Daniel Whitehouse

Orcid: 0000-0002-0216-1866

According to our database1, Daniel Whitehouse authored at least 17 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Transductive Image Segmentation: Self-training and Effect of Uncertainty Estimation.
Proceedings of the Domain Adaptation and Representation Transfer, and Affordable Healthcare and AI for Resource Diverse Global Health, 2021

2019
Sparse representation of 3D images for piecewise dimensionality reduction with high quality reconstruction.
Array, 2019

2017
Memory Bounded Monte Carlo Tree Search.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2015
Player Preference and Style in a Leading Mobile Card Game.
IEEE Trans. Comput. Intell. AI Games, 2015

Emergent bluffing and inference with Monte Carlo Tree Search.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
Monte Carlo Tree Search for games with hidden information and uncertainty.
PhD thesis, 2014

Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions.
IEEE Trans. Comput. Intell. AI Games, 2014

Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information.
Artif. Intell., 2014

Parallelization of Information Set Monte Carlo Tree Search.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014

The 2013 Multi-objective Physical Travelling Salesman Problem Competition.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014

2013
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Information Set Monte Carlo Tree Search.
IEEE Trans. Comput. Intell. AI Games, 2012

A Survey of Monte Carlo Tree Search Methods.
IEEE Trans. Comput. Intell. AI Games, 2012

Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011


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