Edward J. Powley

Orcid: 0000-0002-7317-7304

Affiliations:
  • Falmouth University, Penryn, UK


According to our database1, Edward J. Powley authored at least 33 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2019
Emulating Human Play in a Leading Mobile Card Game.
IEEE Trans. Games, 2019

Nurturing Collaboration in an Undergraduate Computing Course with Robot-themed Team Training and Team Building.
Proceedings of the 3rd Conference on Computing Education Practice, 2019

2018
Rapid game jams with fluidic games: A user study & design methodology.
Entertain. Comput., 2018

Exploring Novel Game Spaces with Fluidic Games.
CoRR, 2018

Investigating and Automating the Creative Act of Software Engineering: A Position Paper.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

A Parameter-Space Design Methodology for Casual Creators.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

The effect of visualising NPC pathfinding on player exploration.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Fluidic Games in Cultural Contexts.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Mixed-Initiative Approaches to On-Device Mobile Game Design.
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017

Wevva: Democratising Game Design.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Memory Bounded Monte Carlo Tree Search.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Semi-automated level design via auto-playtesting for handheld casual game creation.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

2015
Player Preference and Style in a Leading Mobile Card Game.
IEEE Trans. Comput. Intell. AI Games, 2015

Emergent bluffing and inference with Monte Carlo Tree Search.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions.
IEEE Trans. Comput. Intell. AI Games, 2014

Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information.
Artif. Intell., 2014

Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Parallelization of Information Set Monte Carlo Tree Search.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014

The 2013 Multi-objective Physical Travelling Salesman Problem Competition.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014

2013
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering.
IEEE Trans. Comput. Intell. AI Games, 2012

Information Set Monte Carlo Tree Search.
IEEE Trans. Comput. Intell. AI Games, 2012

A Survey of Monte Carlo Tree Search Methods.
IEEE Trans. Comput. Intell. AI Games, 2012

Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2010
Counting Preimages of Homogeneous Configurations in 1-Dimensional Cellular Automata.
J. Cell. Autom., 2010

Quad Prize Submission: Simulating Elementary CAs with Trid CAs.
J. Cell. Autom., 2010

2009
Global properties of cellular automata.
PhD thesis, 2009

Automorphisms of Transition Graphs for Linear Cellular Automata.
J. Cell. Autom., 2009

Automorphisms of Transition Graphs for Elementary Cellular Automata.
J. Cell. Autom., 2009

2008
Automorphisms of transition graphs for a linear cellular automaton.
Proceedings of the Automata 2008: Theory and Applications of Cellular Automata, 2008


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