Peter I. Cowling
According to our database^{1},
Peter I. Cowling
authored at least 88 papers
between 2000 and 2019.
Collaborative distances:
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Bibliography
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
IEEE Trans. Games, 2019
IEEE Trans. Games, 2019
2018
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Win Prediction in Esports: MixedRank Match Prediction in Multiplayer Online Battle Arena Games.
CoRR, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE17), 2017
2016
Using association rule mining to predict opponent deck content in android: Netrunner.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
IEEE Trans. Comput. Intell. AI Games, 2015
Predicting player disengagement and first purchase with eventfrequency based data representation.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
An experimental study of action selection mechanisms to create an entertaining opponent.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
IEEE Trans. Comput. Intell. AI Games, 2014
Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information.
Artif. Intell., 2014
A Phylogenetic Classification of the VideoGame Industry's Business Model Ecosystem.
Proceedings of the Collaborative Systems for Smart Networked Environments, 2014
Proceedings of the Evolutionary Computation in Combinatorial Optimisation, 2014
Dynamic Period Routing for a Complex RealWorld System: A Case Study in Storm Drain Maintenance.
Proceedings of the Evolutionary Computation in Combinatorial Optimisation, 2014
Proceedings of the Computer Games  Third Workshop on Computer Games, 2014
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
2013
Fusing integrated visual vocabulariesbased bag of visual words and weighted colour moments on spatial pyramid layout for natural scene image classification.
Signal Image Video Process., 2013
CoRR, 2013
CoRR, 2013
CoRR, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
Monte Carlo Tree Search with macroactions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Integrating Monte Carlo Tree Search with KnowledgeBased Methods to Create Engaging Play in a Commercial Mobile Game.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering.
IEEE Trans. Comput. Intell. AI Games, 2012
IEEE Trans. Comput. Intell. AI Games, 2012
IEEE Trans. Comput. Intell. AI Games, 2012
An empirical study of hyperheuristics for managing very large sets of low level heuristics.
J. Oper. Res. Soc., 2012
Int. J. Next Gener. Comput., 2012
Monte Carlo Tree Search with macroactions and heuristic route planning for the Physical Travelling Salesman Problem.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
J. Syst. Softw., 2011
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
2010
Acquaintancebased trust model for the evolution of cooperation in business games.
Serv. Oriented Comput. Appl., 2010
Empir. Softw. Eng., 2010
Assessing trustworthiness of nodes to enhance performance in mobile ad hoc networks.
Proceedings of the Eighth Annual Conference on Privacy, Security and Trust, 2010
Spatial pyramid local keypoints quantization for bag of visual patches image representation.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Linked Data Meets Artificial Intelligence, 2010
Software StageEffort Estimation Based on Association Rule Mining and Fuzzy Set Theory.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010
2009
Evolution of Cooperativeness in a Business Game Relying on Acquaintance Based Trustworthiness Assessment.
Proceedings of the 2009 IEEE Conference on Commerce and Enterprise Computing, 2009
Proceedings of the 5th International Workshop on Predictive Models in Software Engineering, 2009
Natural Scene Image Recognition by Fusing Weighted Colour Moments with Bag of Visual Patches on Spatial Pyramid Layout.
Proceedings of the Ninth International Conference on Intelligent Systems Design and Applications, 2009
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
2008
Proceedings of the Adaptive and Multilevel Metaheuristics, 2008
Expert Syst. Appl., 2008
Proceedings of the Making Globally Distributed Software Development a Success Story, 2008
Adjusting Analogy Software Effort Estimation Based on Fuzzy Logic.
Proceedings of the ICSOFT 2008, 2008
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
2007
Using a Large Set of Low Level Heuristics in a Hyperheuristic Approach to Personnel Scheduling.
Proceedings of the Evolutionary Scheduling, 2007
Appl. Soft Comput., 2007
Proceedings of the Learning and Intelligent Optimization, Second International Conference, 2007
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2007
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
2006
Knowl. Inf. Syst., 2006
Improving rule sorting, predictive accuracy and training time in associative classification.
Expert Syst. Appl., 2006
The Trade Off Between Diversity and Quality for Multiobjective Workforce Scheduling.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2006
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006
2005
J. Digit. Inf. Manag., 2005
Comput. Oper. Res., 2005
Proceedings of the Research and Development in Intelligent Systems XXII, 2005
Choosing the Fittest Subset of Low Level Heuristics in a Hyperheuristic Framework.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2005
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005
Proceedings of the 2005 ACS / IEEE International Conference on Computer Systems and Applications (AICCSA 2005), 2005
2004
Interagent cooperation and communication for agentbased robust dynamic scheduling in steel production.
Adv. Eng. Informatics, 2004
Proceedings of the 4th IEEE International Conference on Data Mining (ICDM 2004), 2004
2003
J. Intell. Manuf., 2003
Utility and Stability Measures for AgentBased Dynamic Scheduling of Steel Continuous Casting.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003
2002
An adaptive Length chromosome HyperHeuristic Genetic Algorithm for a Trainer Scheduling Problem.
Proceedings of the Recent Advances in Simulated Evolution and Learning [extended and revised papers selected from the 4th AsiaPacific Conference on Simulated Evolution and Learning, 2002
Proceedings of the Parallel Problem Solving from Nature, 2002
Proceedings of the Applications of Evolutionary Computing, 2002
Opening the Information Bottleneck in Complex Scheduling Problems with a Novel Representation: STARK Diagrams.
Proceedings of the Diagrammatic Representation and Inference, 2002
2001
Appl. Intell., 2001
Effective Local and Guided Variable Neighbourhood Search Methods for the Asymmetric Travelling Salesman Problem.
Proceedings of the Applications of Evolutionary Computing, 2001
2000
Proceedings of the Practice and Theory of Automated Timetabling III, 2000
Proceedings of the Practice and Theory of Automated Timetabling III, 2000