David Kim

Orcid: 0000-0003-1592-2123

According to our database1, David Kim authored at least 61 papers between 2004 and 2024.

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Bibliography

2024
Human I/O: Towards a Unified Approach to Detecting Situational Impairments.
CoRR, 2024

RABBIT: A Robot-Assisted Bed Bathing System with Multimodal Perception and Integrated Compliance.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

Detecting Social Desirability Bias with Human-Computer Interaction: A Mouse-Tracking Study.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Ball tracking and trajectory prediction system for tennis robots.
J. Comput. Des. Eng., April, 2023

Development and external validation of a pretrained deep learning model for the prediction of non-accidental trauma.
npj Digit. Medicine, 2023

InstructPipe: Building Visual Programming Pipelines with Human Instructions.
CoRR, 2023

Multiscale Vision Transformer With Deep Clustering-Guided Refinement for Weakly Supervised Object Localization.
CoRR, 2023

Optimal Design of a Compound Planetary Reducer Using a Nonlinear Optimization Method.
IEEE Access, 2023

Getting What You Paid For: Assessing Participant Experience Parameters for Amazon Mechanical Turk (MTurk) Workers on Survey Response Quality.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

Typing Fast versus Typing Slow: Using Typing Dynamics to Reveal Authentic and Imposter Users.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Osmo Kaleidoscope: Co-designing and Problem-solving with Children in S.T.E.A.M. App Development.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
T/R RF Switch with 150 ns Switching Time and over 100 dBc IMD for Wideband Mobile Applications in Thick Oxide SOI Process.
Sensors, 2022

RetroSphere: Self-Contained Passive 3D Controller Tracking for Augmented Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

When is enough, enough? An Examination of Student Engagement when Watching Online Group Project Presentations.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Thinking Fast or slow? Understanding Answering Behavior Using Dual-Process Theory through Mouse Cursor Movements.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects into Tangible 6DoF Interfaces Using Ad hoc UI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
A Low-Band Multi-Gain LNA Design for Diversity Receive Module with 1.2 dB NF.
Sensors, 2021

The ratio of equivalent mutants: A key to analyzing mutation equivalence.
J. Syst. Softw., 2021

Idcube Lite - A Free Interactive Discovery Cube Software for Multi And Hyperspectral Applications.
Proceedings of the 11th Workshop on Hyperspectral Imaging and Signal Processing: Evolution in Remote Sensing, 2021

Visual Odometry for Absolute Position Estimation using Template Matching on Known Environment.
Proceedings of the 18th International Conference on Ubiquitous Robots, 2021

Development of 3D printed rapid omni-directional mecanum mobile manipulator.
Proceedings of the 18th International Conference on Ubiquitous Robots, 2021

Gazebo Simulation of Autonomous Delivery Robot using Model Predictive Control for High-speed Mobility.
Proceedings of the 18th International Conference on Ubiquitous Robots, 2021

A Design of High Power SP7T and SP8T RF Switches using SOI CMOS Technology.
Proceedings of the 18th International SoC Design Conference, 2021

2020
Experiencing Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality in DepthLab.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Multi-band PLL for RF wireless charger at 2.4 GHz and 5.8 GHz.
Proceedings of the International SoC Design Conference, 2020

Using Accelerometer and Gyroscope Data in Common Mobile Devices to Assess Credibility.
Proceedings of the 26th Americas Conference on Information Systems, 2020

2018
The need 4 speed in real-time dense visual tracking.
ACM Trans. Graph., 2018

Skinmorph: texture-tunable on-skin interface through thin, programmable gel.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Towards Automotive Grade Embedded RRAM.
Proceedings of the 48th European Solid-State Device Research Conference, 2018

2017
Articulated distance fields for ultra-fast tracking of hands interacting.
ACM Trans. Graph., 2017

A Bayesian network-based approach for fault analysis.
Expert Syst. Appl., 2017

Looking Inside the Wires: Understanding Museum Visitor Learning with an Augmented Circuit Exhibit.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Fusion4D: real-time performance capture of challenging scenes.
ACM Trans. Graph., 2016


HyperDepth: Learning Depth from Structured Light without Matching.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

FlexCase: Enhancing Mobile Interaction with a Flexible Sensing and Display Cover.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Integrating the Smart Home into the Digital Calendar.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips.
ACM Trans. Graph., 2015

SemanticPaint: interactive segmentation and learning of 3D world.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Accurate, Robust, and Flexible Real-time Hand Tracking.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Freeform 3D interactions in everyday environments.
PhD thesis, 2014

Learning to be a depth camera for close-range human capture and interaction.
ACM Trans. Graph., 2014

FlexSense: a transparent self-sensing deformable surface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

MixFab: a mixed-reality environment for personal fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The PumpSpark fountain development kit.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2012
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

HoloDesk: direct 3d interactions with a situated see-through display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Shake'n'sense: reducing interference for overlapping structured light depth cameras.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Vermeer: direct interaction with a 360° viewable 3D display.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

KinectFusion: real-time dynamic 3D surface reconstruction and interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

KinectFusion: Real-time dense surface mapping and tracking.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Human brain imaging during controlled and natural viewing.
Proceedings of the Human Vision and Electronic Imaging XV, 2010

Multi-touch authentication on tabletops.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2008
Creating malleable interactive surfaces using liquid displacement sensing.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

2007
Designing for collaborative creative problem solving.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2004
Designing Language Models for Voice Portal Applications.
Int. J. Speech Technol., 2004


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