Deller James Ferreira

Affiliations:
  • Federal University of Goias, Golania, Brazil


According to our database1, Deller James Ferreira authored at least 31 papers between 2009 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Emotional Aspects for Productive Dialogues in Computer-Supported Collaborative Learning: A Systematic Literature Review.
J. Univers. Comput. Sci., 2021

Case Study of a Blind Computer Graphics Student's Online Interactions.
Int. J. Inf. Commun. Technol. Educ., 2021

2020
Understanding m-learning experiences for blind students.
Int. J. Learn. Technol., 2020

Web Accessibility Testing for Deaf: Requirements and Approaches for Automation.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Flipped Classroom Applied to Software Architecture Teaching.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Plagiarism detection based on blinded logical test automation results and detection of textual similarity between source codes.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Comparing sighted and blind users task performance in responsive and non-responsive web design.
Knowl. Inf. Syst., 2019

Impact of accessibility and usability barriers on the emotions of blind users in responsive web design.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2018
Application of Real-World Problems in Computer Science Education: Teachers' Beliefs, Motivational Orientations and Practices.
Int. J. Inf. Commun. Technol. Educ., 2018

An Automatic Group Formation Method to Promote Student Interaction in Distance Education Courses.
Int. J. Distance Educ. Technol., 2018

Content Analysis of Student Assessment Exams.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Students' Perceptions of Applying Real-world Problem Solving in Computer Science Education : Case Study in Interaction Design.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
Evaluating Responsive Web Design's Impact on Blind Users.
IEEE Multim., 2017

Investigation of Continuous Assessment of Correctness in Introductory Programming.
J. Educ. Technol. Soc., 2017

Métodos, Técnicas e Ferramentas de Processos de Usabilidade Alinhado com as Diretrizes de Acessibilidade: Uma Revisão Sistemática da Literatura.
Proceedings of the 13th Brazilian Symposium on Information Systems, 2017

Diretrizes de Acessibilidade na Web e Redes Sociais: Uma Revisão Sistemática da Literatura (Web Accessibility Guidelines and Social Networks: A Systematic Literature Review).
Proceedings of the Anais do VIII Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'17) co-located with XVI Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2017), 2017

2016
Learning Programming Patterns Using Games.
Int. J. Inf. Commun. Technol. Educ., 2016

Robotics and programming: Attracting girls to technology.
Proceedings of the 2016 International Conference on Advances in Computing, 2016

Braille Text Entry on Smartphones: A Systematic Review of the Literature.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016

2015
Formation of learning groups in cMoocs using Particle Swarm Optimization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

A hybrid genetic algorithm for group formation at workplace.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

2014
The importance of productive dialog in computer science students' creative thinking.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Virtual Environment Manipulated by Recognition of Poses Using Kinect: A Study to Help Blind Locomotion in Unfamiliar Surroundings.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Fostering the Creative Development of Computer Science Students in Programming and Interaction Design.
Proceedings of the International Conference on Computational Science, 2013

Teaching computer programming based on patterns with activities and collaborative games using concrete materials for high school students.
Proceedings of the IEEE Frontiers in Education Conference, 2013

A teaching method for using metaphors in interaction design.
Proceedings of the IEEE Frontiers in Education Conference, 2013

A Multidimensional Dialogic Framework in Support of Collaborative Creativity in Computer Programming.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Work in progress: Exploring programming anti-patterns as emphasis on creativity in the teaching of computer programming: Programming anti-patterns as emphasis on creativity.
Proceedings of the IEEE Frontiers in Education Conference, 2012

A multinational case study on using diverse feedback types applied to introductory programming learning.
Proceedings of the IEEE Frontiers in Education Conference, 2012

2011
Dialogic Framework for Creative and Collaborative Problem-solving.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2009
Scaffolding Online Discourse in Collaborative Ill-Structured Problem-Solving for Innovation.
Informatics Educ., 2009


  Loading...