De Liu

According to our database1, De Liu authored at least 44 papers between 2001 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Subspace Clustering via Integrating Sparse Representation and Adaptive Graph Learning.
Neural Process. Lett., 2021

STEAM Education Mode Based on New Technology and User Experience Design.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
Preserving Bidder Privacy in Assignment Auctions: Design and Measurement.
Manag. Sci., 2020

Effect of Crowd Voting on Participation in Crowdsourcing Contests.
J. Manag. Inf. Syst., 2020

Do Online Friends Bring Out the Best in Us? The Effect of Friend Contributions on Online Review Provision.
Inf. Syst. Res., 2020

Ingredients for successful badges: evidence from a field experiment in bike commuting.
Eur. J. Inf. Syst., 2020

Assimilate or Differentiate? Contributors' Choice of Subjects in User-Generated Content.
Decis. Sci., 2020

The Impact of Role Coordination on Virtual Team Performance and Player Retention in Esports.
Proceedings of the Role of e-Business during the Time of Grand Challenges, 2020

Design Challenge Levels in E-Learning? Insights from a Large-Scale Field Experiment.
Proceedings of the 41st International Conference on Information Systems, 2020

"She is not just a computer": Gender Role of AI Chatbots in Debt Collection.
Proceedings of the 41st International Conference on Information Systems, 2020

2019
Product engagement and identity signaling: The role of likes in social commerce for fashion products.
Inf. Manag., 2019

GAMESIT: A gamified system for information technology training.
Comput. Educ., 2019

Do We Need Different Levels of Badges for Users with Different Participation Levels? A Field Experiment from a Bicycle Commuting Program.
Proceedings of the 40th International Conference on Information Systems, 2019

Re-engaging underachievers: toward a participation internalization approach to gamified online learning design.
Proceedings of the 40th International Conference on Information Systems, 2019

2018
The Role of Provision Points in Online Crowdfunding.
J. Manag. Inf. Syst., 2018

Mobile Augmented Reality, Product Sales, and Consumer Evaluations: Evidence from a Natural Experiment.
Proceedings of the International Conference on Information Systems, 2018

Interleaved Learning: A Design Science Approach and Field Experiment.
Proceedings of the International Conference on Information Systems, 2018

2017
Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems.
MIS Q., 2017

Delay-optimized realization of 2-parallel delayed LMS adaptive FIR filter.
IEICE Electron. Express, 2017

VLSI implementation of the modified sign-error LMS adaptive algorithm.
IEICE Electron. Express, 2017

Is Beauty Helpful? Effects of Reviewer Attractiveness on Perceived Helpfulness of Online Review.
Proceedings of the 23rd Americas Conference on Information Systems, 2017

2016
Research Note - Gamification of Technology-Mediated Training: Not All Competitions Are the Same.
Inf. Syst. Res., 2016

A two-item floating point fused dot-product unit with latency reduced.
IEICE Electron. Express, 2016

Gamified Technology-Mediated Learning: the Role of Individual differences.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

The Ebb and Flow of Online Word of Mouth.
Proceedings of the International Conference on Information Systems, 2016

2015
T pattern fuse construction in segment metallized film capacitors based on self-healing characteristics.
Microelectron. Reliab., 2015

Friendship in Online Peer-to-Peer Lending: Pipes, Prisms, and Relational Herding.
MIS Q., 2015

Delay-optimized floating point fused add-subtract unit.
IEICE Electron. Express, 2015

Peer Effects and the Production of Online Reviews: A Message Level Analysis.
Proceedings of the International Conference on Information Systems, 2015

2014
The Role of Social Networks in Online reviewing.
Proceedings of the 18th Pacific Asia Conference on Information Systems, 2014

2013
Lifetime investigation and prediction of metallized polypropylene film capacitors.
Microelectron. Reliab., 2013

Digital Games and Beyond: What Happens When Players Compete.
MIS Q., 2013

Optimal keyword auctions for optimal user experiences.
Decis. Support Syst., 2013

Introduction to the special issue on "Mechanism Design in E-commerce and Information Systems".
Decis. Support Syst., 2013

2012
Transverse wave-vector-dependent electron transport in terahertz quantum cascade lasers.
Int. J. Model. Identif. Control., 2012

Comparing Strategies for Winning Expert-rated and Crowd-rated Crowdsourcing Contests: First Findings.
Proceedings of the 18th Americas Conference on Information Systems, 2012

2010
The Interaction Between Knowledge Codification and Knowledge-Sharing Networks.
Inf. Syst. Res., 2010

Ex Ante Information and the Design of Keyword Auctions.
Inf. Syst. Res., 2010

2007
Status Seeking and the Design of Online Entertainment Communities.
Proceedings of the Managing in the Information Economy - Current Research Issues, 2007

What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

2006
Designing online auctions with past performance information.
Decis. Support Syst., 2006

Resource Packaging in Keyword Auctions.
Proceedings of the International Conference on Information Systems, 2006

2005
Interactive Digital Entertainment: A New Direction for Information Systems Research.
Proceedings of the International Conference on Information Systems, 2005

2001
Influence and Conditional Influence - New Interestingness Measures in Association Rule Mining.
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001


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