Claudio E. Palazzi

According to our database1, Claudio E. Palazzi authored at least 134 papers between 2004 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Smart-RED: A Novel Congestion Control Mechanism for High Throughput and Low Queuing Delay.
Wireless Communications and Mobile Computing, 2019

Fast multi-hop broadcast of alert messages in VANETs: An analytical model.
Ad Hoc Networks, 2019

A Simulation Analysis of an Autonomous Production Site.
Proceedings of the IEEE INFOCOM 2019, 2019

New Interactive VR/AR Media: A Challenge Worth to Address.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Fox and Geese: A Digital Ancient Board Game.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Addressing bandwidth demand in full-immersive virtual reality.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Implementation of Virtualised Network Functions (VNFs) for Broadband Satellite Networks.
Proceedings of the European Conference on Networks and Communications, 2019

Message Dissemination in Urban IoV.
Proceedings of the 23rd IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications DS-RT 2019, 2019

Modeling the energy consumption of mobile apps.
Proceedings of the 23rd IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications DS-RT 2019, 2019

Service Function Chaining: a lightweight container-based management and orchestration plane.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

2018
A Comparison of Stateless Position-based Packet Routing Algorithms for FANETs.
IEEE Trans. Mob. Comput., 2018

A Location-Aware Waypoint-Based Routing Protocol for Airborne DTNs in Search and Rescue Scenarios.
Sensors, 2018

Editorial: Smart Objects and Technologies for Social Good (GOODTECHS 2016).
MONET, 2018

Would Current Ad-Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study.
IEEE Internet of Things Journal, 2018

Editorial.
IJDSN, 2018

The Interference-aware Drone Ad-hoc Relay Network Configuration problem.
Electronic Notes in Discrete Mathematics, 2018

Optimal configuration of active and backup servers for augmented reality cooperative games.
Concurrency and Computation: Practice and Experience, 2018

A hybrid reactive and position-based approach to packet routing in 3D topology networks.
Proceedings of the 2018 Wireless Days, 2018

Broadcasting Messages in the Internet of Vehicles.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Smart Wearable Sensors: Analysis of a Real Case Study.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Benchmarking of Routing Algorithms in 3D MANETs.
Proceedings of the 4th ACM Workshop on Micro Aerial Vehicle Networks, 2018

High Bandwidth and Low Delay over Wireless Multihop Networks.
Proceedings of the Nineteenth ACM International Symposium on Mobile Ad Hoc Networking and Computing, 2018

Comparing Routing Protocols over a 3D IoT.
Proceedings of the Nineteenth ACM International Symposium on Mobile Ad Hoc Networking and Computing, 2018

Technology and Aging: Users' Preferences in Wearable Sensor Networks.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

A Web Application for Reading and Attentional Assessments.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

The position cheating attack on inter-vehicular online gaming.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

2017
Using gamification to discover cultural heritage locations from geo-tagged photos.
Personal and Ubiquitous Computing, 2017

Opportunistic communication for delay tolerant data delivery in Milan.
JAISE, 2017

Flying ad-hoc network application scenarios and mobility models.
IJDSN, 2017

Serious Games for Early Identification of Developmental Dyslexia.
Computers in Entertainment, 2017

WPA Totem: Sharing temporaryWi-Fi Configuration Tokens using NFC.
ICST Trans. Ambient Systems, 2017

Network Traffic Analysis of a Small Quadcopter.
Proceedings of the 3rd Workshop on Micro Aerial Vehicle Networks, 2017

FANET Application Scenarios and Mobility Models.
Proceedings of the 3rd Workshop on Micro Aerial Vehicle Networks, 2017

Multipong: A multiplayer ad-hoc version of Pong.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

A refactoring approach for optimizing mobile networks.
Proceedings of the IEEE International Conference on Communications, 2017

A simulation model for event goodput estimation in real-time sensor networks.
Proceedings of the 21st IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2017

Implementation and Evaluation of a Multiplayer Pong Game.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

Network traffic analysis of the steam game system.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

2016
Solving Signaling Storm through Long-Term Evolution Refactoring.
TinyToCS, 2016

Editorial for SM 160 - Design and Implementation of Mobile Smart Objects Special Issue.
MONET, 2016

AirCache: A Crowd-Based Solution for Geoanchored Floating Data.
Mobile Information Systems, 2016

Delay Tolerant Networking over the Metropolitan Public Transportation.
Mobile Information Systems, 2016

Analysis of ECN/RED and SAP-LAW with simultaneous TCP and UDP traffic.
Comput. Networks, 2016

The impact of malicious nodes positioning on vehicular alert messaging system.
Ad Hoc Networks, 2016

Multimedia transmissions over vehicular networks.
Proceedings of the 27th IEEE Annual International Symposium on Personal, 2016

Network analysis of the steam in-home streaming game system: poster.
Proceedings of the 22nd Annual International Conference on Mobile Computing and Networking, 2016

Network analysis of the Sony Remote Play system.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

SMASH: A distributed game engine architecture.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Reducing queuing delays through VoAP.
Proceedings of the 2016 International Conference on Computing, 2016

"di Piazza in Piazza": Reimagining cultural specific interactions for people-centered exhibitions.
Proceedings of the 2016 International Conference on Computing, 2016

Fostering accessible urban mobility through smart mobile applications.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

Performance evaluation of AQM techniques with heterogeneous traffic.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

2015
Vegas Over Access Point: Making Room for Thin Client Game Systems in a Wireless Home.
IEEE Trans. Circuits Syst. Video Techn., 2015

Drone Indoor Self-Localization.
Proceedings of the First Workshop on Micro Aerial Vehicle Networks, 2015

PathS: Enhancing Geographical Maps with Environmental Sensed Data.
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 2015

Poster: Mobile Data Offloading Testbed.
Proceedings of the 21st Annual International Conference on Mobile Computing and Networking, 2015

Mobile Data Offloading: An Experimental Evaluation.
Proceedings of the 10th International Workshop on Mobility in the Evolving Internet Architecture, 2015

Can a Game Improve People's Lives? The Case of Serious Games.
Proceedings of the Internet of Things. IoT Infrastructures, 2015

BlueFall: Testing swarming protocols through mobile phones.
Proceedings of the International Conference on Computing, Networking and Communications, 2015

Design issues and solutions in a modern home automation system.
Proceedings of the International Conference on Computing, Networking and Communications, 2015

Impact of security threats in vehicular alert messaging systems.
Proceedings of the IEEE International Conference on Communication, 2015

Ensuring coexistence among games and downloads in multihop wireless networks.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

A mobile serious game for computer science learning.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

Exploiting TCP Vegas' algorithm to improve real-time multimedia applications.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

2014
Fast and Secure Multihop Broadcast Solutions for Intervehicular Communication.
IEEE Trans. Intelligent Transportation Systems, 2014

A secure alert messaging system for safe driving.
Computer Communications, 2014

An overview of opportunistic ad hoc communication in urban scenarios.
Proceedings of the 13th Annual Mediterranean Ad Hoc Networking Workshop, 2014

2013
A survey on interactive games over mobile networks.
Wireless Communications and Mobile Computing, 2013

Special issue for selected papers from wireless days 2010 conference 'Mobile communications and computing in challenged environments: models, protocols, applications'.
Wireless Communications and Mobile Computing, 2013

Optimal Client-Server Configuration of Mobile Ad-Hoc Networks.
Electronic Notes in Discrete Mathematics, 2013

A naming scheme to represent geographic areas in NDN.
Proceedings of the IFIP Wireless Days, 2013

Smartphone and Laptop Frameworks for vehicular networking experimentation.
Proceedings of the IFIP Wireless Days, 2013

Evaluating design constraints for proximity-based games in a real urban topology.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Geo-anchored floating data for mobile users.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Secure Verification of Location Claims on a Vehicular Safety Application.
Proceedings of the 22nd International Conference on Computer Communication and Networks, 2013

Online Game Performance Engineering.
Proceedings of the Computer Performance Engineering - 10th European Workshop, 2013

2012
Delay-bounded data gathering in urban vehicular sensor networks.
Pervasive and Mobile Computing, 2012

Social-aware delay tolerant networking for mobile-to-mobile file sharing.
Int. J. Communication Systems, 2012

A solution for mobile DTN in a real urban scenario.
Proceedings of the 2012 IEEE Wireless Communications and Networking Conference Workshops, 2012

Entertainment technology transfer toward serious use.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

Web squared: paradigms and opportunities.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

Ubiquitous Social Cams.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

A Serious Game for Predicting the Risk of Developmental Dyslexia in Pre-Readers Children.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

Automatic audio routing for home entertainment.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

Movement pattern recognition through smartphone's accelerometer.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

2011
Entertainment beyond divertissment: using computer games for city road accessibility.
Computers in Entertainment, 2011

Performance evaluation of a file sharing DTN protocol with realistic mobility.
Proceedings of the IFIP Wireless Days Conference 2011, 2011

Road crossing recognition through smartphone's accelerometer.
Proceedings of the IFIP Wireless Days Conference 2011, 2011

Combining Web Squared and serious games for crossroad accessibility.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Smartphone's physiatric serious game.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Efficient vehicle-to-pedestrian exchange of medical data: an empirical model with preliminary results.
Proceedings of the First ACM MobiHoc Workshop on Pervasive Wireless Healthcare, 2011

MDTN: Mobile Delay/Disruption Tolerant Network.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

Video Games at the Library: A Historical Perspective.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

From playgrounds to smartphones: Mobile evolution of a kids game.
Proceedings of the Consumer Communications and Networking Conference, 2011

FTP4Android: A local/remote file manager for Google Android platform.
Proceedings of the Consumer Communications and Networking Conference, 2011

2010
An Intervehicular Communication Architecture for Safety and Entertainment.
IEEE Trans. Intelligent Transportation Systems, 2010

TCP Libra: Derivation, analysis, and comparison with other RTT-fair TCPs.
Comput. Networks, 2010

Realizing the unexploited potential of games on serious challenges.
Computers in Entertainment, 2010

WWW recycling for a better world.
Commun. ACM, 2010

Non-invasive node detection in IEEE 802.11 wireless networks.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010

A delay/disruption tolerant solution for mobile-to-mobile file sharing.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010

Simon says the color: the digital evolution of an outdoor kids game.
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010

A preliminary evaluation of backup servers for longer gaming sessions in MANETs.
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010

Path 2.0: A participatory system for the generation of accessible routes.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

An OpenWRT solution for future wireless homes.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

2009
Communities on the road: fast triggering of interactive multimedia services.
Multimedia Tools Appl., 2009

Enhancing Artificial Intelligence on a Real Mobile Game.
Int. J. Computer Games Technology, 2009

Smart Access Points on the road for online gaming in vehicular networks.
Entertainment Computing, 2009

A smart access point solution for heterogeneous flows.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

DroidGlove: An android-based application for wrist rehabilitation.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

Survey on P2P Overlay Streaming Clients.
Proceedings of the Towards the Future Internet - A European Research Perspective, 2009

2008
Wireless Home Entertainment Center: Protocol Communications and Architecture.
Encyclopedia of Wireless and Mobile Communications, 2008

Intelligent Synchronization for Mirrored Game Servers: A Real Case Study.
JACIII, 2008

A survey on P2P streaming clients: looking at the end-user.
Proceedings of the 4th Annual International Conference on Wireless Internet, 2008

The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions.
Proceedings of the 11th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2008), 2008

Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style.
Proceedings of the New Frontiers for Entertainment Computing, 2008

How to let gamers play in infrastructure-based vehicular networks.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Web Content Search and Adaptation for IDTV: One Step Forward in the Mediamorphosis Process toward Personal-TV.
Adv. in MM, 2007

High Mobility in a Realistic Wireless Environment: a Mobile IP Handoff Model for NS-2.
Proceedings of the 3rd International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, 2007

Regenerating TCP Dynamics From Traces Path Characteristics.
Proceedings of the 3rd International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, 2007

TCP Libra : Exploring RTT-Fairness for TCP.
Proceedings of the NETWORKING 2007. Ad Hoc and Sensor Networks, 2007

Balancing video on demand flows over links with heterogeneous delays.
Proceedings of the 3rd International Conference on Mobile Multimedia Communications, 2007

First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle.
Proceedings of the 26th IEEE International Performance Computing and Communications Conference, 2007

The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments.
Proceedings of the GAMEON'2007, 2007

2006
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures.
IEEE Trans. Multimedia, 2006

What's in that magic box? The home entertainment center's special protocol potion, revealed.
IEEE Trans. Consumer Electronics, 2006

FILA in gameland, a holistic approach to a problem of many dimensions.
Computers in Entertainment, 2006

Automatic IP address configuration in VANETs.
Proceedings of the Third International Workshop on Vehicular Ad Hoc Networks, 2006

Wireless home entertainment center: reducing last hop delays for real-time applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Enhancing Transport Layer Capability in HAPS-Satellite Integrated Architecture.
Wireless Personal Communications, 2005

A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.
Computers in Entertainment, 2005

2004
Residual Capacity Estimator for TCP on Wired/Wireless Links.
Proceedings of the Student Forum, 2004


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