Chris Schmandt

According to our database1, Chris Schmandt authored at least 85 papers between 1980 and 2020.

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Bibliography

2020
Field study of a tactile sound awareness device for deaf users.
Proceedings of the ISWC '20: 2020 ACM International Symposium on Wearable Computers, 2020

2019
HyperCubes: A Playful Introduction to Computational Thinking in Augmented Reality.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Skinmorph: texture-tunable on-skin interface through thin, programmable gel.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

ARTextiles for Promoting Social Interactions Around Personal Interests.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Leveraging user-made predictions to help understand personal behavior patterns.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Technological interventions to detect, communicate and deter sexual assault.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

ARTextiles: Promoting Social Interactions Around Personal Interests Through Augmented Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Exploring Interactions and Perceptions of Kinetic Wearables.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Procedurally generated virtual reality from 3D reconstructed physical space.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Bringing real objects, spaces, actions, and interactions into social VR.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Resolving Spatial Variation And Allowing Spectator Participation In Multiplayer VR.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Immersive Scuba Diving Simulator Using Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Rovables: Miniature On-Body Robots as Mobile Wearables.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

DuoSkin: rapidly prototyping on-skin user interfaces using skin-friendly materials.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

ChromoSkin: Towards Interactive Cosmetics Using Thermochromic Pigments.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Immersive Terrestrial Scuba Diving Using Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Expanding social mobile games beyond the device screen.
Pers. Ubiquitous Comput., 2015

MetaSpace II: Object and full-body tracking for interaction and navigation in social VR.
CoRR, 2015

Design Strategies for Playful Technologies to Support Light-intensity Physical Activity in the Workplace.
CoRR, 2015

MetaSpace: Full-body Tracking for Immersive Multiperson Virtual Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

MugShots: A Mug Display for Front and Back Stage Social Interaction in the Workplace.
Proceedings of the Ninth International Conference on Tangible, 2015

NailO: Fingernails as an Input Surface.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
MugShots: everyday objects as social catalysts.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

2013
Mime: compact, low power 3D gesture sensing for interaction with head mounted displays.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Spotz: A Location-Based Approach to Self-awareness.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

2012
Setting the stage for interaction: a tablet application to augment group discussion in a seminar class.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

2011
Indoor location sensing using geo-magnetism.
Proceedings of the 9th International Conference on Mobile Systems, 2011

Back Talk: An auditory environment for sociable television viewing.
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011

2010
iLight: information flashlight on objects using handheld projector.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

My Second Bike: A TV-Enabled Social and Interactive Riding Experience.
Proceedings of the 7th IEEE Consumer Communications and Networking Conference, 2010

2009
Are We There Yet? User-Centered Temporal Awareness.
Computer, 2009

Going my way: a user-aware route planner.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Globetoddler: designing for remote interaction between preschoolers and their traveling parents.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

AreWeThereYet? - A Temporally Aware Media Player.
Proceedings of the User Interfaces 2008, Ninth Australasian User Interface Conference, 2008

2005
Active Messenger: E-Mail Filtering and Delivery in a Heterogeneous Network.
Hum. Comput. Interact., 2005

Physical embodiments for mobile communication agents.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

ReachMedia: On-the-move interaction with everyday objects.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005

Giving the caller the finger: collaborative responsibility for cellphone interruptions.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Personal and Ubiquitous Computing.
Pers. Ubiquitous Comput., 2004

User-Centered Location Awareness.
Computer, 2004

Impromptu: Managing Networked Audio Applications for Mobile Users.
Proceedings of the Second International Conference on Mobile Systems, 2004

An Audio-Based Personal Memory Aid.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

WatchMe: Communication and Awareness Between Members of a Closely-Knit Group.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

Improving speech playback using time-compression and speech recognition.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
TalkBack: a conversational answering machine.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

Safe & sound: a wireless leash.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
A User-Centered Location Model.
Pers. Ubiquitous Comput., 2002

Mediated voice communication via mobile IP.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

2001
Aware Community Portals: Shared Information Appliances for Transitional Spaces.
Pers. Ubiquitous Comput., 2001

The audio notebook: paper and pen interaction with structured speech.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments.
ACM Trans. Comput. Hum. Interact., 2000

Everywhere messaging.
IBM Syst. J., 2000

Synthetic News Radio.
IBM Syst. J., 2000

Location-Aware Information Delivery with <i>ComMotion</i>.
Proceedings of the Handheld and Ubiquitous Computing, Second International Symposium, 2000

1999
Everywhere Messaging.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Nomadic Radio: Scaleable and Contextual Notification for Wearable Audio Messaging.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Audio Hallway: A Virtual Acoustic Environment for Browsing.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

Speaking and Listening on the Run: Design for Wearable Audio Computing.
Proceedings of the Second International Symposium on Wearable Computers (ISWC 1998), 1998

1997
Introduction to the Special Issue on Speech as Data.
ACM Trans. Comput. Hum. Interact., 1997

Nomadic Radio: A Spatialized Audio Environment for Wearable Computing.
Proceedings of the First International Symposium on Wearable Computers (ISWC 1997), 1997

Dynamic Soundscape: Mapping Time to Space for Audio Browsing.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Using Acoustic Structure in a Hand-Held Audio Playback Device.
IBM Syst. J., 1996

CLUES: Dynamic Personalized Message Filtering.
Proceedings of the CSCW '96, 1996

MIT Media Laboratory: A View After Ten Years.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

NewsComm: A Hand-Held Interface for Interactive Access to Structured Audio.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

MailCall: Message Presentation and Navigation in a Nonvisual Environment.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
AudioStreamer: exploiting simultaneity for listening.
Proceedings of the Human Factors in Computing Systems, 1995

1994
Multimedia nomadic services on today's hardware.
IEEE Netw., 1994

Putting People First: Specifying Proper Names in Speech Interfaces.
Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology, 1994

1993
Capturing, Structuring, and Representing Ubiquitous Audio.
ACM Trans. Inf. Syst., 1993

Phoneshell: The Telephone as Computer Terminal.
Proceedings of the First ACM International Conference on Multimedia '93, 1993

VoiceNotes: a speech interface for a hand-held voice notetaker.
Proceedings of the Human-Computer Interaction, 1993

1992
Ubiquitous Audio: Capturing Spontaneous Collaboration.
Proceedings of the CSCW '92, Proceedings of the Conference on Computer Supported Cooperative Work, Toronto, Canada, October 31, 1992

Semi-structured display of telephone conversations.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992

1991
Integrating Audio and Telephony in a Distributed Workstation Environment.
Proceedings of the Summer 1991 USENIX Conference, Nashville, TE, USA, June 1991, 1991

1990
Augmenting a Window System with Speech Input.
Computer, 1990

Interface and new interactive systems (panel session).
Proceedings of the Panel Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

Observations on using speech input for window navigation.
Proceedings of the Human-Computer Interaction, 1990

1989
Speech and audio in window systems: when will they happen?
Proceedings of the Panel Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1988
Employing voice back channels of facilitate audio document retrieval.
Proceedings of the ACM SIGOIS and IEEECS TC-OA 1988 Conference on Office Information Systems, 1988

1987
Conversational Telecommunications Environments.
Proceedings of the Cognitive Engeineering in the Design of Human-Computer Interaction and Expert Systems, 1987

Voice: technology searching for communication needs.
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987

1983
Spatial input/display correspondence in a stereoscopic computer graphic work station.
Proceedings of the 10th Annual Conference on Computer Graphics and Interactive Techniques, 1983

1982
The intelligent voice-interactive interface.
Proceedings of the 1982 Conference on Human Factors in Computing Systems, 1982

1980
Soft Typography.
Proceedings of the Information Processing, Proceedings of the 8th IFIP Congress 1980, Tokyo, Japan - October 6-9, 1980 and Melbourne, Australia, 1980


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