David Hicks

Orcid: 0000-0003-2660-6505

According to our database1, David Hicks authored at least 20 papers between 2014 and 2023.

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Bibliography

2023
Table Cape VR Education Technology Project: An Immersive Learning Experience of Walking with Giants.
Proceedings of the SIGGRAPH Asia 2023 Educator's Forum, 2023

Engaged Student Learning through IoT-based Capstone Projects: Particular Look at Student Engagement in Historically Underrepresented Groups.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Expanding Remote Student Learning-Internet of Things Applications and Exercises.
Proceedings of the IEEE Frontiers in Education Conference, 2023

CoSINT: Designing a Collaborative Capture the Flag Competition to Investigate Misinformation.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
aflow.org: A Web Ecosystem of Databases, Software and Tools.
CoRR, 2022

ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

2021
Deep learning using computer vision in self driving cars for lane and traffic sign detection.
Int. J. Syst. Assur. Eng. Manag., 2021

Designing Historical Tours for Head-Worn AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Making the Invisible Visible: Illuminating the Hidden Histories of the World War I Tunnels at Vauquois Through a Hybridized Virtual Reality Exhibition.
IEEE Computer Graphics and Applications, 2020

If this place could talk ... First World War tunnel warfare through haptic VR.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
GSTR: Secure multi-hop message dissemination in connected vehicles using social trust model.
Internet Things, 2019

Read-Agree-Predict: A Crowdsourced Approach to Discovering Relevant Primary Sources for Historians.
Hum. Comput., 2019

2018
Exploring Trade-Offs Between Learning and Productivity in Crowdsourced History.
Proc. ACM Hum. Comput. Interact., 2018

AFLOW-CHULL: Cloud-Oriented Platform for Autonomous Phase Stability Analysis.
J. Chem. Inf. Model., 2018

Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Authentic Problem-Based Learning with Augmented Reality.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2016
Synchronized static and dynamic visualization in a web-based programming environment.
Proceedings of the 24th IEEE International Conference on Program Comprehension, 2016

2015
CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Enhancing object-oriented programming education using static and dynamic visualization.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

2014
[Poster] CI-Spy: Using mobile-AR for scaffolding historical inquiry learning.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014


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