. Learn. Environ., December, 2023

Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum.
IEEE Trans. Games, September, 2023

Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education.
IEEE Trans. Educ., August, 2023

Comparing effectiveness of educational video games of different genres in computer science education.
Entertain. Comput., August, 2023

Scaling Student Feedback in Software Engineering Massive Open Online Courses.
IEEE Softw., 2023

Are Virtual Reality Serious Video Games More Effective Than Web Video Games?
IEEE Computer Graphics and Applications, 2023

Gamification in Computer Science Education: An Empirical Study of a Meme Contest.
Proceedings of the IEEE Frontiers in Education Conference, 2023

A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education.
IEEE Trans. Educ., 2022

Educational Data Virtual Lab: Connecting the Dots Between Data Visualization and Analysis.
IEEE Computer Graphics and Applications, 2022

Game learning analytics: The case of online educational escape rooms.
Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022), 2022

2021
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.
IEEE Trans. Educ., 2021

Technology-Enhanced Educational Escape Rooms: A Road Map.
IT Prof., 2021

Use of a Simulated Social Network as an Educational Tool to Enhance Teacher Digital Competence.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming.
IEEE Access, 2021

Escapp: A Web Platform for Conducting Educational Escape Rooms.
IEEE Access, 2021

LEGO® Serious Play in Software Engineering Education.
IEEE Access, 2021

SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects.
IEEE Access, 2021

2020
Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering.
IEEE Access, 2020

Ediphy: A modular and extensible open-source web authoring tool for the creation of interactive learning resources.
Proceedings of the 16th International Conference on Intelligent Environments, 2020

Analysis of management systems for virtual and remote labs.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Analyzing Learning Effectiveness and Students' Perceptions of an Educational Escape Room in a Programming Course in Higher Education.
IEEE Access, 2019

Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting.
IEEE Access, 2019

2017
An easy to use open source authoring tool to create effective and reusable learning objects.
Comput. Appl. Eng. Educ., 2017

2015
Enhancing Web-Based Learning Resources With Existing and Custom Quizzes Through an Authoring Tool.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

2014
Towards a Learning Object pedagogical quality metric based on the LORI evaluation model.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Enhancing web-based learning resources with quizzes through an authoring tool and an audience response system.
Proceedings of the IEEE Frontiers in Education Conference, 2014

A flexible open source web platform to facilitate Learning Object evaluation.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Facilitating the creation of interactive multi-device Learning Objects using an online authoring tool.
Proceedings of the IEEE Frontiers in Education Conference, 2014

The usefulness of usability and user experience evaluation methods on an e-Learning platform development from a developer's perspective: A case study.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
The city as a learning gamified platform.
Proceedings of the IEEE Frontiers in Education Conference, 2013

An online e-Learning authoring tool to create interactive multi-device learning objects using e-Infrastructure resources.
Proceedings of the IEEE Frontiers in Education Conference, 2013

A model for integrating learning object repository resources into web videoconference services.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Enhanced recommendations for e-Learning authoring tools based on a proactive context-aware recommender.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Integration of SCORM packages into web games.
Proceedings of the IEEE Frontiers in Education Conference, 2013


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