Armir Bujari

Orcid: 0000-0002-1955-7699

According to our database1, Armir Bujari authored at least 106 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Machine Learning Insights for Behavioral Data Analysis Supporting the Autonomous Vehicles Scenario.
IEEE Internet Things J., February, 2023

A Novel Design for Advanced 5G Deployment Environments with Virtualized Resources at Vehicular and MEC Nodes.
Proceedings of the IEEE Vehicular Networking Conference, 2023

A Layered Architecture Enabling Metaverse Applications in Smart Manufacturing Environments.
Proceedings of the IEEE International Conference on Metaverse Computing, 2023

Use of QUIC Protocol for Efficient Data Transmission Over Satellite in Emergency Scenario.
Proceedings of the International Conference on Information and Communication Technologies for Disaster Management, 2023

Evaluating SDN Applicability in the Edge.
Proceedings of the IEEE International Conference on Communications, 2023

KuberneTSN: a Deterministic Overlay Network for Time-Sensitive Containerized Environments.
Proceedings of the IEEE International Conference on Communications, 2023

Game Theoretic Analysis of AoI Efficiency for Participatory and Federated Data Ecosystems.
Proceedings of the IEEE International Conference on Communications, 2023

An Event and Service Mesh Architecture Supporting Service Integration in Society 5.0 enabled Smart Cities.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Supporting Smart Farming through Bandwidth Adaptation in Satellite Communications.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

A Simulation-based Decision Support System for Urban Traffic Management.
Proceedings of the 28th IEEE International Workshop on Computer Aided Modeling and Design of Communication Links and Networks , 2023

2022
A Layered Middleware for OT/IT Convergence to Empower Industry 5.0 Applications.
Sensors, 2022

DIFFUSE: A DIstributed and decentralized platForm enabling Function composition in Serverless Environments.
Comput. Networks, 2022

A Data-Driven Digital Twin for Urban Activity Monitoring.
Proceedings of the IEEE Symposium on Computers and Communications, 2022

A Decentralized Architecture for Dynamic and Federated Access Control Facilitating Smart Tourism Services.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

Towards a Resource-aware Middleware Support for Distributed Game Engine Design.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

An Architectural Approach for Heterogeneous Data Access in Serverless Platforms.
Proceedings of the IEEE Global Communications Conference, 2022

2021
A Digital Twin Decision Support System for the Urban Facility Management Process.
Sensors, 2021

Location Dynamic Tabu Routing Protocol for MANETs.
Mob. Networks Appl., 2021

Measuring the impact of COVID-19 restrictions on mobility: A real case study from Italy.
J. Commun. Networks, 2021

Are Remote Play Streaming Systems Doomed to Fail? A Network Perspective.
IEEE Multim., 2021

Wearable sensor networks: A measurement study.
Concurr. Comput. Pract. Exp., 2021

An ETSI NFV Implementation for Automatic Deployment and Configuration of a Virtualized Mobile Core Network.
Proceedings of the 17th International Conference on Wireless and Mobile Computing, 2021

End-to-end QoS Management in Self-Configuring TSN Networks.
Proceedings of the 17th IEEE International Conference on Factory Communication Systems, 2021

A Shared Memory Approach for Function Chaining in Serverless Platforms.
Proceedings of the IEEE Symposium on Computers and Communications, 2021

Enhancing the Performance of Industry 4.0 Scenarios via Serverless Processing at the Edge.
Proceedings of the ICC 2021, 2021

IPPODAMO: a Digital Twin Support for Smart Cities Facility Management.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

2020
A mobile sensing and visualization platform for environmental data.
Pervasive Mob. Comput., 2020

Editorial: Smart Objects and Technologies.
Mob. Networks Appl., 2020

Editorial: Smart Objects and Technologies.
Mob. Networks Appl., 2020

Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network.
Mob. Networks Appl., 2020

A Virtual PEP for Web Optimization over a Satellite-Terrestrial Backhaul.
IEEE Commun. Mag., 2020

Air Quality Control through Bike Sharing Fleets.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

A Geo-distributed Architectural Approach Favouring Smart Tourism Development in the 5G Era.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

An Efficient and Reliable Multi-Cloud Provider Monitoring Solution.
Proceedings of the IEEE Global Communications Conference, 2020

Emerging Interactive Applications over QUIC.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Feasibility of Commodity WiFi for Operations Control in an Autonomous Production Site.
Proceedings of the 25th IEEE International Workshop on Computer Aided Modeling and Design of Communication Links and Networks, 2020

2019
Smart-RED: A Novel Congestion Control Mechanism for High Throughput and Low Queuing Delay.
Wirel. Commun. Mob. Comput., 2019

Fast multi-hop broadcast of alert messages in VANETs: An analytical model.
Ad Hoc Networks, 2019

A Simulation Analysis of an Autonomous Production Site.
Proceedings of the IEEE INFOCOM 2019, 2019

New Interactive VR/AR Media: A Challenge Worth to Address.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Fox and Geese: A Digital Ancient Board Game.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Addressing bandwidth demand in full-immersive virtual reality.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Implementation of Virtualised Network Functions (VNFs) for Broadband Satellite Networks.
Proceedings of the European Conference on Networks and Communications, 2019

Message Dissemination in Urban IoV.
Proceedings of the 23rd IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications DS-RT 2019, 2019

Modeling the energy consumption of mobile apps.
Proceedings of the 23rd IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications DS-RT 2019, 2019

Accessibility for the Visually Impaired: State of the Art and Open Issues.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Service Function Chaining: a lightweight container-based management and orchestration plane.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

2018
A Comparison of Stateless Position-based Packet Routing Algorithms for FANETs.
IEEE Trans. Mob. Comput., 2018

A Location-Aware Waypoint-Based Routing Protocol for Airborne DTNs in Search and Rescue Scenarios.
Sensors, 2018

Standards, Security and Business Models: Key Challenges for the IoT Scenario.
Mob. Networks Appl., 2018

Would Current Ad-Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study.
IEEE Internet Things J., 2018

Optimal configuration of active and backup servers for augmented reality cooperative games.
Concurr. Comput. Pract. Exp., 2018

A hybrid reactive and position-based approach to packet routing in 3D topology networks.
Proceedings of the 2018 Wireless Days, 2018

Broadcasting Messages in the Internet of Vehicles.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Smart Wearable Sensors: Analysis of a Real Case Study.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Benchmarking of Routing Algorithms in 3D MANETs.
Proceedings of the 4th ACM Workshop on Micro Aerial Vehicle Networks, 2018

Comparing Routing Protocols over a 3D IoT.
Proceedings of the Nineteenth ACM International Symposium on Mobile Ad Hoc Networking and Computing, 2018

StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

2017
Using gamification to discover cultural heritage locations from geo-tagged photos.
Pers. Ubiquitous Comput., 2017

Opportunistic communication for delay tolerant data delivery in Milan.
J. Ambient Intell. Smart Environ., 2017

Flying ad-hoc network application scenarios and mobility models.
Int. J. Distributed Sens. Networks, 2017

WPA Totem: Sharing temporaryWi-Fi Configuration Tokens using NFC.
EAI Endorsed Trans. Ambient Syst., 2017

FANET Application Scenarios and Mobility Models.
Proceedings of the 3rd Workshop on Micro Aerial Vehicle Networks, 2017

Believable group behaviours for NPCs in FPS games.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Multipong: A multiplayer ad-hoc version of Pong.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

A refactoring approach for optimizing mobile networks.
Proceedings of the IEEE International Conference on Communications, 2017

GHio-Ca: An Android Application for Automatic Image Classification.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

A simulation model for event goodput estimation in real-time sensor networks.
Proceedings of the 21st IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2017

Implementation and Evaluation of a Multiplayer Pong Game.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

Supporting distributed real-time debugging in online games.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

Network traffic analysis of the steam game system.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

On using cashtags to predict companies stock trends.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

2016
A Network Coverage Algorithm for Message Broadcast in Vehicular Networks.
Mob. Networks Appl., 2016

AirCache: A Crowd-Based Solution for Geoanchored Floating Data.
Mob. Inf. Syst., 2016

Delay Tolerant Networking over the Metropolitan Public Transportation.
Mob. Inf. Syst., 2016

Analysis of ECN/RED and SAP-LAW with simultaneous TCP and UDP traffic.
Comput. Networks, 2016

Multimedia transmissions over vehicular networks.
Proceedings of the 27th IEEE Annual International Symposium on Personal, 2016

Network analysis of the steam in-home streaming game system: poster.
Proceedings of the 22nd Annual International Conference on Mobile Computing and Networking, 2016

Network analysis of the Sony Remote Play system.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

SMASH: A distributed game engine architecture.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Reducing queuing delays through VoAP.
Proceedings of the 2016 International Conference on Computing, 2016

Fostering accessible urban mobility through smart mobile applications.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

Performance evaluation of AQM techniques with heterogeneous traffic.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

2015
Vegas Over Access Point: Making Room for Thin Client Game Systems in a Wireless Home.
IEEE Trans. Circuits Syst. Video Technol., 2015

PathS: Enhancing Geographical Maps with Environmental Sensed Data.
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 2015

Poster: Mobile Data Offloading Testbed.
Proceedings of the 21st Annual International Conference on Mobile Computing and Networking, 2015

Mobile Data Offloading: An Experimental Evaluation.
Proceedings of the 10th International Workshop on Mobility in the Evolving Internet Architecture, 2015

Can a Game Improve People's Lives? The Case of Serious Games.
Proceedings of the Internet of Things. IoT Infrastructures, 2015

BlueFall: Testing swarming protocols through mobile phones.
Proceedings of the International Conference on Computing, Networking and Communications, 2015

Ensuring coexistence among games and downloads in multihop wireless networks.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

Exploiting TCP Vegas' algorithm to improve real-time multimedia applications.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

2014
An overview of opportunistic ad hoc communication in urban scenarios.
Proceedings of the 13th Annual Mediterranean Ad Hoc Networking Workshop, 2014

2013
A survey on interactive games over mobile networks.
Wirel. Commun. Mob. Comput., 2013

Smartphone and Laptop Frameworks for vehicular networking experimentation.
Proceedings of the IFIP Wireless Days, 2013

Evaluating design constraints for proximity-based games in a real urban topology.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Geo-anchored floating data for mobile users.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

2012
Social-aware delay tolerant networking for mobile-to-mobile file sharing.
Int. J. Commun. Syst., 2012

A solution for mobile DTN in a real urban scenario.
Proceedings of the 2012 IEEE Wireless Communications and Networking Conference Workshops, 2012

Web squared: paradigms and opportunities.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

A Survey of Opportunistic Data Gathering and Dissemination Techniques.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

Movement pattern recognition through smartphone's accelerometer.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

2011
Performance evaluation of a file sharing DTN protocol with realistic mobility.
Proceedings of the IFIP Wireless Days Conference 2011, 2011

Nudge Nudge: A proximity based social application.
Proceedings of the IFIP Wireless Days Conference 2011, 2011

Road crossing recognition through smartphone's accelerometer.
Proceedings of the IFIP Wireless Days Conference 2011, 2011

MDTN: Mobile Delay/Disruption Tolerant Network.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

2010
A delay/disruption tolerant solution for mobile-to-mobile file sharing.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010


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